After Urban Screens – Dave Colangelo on Massive Media

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

26/09/2016
Commute as Composition – Brian House’s Forty-eight to Sixteen

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24/09/2012
UP: San Francisco – Call for Urban Prototyping Projects

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13/08/2012
DIY City 0.01a – Hijacking the courtyard at Specialmovers / Usman Haque

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05/07/2012
The Variable City – François Quévillon’s Dérive

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18/05/2012
Interactivos?’12 Dublin: Hack the City (Call for Proposals)

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27/04/2012
CityScape – Characteristic of Copenhagen in a landscape mosaic / Plask

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29/03/2012
Concentrated Geographies [Processing]

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19/05/2011
Mediated Cityscapes 02: Memory and the City

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07/04/2011
SubMap [openFrameworks]

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04/04/2011
Mediated Cityscapes 01: Four Statements About Urban Computing

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29/01/2011
8-Bit City [WebApp, Scripts]

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10/07/2010

Created by Richard Vijgen, ‘WiFi Impressionist’ is a field installation inspired by the cityscapes of William Turner that imagines the city as an electromagnetic landscape.

Created by RNDR, Open Highway is a real-time light installation visualising highway vehicles at a scale of 1:1 from the Leidsche Rijn tunnel over the A2 highway in Utrecht.

Uncanny Rd. is a drawing tool that allows users to interactively synthesise street images with the help of Generative Adversarial Networks (GANs). The project was created as a collaboration between Anastasis Germanidis and Cristobal Valenzuela to explore the new kinds of human-machine collaboration that deep learning can enable.

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

Created by Regina Flores, Holobiont Urbanism is a research project that sets out to study, map, and visualize the microbiome of New York City, inviting participants to reimagine the city they live in as more than a vast metropolis, but rather as a complex and adaptive biological superstructure.

Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, and CGI shopping companions.

Created by Copenhagen-based artist and researcher Tobias Ebsen, Poème Mécanique is an electromechanical sound sculpture produced for Espace culturel Georges-Émile-Lapalme, a public walkway connecting the Place-des-Arts metro and Complexe Desjardins in Montréal.

Created and performed by Mark Wheeler (aka Mark Eats), This City is an audio-visual performance that explores what happens when a soundtrack controls the world as much as the world influences its soundtrack. The project is a combination of a soundtrack and real­time generative visuals, both played live.

The Aurullia series are Tom Beddard’s interpretation of a fractal formula called Mandalay, a specific type of Mandelbox with additional parameters that allow scaling of the folding on individual axes, either in parallel or one after.

Created by LUSTlab in collaboration with The Mobile City, Binnen de Lijnen is part of an ongoing research project called Public Space – Public Matter from Trancity. Over 100 children took part in colouring the playground which visualised the spatial organization of Schilderswijk’s social life.

Kim Asendorf uses Google Maps to explore incomprehensive complexity of landscape as colour and pattern.

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