Below Threshold

The human breath not only helps maintain life, but also carries a conversation, both in its assistance in the verbal conversation but in the chemical composition and interaction with nature. It is an ever-changing matrix with infinite components that maintains an intriguing complexity. “Below Threshold” is an installation that translates the natural landscape into a…

14/03/2022
Levitate CHROME EDITION

Machine drawn digital artworks based on nature itself. Originally created for the 1st Antarctic Biennale “Levitate” is an artwork visualising and interpreting natural phenomenons and systems, capturing the beauty and complexity of nature. Visual data captured around the globe forms the inspiration and foundation of each unique artwork. “Levitate” is a symbiosis between computer and…

08/07/2021
true/false – The audio/visual choreography of an algorithm

Created by Berlin based onformative, true/false is a kinetic sculpture comprised of arrays of circular black metal segments set in mechanical columns. Interlocking and rotating around fluorescent light tubes, the cylinders cover or expose the light to display an endless number of patterns.

20/10/2017
First experiments with Leap Motion and Cinder

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18/11/2012
Perpetual Energy Wasting Machine by Niklas Roy

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18/10/2012
Reasons to be Creative – Brighton, 3-5 September

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09/08/2012
knot(e) by Matthieu Minguet – Sound and visual interface for iPhone (ECAL)

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26/07/2012
The Ballad of the Psychotropic Robots – Eddie Lee

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04/06/2012
Sprint “The Dream” Making of – Artisan and d3

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31/05/2012
Patterned by Nature – Transparent pixels in the North Carolina Museum of Natural Sciences

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25/04/2012
“Difluxe” by Avoka Production – Upsetting the balance of a microcosm / Cinder

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23/03/2012
WaveShaper [iPad, openFrameworks, Sound]

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19/01/2012
Shaders, Geometry, and the Kinect – Part 1 [Cinder, Tutorials]

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12/01/2012
Puppet Parade [openFrameworks]

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11/01/2012
Versus [c++, Objects]

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02/12/2011
TSUMIKI [c++, Objects]

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09/11/2011
PING! Augmented Pixel [Tutorials, Games]

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07/08/2011
High Arctic by UVA [c++, Events]

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15/07/2011
See Something or Say Something [c]

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12/07/2011
Image Cloning Library [openFrameworks, c++]

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11/07/2011
Four Letter Words [Arduino, Processing, c++]

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26/05/2011

The human breath not only helps maintain life, but also carries a conversation, both in its assistance in the verbal conversation but in the chemical composition and interaction with nature. It is an ever-changing matrix with infinite components that maintains an intriguing complexity. “Below Threshold” is an installation that translates the natural landscape into a…

Category: Member Submissions
Tags: / /

Machine drawn digital artworks based on nature itself. Originally created for the 1st Antarctic Biennale “Levitate” is an artwork visualising and interpreting natural phenomenons and systems, capturing the beauty and complexity of nature. Visual data captured around the globe forms the inspiration and foundation of each unique artwork. “Levitate” is a symbiosis between computer and…

Face Trade is an Art Vending Machine created by Matthias Dörfelt that dispenses unique prints of computer generated face drawings. Instead of paying with money, buyers trade a mugshot that is taken on the spot in order to be permanently stored in the Ethereum Blockchain, consequently turning the transaction into a semi-permanent Face Swap.

Created by Random International, Zoological is a flock of autonomous, flying spheres that move collectively. Algorithmically driven, the spheres react to their surroundings and, sometimes, to people within their environment. 

Created by Berlin based onformative, true/false is a kinetic sculpture comprised of arrays of circular black metal segments set in mechanical columns. Interlocking and rotating around fluorescent light tubes, the cylinders cover or expose the light to display an endless number of patterns.

The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.

Following from the Morphogenetic Creations we covered on CAN some months ago , Hybrid Forms: New Growth is the latest in the series of “Cellular Forms: an Artistic Exploration of Morphogenesis” research work by Andy Lomas.

As the ACT Center in Gwangju, South Korea, and an all-star cast of more than sixty international artists, designers and cultural producers gear up for the inaugural edition of ACT Festival, the details of our four day program have begun to roll out – here are the highlights.

Weird Second-order Loops is a series of computer-generated animation loops that never repeat. Each of the loops is centred around a playful and simple cyclical idea that is a procedural reinterpretation of a long existing animation cliché, potentiating it ad infinitum.

Morphogenetic Creations is a collection of works that explore the nature of complex forms that can be produced by digital simulation of growth systems.

CAN talks to Ash Nehru (Director of software) and Matt Clark (Creative Director) about d3 – visual production suite that brought us the memorable Massive Attack tour in 2002 and more recent projects like the Origin. We talk how it all came about, what is the tool, it’s features, working methodology and the future.

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Category: c++ / Events / Members
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30

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