Sol is a custom made apparatus that can depict any position and any trajectory of the sun. Since the sun’s path changes every day, the exact path it takes through the sky depends not only on the date but also on the geographical location of the observer. Sol reveals the different pathways the sun takes from anywhere in the world.
‘A Natural History of Networks / SoftMachine’ is an electrochemical algorithmic performance that probes an alternative computational and technological material regime.
Created by Aurélien Pellegrini at ECAL , ‘Pump and Surf’ encourages internet users to find out how much energy is spent when they are surfing the internet. The user is asked to make a physical effort equal to the energy required to convey the data that will enable the site to be displayed.
Created by Nathalie Gebert, ‘On Framing Textile Ambiguities’ is artistic research on situated objectivities at the intersection of textile processing and computer history. The installation is the output of a critical investigation on social and technical developments that led to the current local technological situation. Beyond being a metaphor for the theoretical framework of Donna…
Created by Madeline Schwartzman, “Face Nature” is a series of experiments produced within the context of See Yourself X: Human Futures Expanded (SYX), a recent publication by Madeline that looks at human perception and the sensory apparatus and questions what will be the physical future of the head and the sensory apparatus in fifty years time.
Created by André Andrade at ECAL (Media and Interaction Design Unit), 300000 km/s is a data visualisation project to highlight the consequential delay in communication in the probable future (interplanatory) expansion of the territory of Man.
Created by Ralph Kistler, ‘Internet of Shrimps’ examines in an ironic and playful way the industries´ promises for an enhanced experience in a completely interconnected smart home, often be acclaimed as the next big technological revolution: the Internet of Things.
As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.
Created by the Responsive Environments team at the MIT Media Lab, the ‘FabricKeyboard’ explores the concept of stretchable fabric “sensate media” as a musical instrument. The work is a response to the current developments of textile sensors, stretchable nature of knitted fabrics, and vast growth of new digital music instruments.
Make, hack, design, and code with the easiest-to-use Arduino device on the market, the Touch Board by UK based Bare Conductive is now available in the CAN shop.
Created by Román Torre and Ángeles Angulo (Rotor Studio), THERO is an object designed to allow users to manage and be aware of their data traffic in a (literally) physical way.
Created by Jelle Reith, Compass is a wearable suit designed out of three pieces with each including movable flaps that work together and ‘point’ north.
Created by Katharina Hauke and Dominik Hildebrand Marques Lopes, the MikroKontrolleur is the result of their ongoing artistic research into working with vocals and electronics live on stage. It consists of a control station that can be attached to any microphone stand with one part played using hands and optional foot pedal to extend manipulation. It’s a an instrument to play one’s voice.
Created by Stephan Bogner and Philipp Schmitt, Human Element Inc. investigates how crowdwork, such as Amazon MechanicalTurk, might be woven into everyday life in the future— and explores the topic through three speculative crowdwork services.
Created by Alex McLean (Yaxu), Spicule is an album released as a Pi Zero with high quality DAC in custom case, allowing the tracks to be remixed and reworked using the TidalCycles live coding environment.
Created by Jasna Dimitrovska as a part of her Digital Media – HfK Bremen, Master Theses, Three Machines on Transparency is comprised of three machines that by own demonstration allow the artist to synthesise philosophical concepts of different forms+ideas of transparency into the corporeality.
Created by automato, Politics of Power are speculative objects/devices/fictional artefacts that question political and social implications of network ownership/control using ideology driven distribution of electrical power as an analogy.
Created by Maxime Castelli at ECAL (Bachelor Media & Interaction Design), Nelson is a tiny connected module designed to bring life remotely to everyday objects. It’s based on a very simple foreward and backward movement as we do in the everyday life, like pushing a switch.
Created by Philipp Schmitt, Camera Restricta is a camera that locates itself via GPS and searches online for photos that have been geotagged nearby. If the camera decides that too many photos have been taken at your location, it retracts the shutter and blocks the viewfinder. You can’t take any more pictures here.
Created by Richard Vijgen, The Architecture of Radio is a site-specific iPad application that visualizes this network of networks by reversing the ambient nature of the infosphere; hiding the visible while revealing the invisible technological landscape we interact with through our devices.