Design Lead at HowDo

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30/04/2013
basil.js – Computational and generative design using Adobe InDesign

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01/03/2013
Robotic motion control as a creative medium for designers – SCI-Arc

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11/02/2013
Interactive Fabrication of Functional Mechanical Devices

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19/10/2012
Cyclic Vacuum Cannon by James Paterson – Presstube

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28/09/2012
Kindle as an Art Object – Two Projects

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12/09/2012

RC4 in London researches computational design methodologies for large-scale 3D printing with industrial robots, taking logistical, structural and material constraints as design opportunities to generate non-representational architectural spaces with extreme information density.

Created by Simon de Diesbach at ECAL with the support from Alain Bellet, Gael Hugo, and Christophe Guignard, OccultUs is an installation that exploits the potential of the Oculus technology by immersing the user in a sensory experience that mixes two distinct realities and simulated.

Retune is an annual conference in Berlin bringing together artists, designers, technologists as well as researchers and scientists to inspire interdisciplinary thinking and making.

Created by Ed Burton, Icon do better takes on a smart social twist of classic game combined with icon making.

Created at FABRICA, Patch of Sky is a set of three Internet connected ambient lamps that share, in real-time, the sky above us.

In the former building of the Newspaper BN De Stem, the installation created by Tim Knapen & indianen, allows visitors to collaboratively create mini publications.

Over the past few months, in preparation for their Book of Eniarof crowdfunding campaign, tutors and students at HEAD have been exploring the use of playing cards as a method for designing and developing games, concepts, attractions, and playful art objects of various ilk…

Through generative fabrication and computational design, this project aims to reconnect digital and physical contexts through a custom designed “chronomorphologic modeling” environment.

Durr is designed to create a haptic rhythm to make us notice the changing tempo of time and become more aware of both actions we take and the time we spend on things.

Now in its 7th year, FITC Amsterdam 2014 is host to design, technology and cool shit from digital creators and world renowned speakers at the Felix Meritis this February. Learn about installations, web frameworks, experiential media, HTML5, creative coding, JavaScript, projection mapping, design and so much more.

For the second year running, Leaders in Software and Art is hosting a conference that brings together software and electronic art with museums, galleries, advertising, start-ups, hacking, creative coding, and design.

Landscape Futures is a recent book edited by Geoff Manaugh that unpacks the wildest intersections of landscape architecture, technology and perception. CAN interviewed Manaugh about the book last week to provide a window into this ambitious curatorial (and now editorial) project.

For the third time, KIKK Festival will take over Namur (Belgium) to showcase the latest movers and shakers in the worlds of digital art and design. KIKK brings together the world’s most talented creative coders, innovators, designers, artists and researchers.

PROFILE- DEPART are Vienna based designers and directors with projects that explore fields of text, image and sound and range from interactive installation to net-based applications, performances and A/V live shows.

Project explores the relationship between landscape, agriculture and digital fabrication by intercepting the process of precision farming by generative design.

Animalia and Caelum are two projects that take position that our idealisation, romanticism and paradoxical thinking in ecology is holding us back from finding new ways to interact with nature.

For the second time, Munich will be all about the combination of interface design and innovative experiences. push.conference unites interaction designers, creative coders and UX professionals to shape the future of our field.

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Project explores the relationship between digital and biological fabrication by using silk threads laid down by a CNC machine followed by a swarm of 6,500 silkworms spinning flat non-woven silk patches.

In the increasing world of things where objects are no longer critically assessed based on just their aesthetic appearance and function, Cohen Van Balen address the politics of technology through the means of manufacture in their new project 75 WATT.

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In this social networking microcosm where the living, content generators, the dead, automated bots, spammers all share a peaceful coexistence, Matt Pearson questions his “other” self who speaks his language and says just the kind of things he would say.

ExR3 is an a anamorphic analogue interactive installation that exists coherently in a fractured, mirrored version of a reflected room visible from four points within the real space.

Guest writer Matt Pearson discussed the maturity of code as an artist medium in this first in the series article written for CAN and also published in ebook format.

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“The main change in the design process achieved by using generative design is that traditional craftsmanship recedes into the background, and abstraction and information become the new principal elements.”

Animatronic Lamp is an exploration into the expressive and behavioural potentials of robotic computing. Using Processing, Arduino, and OpenCV, the Lamp is given the ability to be aware of its environment, and to expresses a dynamic range of behaviour.

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