/creative technology (11)








dnose is an interactive sculpture in the shape of a nose created at NYU, Tisch School of the Arts ITP (Interactive Telecommunications Program) which combines image recognition and machine learning using a Raspberry Pi to predict the smell of any object placed underneath it.
09/05/2023Don’t miss the 9th installment of this inspiring Creative Technology Conference.
20/03/2019Created by Mária Júdová and Andrej Boleslavský, ‘DUST’ explores new ways of interaction and experience of contemporary dance through the use of immersive virtual reality experience and online media.
18/04/2017Created by digital design studio NEOANALOG , “Particle Flow” is a physical installation comprised of granules driven by gravity and topography forming an analogue particle system. A moving slanted plane and a grid of motorized stamps control the elements to form infinite variations of behaviours and patterns.
14/02/2017Latest in the series of critical design projects by Shanghai design and research studio Automato, TraiNNing Cards is a set of 5000 training images, physically printed and handpicked by humans to train any of your machines to recognise first and favorite item in a house: a dog.
01/02/2017Created by Bjørn Karmann at CIID, Objectifier empowers people to train objects in their daily environment to respond to their unique behaviours. Interacting with Objectifier is much like training a dog – you teach it only what you want it to care about. Just like a dog, it sees and understands its environment.
23/01/2017Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.
19/01/2017Created by Henning Marxen, Crossvision is a series of video art sequences of recognisable yet disorienting sceneries that combine the popular slit-scan capturing technique with a specially designed camera slider.
11/01/2017A complete redesign of his 2014 Jean Tinguely-inspired project, David Colombini’s Attachment is a “poetic machine” that renders physical manifestations of user-generated digital messages (text, images, or videos) and sends them off via biodegradable balloons.
04/01/2017Wind of Boston: Data Paintings by Refik Anadol Studios is a site-specific installation that turns the invisible patterns of wind in and around Boston into a series of data paintings on a 1.8m x 4m digital canvas.
04/01/2017At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!
24/12/2016dnose is an interactive sculpture in the shape of a nose created at NYU, Tisch School of the Arts ITP (Interactive Telecommunications Program) which combines image recognition and machine learning using a Raspberry Pi to predict the smell of any object placed underneath it.
Tags: accessibility / ai / communication / creative technology / ElevenLabs / empathy / experience / gpt-4 / installation / interactive / itp / machine learning / ML / NYU / olfactory / performance / prediction / python / Raspberry Pi / sculpture / sensory / speculative
Don’t miss the 9th installment of this inspiring Creative Technology Conference.
Tags: ai / code / creative code / creative technology / Events / festival / machine learning / minneapolis / technology
Created by Mária Júdová and Andrej Boleslavský, ‘DUST’ explores new ways of interaction and experience of contemporary dance through the use of immersive virtual reality experience and online media.
Tags: Andrej Boleslavský / Carmen Salas / creative technology / featured / htc / Mária Júdová / performance / presence / projection / theatre / virtual reliaty / vvvv
Created by digital design studio NEOANALOG , “Particle Flow” is a physical installation comprised of granules driven by gravity and topography forming an analogue particle system. A moving slanted plane and a grid of motorized stamps control the elements to form infinite variations of behaviours and patterns.
Tags: arduino / creative technology / creativeappsnet / featured / installation / landscape / midi / NEOANALOG / particle field / particles / process / Processing / simulation
Latest in the series of critical design projects by Shanghai design and research studio Automato, TraiNNing Cards is a set of 5000 training images, physically printed and handpicked by humans to train any of your machines to recognise first and favorite item in a house: a dog.
Tags: automato / cards / creative technology / creativeappsnet / critical design / design / machine learning / media technology / neural networks / object / research / training
Created by Bjørn Karmann at CIID, Objectifier empowers people to train objects in their daily environment to respond to their unique behaviours. Interacting with Objectifier is much like training a dog – you teach it only what you want it to care about. Just like a dog, it sees and understands its environment.
Tags: Bjørn Karmann / creative technology / creativeappsnet / domesticity / internet of things / machine learning / Objects / openFrameworks / Processing / programming / RasperryPi / training
Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.
Tags: animation / book / collaboration / creative technology / Evan Boehm / featured / fiction / film / Gethin Anthony / interactive / interactive fiction / javascript / Jeff Noon / nexus studios / short film / speculative fiction / storytelling / tonejs / web film
Created by Henning Marxen, Crossvision is a series of video art sequences of recognisable yet disorienting sceneries that combine the popular slit-scan capturing technique with a specially designed camera slider.
Tags: apparatus / arduino / artscience / arttech / creative technology / creativeappsnet / education / experimental / HfK Bremen / media design / mediaart / new media / newmedia art / perspective / photography / process / Processing / slit scan / software art / technology
A complete redesign of his 2014 Jean Tinguely-inspired project, David Colombini’s Attachment is a “poetic machine” that renders physical manifestations of user-generated digital messages (text, images, or videos) and sends them off via biodegradable balloons.
Tags: arduino / creative technology / creativeappsnet / critique / David Colombini / digital communication / ecal / featured / process / project / rca / vvvv / WebApp
Wind of Boston: Data Paintings by Refik Anadol Studios is a site-specific installation that turns the invisible patterns of wind in and around Boston into a series of data paintings on a 1.8m x 4m digital canvas.
Tags: cinema4d / creative technology / creativeappsnet / data / data collection / installation / mapping / media / media art / particle flow / particles / process / Processing / Refik Anadol / rendering / visualization
At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!
Tags: 2016 / 3d printing / aadrl / Amy Whittle / artscience / arttech / automato / AV&C / Benjamin Bratton / Benjamin Maus / best of / books / can / Christopher Bauder / Claire Hentschker / creative applications / creative technology / creativeappsnet / Daniel Rourke / Daniel Shiffman / David Newbury / digital art / experimental / experimental art / field / field notes / fuse / Games / Gene Kogan / Generative Design / Georg Nees / Giorgia Lupi / Golan Levin / Haavard Tveito / Harold Cohen / interactive architecture lab / Interface / internet of things / John Russell Beaumont / Kadenze / Kyle McDonald / laser scanning / light installation / Luiz Zanotello / machine learning / media art / media design / mediaart / Mediated Matter / Molleindustria / Morehshin Alllahyari / new media / new media art / performance / Peter Buczkowski / projection mapping / Prokop Bartoníček / Quadrature / R. Luke Dubois / Ralf Baecker / Robert Henke / robotics / software art / Stefanie Posavec / Takashi Torisu / technology / top media art / united visual artists / virtual reality / Waltz Binaire