CAN 2016 – Highlights and Favourites

At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!

‘Sona’ by Ruslan Gaynutdinov – A game of sound networks (ECAL)

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Soundstory: 10:00pm – An interactive musical vignette by Matthew LoPresti

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Flight of the Fireflies – “Atmospheric journey through places and emotions” [iPad, Games]

“The fireflies are leaving the city, looking for a new home. Let your touch guide them as they soar through the skies and dance among the trees” is the description of an experimental video game ‘Flight of the Fireflies’ by Jonathan Hise Kaldma that takes you on an atmospheric journey through places and emotions. The focus of the game is not on the challenge – but on the experience.

Playing with Pixels [Javascript, Processing]

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SpellTower [iPad, Games, openFrameworks]

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100 Demos [Javascript]

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No More Sweden 2010 [Games, Events]

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The Black Forest [Flash, Games]

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MinMe [iPhone, Games] – 60 New Levels

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Experimental Animation by Andrew Morev [Inspiration]

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MinMe [iPhone, Games]

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Face It [iPhone] – Preview

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Bad Hint [Games, Flash]

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