Persistence of Vision – Subverting civil infrastructure

Persistence of Vision is a public installation that adapts recognisable civil infrastructure into an interactive experience. The project is a reaction to our current state of surveillance, be it self initiated or passive, by revealing an often overlooked or ignored component of our city, and plays on many emerging technologies that are fast embedded into our daily lives, such as AI and computer vision.

11/09/2023
After Urban Screens – Dave Colangelo on Massive Media

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

26/09/2016
Commute as Composition – Brian House’s Forty-eight to Sixteen

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

24/09/2012
UP: San Francisco – Call for Urban Prototyping Projects

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

13/08/2012
DIY City 0.01a – Hijacking the courtyard at Specialmovers / Usman Haque

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

05/07/2012
The Variable City – François Quévillon’s Dérive

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

18/05/2012
Interactivos?’12 Dublin: Hack the City (Call for Proposals)

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

27/04/2012
CityScape – Characteristic of Copenhagen in a landscape mosaic / Plask

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

29/03/2012
Concentrated Geographies [Processing]

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

19/05/2011
Mediated Cityscapes 02: Memory and the City

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

07/04/2011
SubMap [openFrameworks]

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

04/04/2011
Mediated Cityscapes 01: Four Statements About Urban Computing

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

29/01/2011
8-Bit City [WebApp, Scripts]

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

10/07/2010

Persistence of Vision is a public installation that adapts recognisable civil infrastructure into an interactive experience. The project is a reaction to our current state of surveillance, be it self initiated or passive, by revealing an often overlooked or ignored component of our city, and plays on many emerging technologies that are fast embedded into our daily lives, such as AI and computer vision.

Created by Richard Vijgen, ‘WiFi Impressionist’ is a field installation inspired by the cityscapes of William Turner that imagines the city as an electromagnetic landscape.

Created by RNDR, Open Highway is a real-time light installation visualising highway vehicles at a scale of 1:1 from the Leidsche Rijn tunnel over the A2 highway in Utrecht.

Uncanny Rd. is a drawing tool that allows users to interactively synthesise street images with the help of Generative Adversarial Networks (GANs). The project was created as a collaboration between Anastasis Germanidis and Cristobal Valenzuela to explore the new kinds of human-machine collaboration that deep learning can enable.

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

Created by Regina Flores, Holobiont Urbanism is a research project that sets out to study, map, and visualize the microbiome of New York City, inviting participants to reimagine the city they live in as more than a vast metropolis, but rather as a complex and adaptive biological superstructure.

Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, and CGI shopping companions.

Created by Copenhagen-based artist and researcher Tobias Ebsen, Poème Mécanique is an electromechanical sound sculpture produced for Espace culturel Georges-Émile-Lapalme, a public walkway connecting the Place-des-Arts metro and Complexe Desjardins in Montréal.

Created and performed by Mark Wheeler (aka Mark Eats), This City is an audio-visual performance that explores what happens when a soundtrack controls the world as much as the world influences its soundtrack. The project is a combination of a soundtrack and real­time generative visuals, both played live.

The Aurullia series are Tom Beddard’s interpretation of a fractal formula called Mandalay, a specific type of Mandelbox with additional parameters that allow scaling of the folding on individual axes, either in parallel or one after.

Created by LUSTlab in collaboration with The Mobile City, Binnen de Lijnen is part of an ongoing research project called Public Space – Public Matter from Trancity. Over 100 children took part in colouring the playground which visualised the spatial organization of Schilderswijk’s social life.

Kim Asendorf uses Google Maps to explore incomprehensive complexity of landscape as colour and pattern.

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

Category: Members / Sound
Tags: / / / / / / / /

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

Count

1-23 of 23

Tags

  • 3d
  • 8bit
  • AR
  • Ableton
  • Anastasis Germanidis
  • Andrea Polli
  • BIAN
  • Cristobal Valenzuela
  • DaIm Yoon
  • Daily tous les jours
  • Dave Colangelo
  • DeepStream
  • Environment
  • Events
  • François Quévillon
  • GAN
  • Games
  • Gray Area
  • Human Futures
  • IMDA
  • Interactivos?
  • Interface
  • Keiichi Matsuda
  • Kim Asendorf
  • LUST
  • Lateral Office
  • MUTEK
  • Marcin Ignac
  • Mark Wheeler
  • Media Architecture Summit
  • Medialab-Prado
  • Mediated Cityscapes
  • Mette Lyckegaard
  • NFB
  • Nvidia Jetson Nano
  • Processing
  • Public Visualization Studio
  • Quartier des spectacles
  • Rafael Lozano-Hemmer
  • Raspberry Pi
  • Regina Flores
  • Richard Vijgen
  • San Francisco
  • Science Gallery
  • Sound
  • Specialmoves
  • Theory
  • Tobias Ebsen
  • Tom Beddard
  • Tori Foster
  • Usman Haque Research
  • WebApp
  • Algorithm
  • Antena
  • Api
  • Architecture
  • Ars electronica
  • Augmented
  • Bike
  • Body
  • Brettcamper
  • Brian house
  • Budapest
  • Camera
  • Cartography
  • Cctv
  • City
  • Cityscape
  • Colour
  • Data
  • Deep learning
  • Dmx
  • Drawing
  • Eyebeam
  • Fantasy
  • Featured
  • Feed
  • Fiction
  • Film
  • Flip-disc
  • Foursquare
  • Fractal
  • Generative
  • Germany
  • Google maps
  • Gps
  • Hacking
  • History
  • IPhone
  • Infrastructure
  • Installation
  • Instrument
  • Interactive projection
  • Interpretation
  • Intervention
  • Interview
  • Javascript
  • Jquery
  • Landscape
  • Lasercut
  • Light
  • Location
  • Locative media
  • Lustlab
  • Machine learning
  • Mandelbox
  • Mapping
  • Maps
  • Media
  • Media lab
  • Memory
  • Metropolis
  • Mfa
  • Midi
  • Mit
  • Montreal
  • Mosaic
  • Music
  • Net
  • Network
  • Neural network
  • New york
  • Nodejs
  • OpenFrameworks
  • Openstreetmap
  • Painting
  • Parsons
  • Performance
  • Photography
  • Plask
  • Playful systems
  • Politics
  • Process
  • Projection
  • Public
  • Python
  • Representation
  • Research
  • Rfp
  • Rndr
  • Scanner
  • Sculpture
  • Simulation
  • Slitscan
  • Smartphone
  • Social
  • Speculative
  • Sql
  • Stitching
  • Subblue
  • Supercollider
  • Surveillance
  • Thesis
  • Threejs
  • Topography
  • Toronto
  • Traffic
  • Ubicomp
  • Ubiquitous
  • Urbanism
  • Video
  • Visualization
  • Web
  • Webgl
  • Wifi