Him & Her (Interconnection)

A series of three pictures exploring tension and harmony. Each unique edition was created using algorithms, calculating each pixel in relation to the next one. An interplay between tension and harmony, opposing each other in the first two editions and finally merging into a beautiful complexity in the third artwork “Interconnection”. Available as exclusive NFTs…

17/05/2021
Digital Art of Tehran – TADAEX06

In a little over a week, the 6th edition of TADAEX festival (Tehran Annual Digital Art Exhibition) takes place at Mohsen Gallery in Tehran, Iran. It’s a strong manifestation of the digital scene in Tehran and the people who make it possible, it features Iranian digital artists as well as far reaching international network of collaborators thanks to an ongoing residency program with NODE Forum for Digital Arts.

14/09/2016
Codex Anima Mundi – Interview with FUSE*

In the countryside surrounding the town of Modena, immersed in peace and silence, a big luminous country farmhouse is home to one of the most up and coming protagonist on the Italian digital art scene: fuse*. We were lucky enough to have the chance to meet up with Mattia, to ask him about his, and his team’s, passion for using innovative techniques and aesthetics used in their work, continually seeking new ways and means: the secret of their relentless and overwhelming success.

11/02/2016
10 Most Memorable Projects of 2015

As 2015 winds down we look back at almost 200 extraordinary projects we’ve covered this year on CAN. And as is the case every year, picking the ten ‘best’ is hard if not impossible, as each of them has driven the conversation around the state of art and design in their own unique way. And yet, the following ten works stuck with us and, if anything, make great starting points for reflection and inspiration as we head into the new year. Until we continue our coverage in early January: happy holidays and thank you all for a great 2015!

23/12/2015
Virtual Depictions: San Francisco – Cinematic data-driven sculpture

Created by Refik Anadol in collaboration with Kilroy Realty Corporation and SOM Architects, Virtual Depictions: San Francisco is cinematic and site-specific data-driven sculpture consisting of 90 minutes long dynamic visuals projected in the building lobby’s 40-foot-tall screen and visible from the street.

07/12/2015
10 Most Memorable Projects of 2014

At CAN we don’t really care for lists. But as we look back as the year winds down, we’re known to make an exception. To keep up with our tradition, we present our most memorable projects of the year.

18/12/2014
3D Printed Record – 600dpi into 11kHz with Processing and ModelBuilder

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21/12/2012
(General indifference towards) The Digital Divide

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07/09/2012
RGB Colorspace Atlas by Tauba Auerbach

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06/09/2012
Above the Cloud – Archaeology of Social Networks

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22/08/2012
‘Assembly’ by Kimchi and Chips – 5,500 physical pixels and digital light

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24/07/2012
“La Gabbia” (The Cage) by auroraMeccanica – Releasing the untangible..

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22/04/2012
Paul Prudence Interviews Mitchell Whitelaw [Theory]

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09/01/2012
Little Printer [Objects]

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29/11/2011
Glitch Reality II [Objects]

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10/10/2011
Alpha-ville Festival [Events]

‘Cell’, Initial concept design by James Alliban and Keiichi Matsuda. Photograph by Ghaasan Daghestani “The idea that digital is something new and transformative is now quite old. So the question for most creatives is not about going digital – it’s about making it feel less digital, about making participation and interaction feel post-digital; making the…

16/08/2011

A series of three pictures exploring tension and harmony. Each unique edition was created using algorithms, calculating each pixel in relation to the next one. An interplay between tension and harmony, opposing each other in the first two editions and finally merging into a beautiful complexity in the third artwork “Interconnection”. Available as exclusive NFTs…

Created by panGenerator, “Apparatum” is a custom made apparatus with digital interface that emits purely analogue sound. It is inspired by the heritage of the Polish Radio Experimental Studio – one of the first studios in the world producing electroacoustic music.

Created by Luiz Zanotello, Habitat of Recognition explores the material dimensions of digital technologies by examining the intra-active tensions between the distinction and convergence of matter.

Created by the artist collective WERC, “Pixi” is a digital organism located in a dutch forrest, inspired by the complex patterns that exist in nature and questions whether a technical natural phenomenon can imitate the complex aesthetics of nature or interact with it.

CG artist Alan Warburton recently created an incisive video essay that describes the contemporary digital image as “spectacle, speculation, spam” and points at a few related practitioners and studios worth considering.

The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.

Created by Diogo Tudela, Athletics of Transcendence explores how traditional craftsmanship can appear to legitimise and provide depth to otherwise flat computational constructs.

In a little over a week, the 6th edition of TADAEX festival (Tehran Annual Digital Art Exhibition) takes place at Mohsen Gallery in Tehran, Iran. It’s a strong manifestation of the digital scene in Tehran and the people who make it possible, it features Iranian digital artists as well as far reaching international network of collaborators thanks to an ongoing residency program with NODE Forum for Digital Arts.

CAN reviews “Digital Design Theory,” a recent Princeton Architectural Press text compiling writing from over five decades of thought on computation and design.

In the countryside surrounding the town of Modena, immersed in peace and silence, a big luminous country farmhouse is home to one of the most up and coming protagonist on the Italian digital art scene: fuse*. We were lucky enough to have the chance to meet up with Mattia, to ask him about his, and his team’s, passion for using innovative techniques and aesthetics used in their work, continually seeking new ways and means: the secret of their relentless and overwhelming success.

As 2015 winds down we look back at almost 200 extraordinary projects we’ve covered this year on CAN. And as is the case every year, picking the ten ‘best’ is hard if not impossible, as each of them has driven the conversation around the state of art and design in their own unique way. And yet, the following ten works stuck with us and, if anything, make great starting points for reflection and inspiration as we head into the new year. Until we continue our coverage in early January: happy holidays and thank you all for a great 2015!

Created by Refik Anadol in collaboration with Kilroy Realty Corporation and SOM Architects, Virtual Depictions: San Francisco is cinematic and site-specific data-driven sculpture consisting of 90 minutes long dynamic visuals projected in the building lobby’s 40-foot-tall screen and visible from the street.

Created by James Boock, Sound Revival is a range of objects and a custom 3-Way sound system that uses the analogue means of materials and mechanical movements to manipulate sound.


At CAN we don’t really care for lists. But as we look back as the year winds down, we’re known to make an exception. To keep up with our tradition, we present our most memorable projects of the year.

Will digital technologies make an impact on democracy? Is the future museum an online environment? Could an app redefine past and present? What more can online participation involve? How does cultural exchange take place online?

Jeremy Rotsztain takes you on a virtual safari across an infinite painting where with each gesture you encounter new species of brush strokes and colorful patterns which endlessly redraw, connect and change colour.

Perception of Consequence project represents two fluid-evolving forms are placed in a reversible entropic system and simulated to resemble evolving human states and emotions.

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Free download of 200 page fieldguide!

Over the last 4 weeks you’ve served us a potent cocktail of enthusiasm, affirmation and disbelief. Each morning we woke up to surpassed expectations. When the 456th pledge pushed us over the 100% mark only five days into our campaign..

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‘Cell’, Initial concept design by James Alliban and Keiichi Matsuda. Photograph by Ghaasan Daghestani “The idea that digital is something new and transformative is now quite old. So the question for most creatives is not about going digital – it’s about making it feel less digital, about making participation and interaction feel post-digital; making the…

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