→ Year

    2021 / 2020 / 2019 / 2018 / 2017 / 2016 / 2015 / 2014 / 2013 / 2012 / 2011 / 2010 / 2009 / 2008

→ Category

Android Arduino c++ CANApps CAN Events Cinder Education Environment Events Featured Features Flash Games HOLO Inspiration iOS Java Javascript Kids Linux Mac MaxMSP Member Submissions News Objects openFrameworks Other Processing Profile Python Quarz Composer Resonate Review Robotics Scripts Sound Sponsored Theory Three Js TouchDesigner Tutorials Unity vvvv WebApp Windows

→ Tag

3d / animation / arduino / art / code / coder / creative code / data / design / device / download / drawing / Events / exhibition / featured / Flash / full time / game / Games / generative / installation / interactive / Interface / iPad / javascript / light / Mac / music / new york / object / Objects / openFrameworks / particles / performance / photography / process / Processing / projection / retro / Sound / technologist / video / visualisation / visualization / WebApp

Quick Links

  • About
  • Contact
  • Advertise
  • Education
  • Submit Project
  • Become a Member
Skip to content

CAN––V5

  • Bl0g
  • Magazine↗︎
  • Events
  • Education
  • Jobs
  • Submit
  • Shop↗︎
  • Hello Visitor
  • Creativeapplications.Net (CAN) is a community of creative practitioners working at the intersection of art, media and technology.
  • Stats
  • Articles: 4361
  • Members: 1918
  • Member Log-In

  • Register | Forgot Password
  • Press Enter / Return to begin your search.

    Tag: Danilo Sampaio

    Hortum Machina, B – Speculative urban cyber-gardener

    Created by Danilo Sampaio and William Victor Camilleri at the The Interactive Architecture Lab at UCL/London, Hortum Machina, B is a half garden, half machine, cybernetic lifeform that explores new forms of bio-cooperative interaction between people and nature, within the built environment.

    Category Arduino Environment Members RoboticsPosted on:18/04/201614/05/2018
    CreativeApplications.Net [CAN] is a community of creative practitioners working at the intersection of art, media and technology. Since 2008, CAN has been at the forefront of innovation—facilitating and contributing to the conversation about culture, society and critical making. CAN is also known for uncovering and contextualising noteworthy work featured on the festival and gallery circuit, executed within the commercial realm or developed as academic research. From online and offline publications to live events, CAN’s initiatives have played an instrumental role in the ideation, development and critique of a multitude of computational tools, projects and collaborations — always promoting critical dialogue, disciplinary interstices, knowledge sharing and feedback + response in diverse media. Join us today by becoming a Member.
    ©2021 CreativeApplications.Net
    Licensed under a Creative Commons License.

    Twitter
    Instagram
    Facebook
    Vimeo
    GitHub
    RSS Feed