/featured (175)






















Created by Berlin based onformative, true/false is a kinetic sculpture comprised of arrays of circular black metal segments set in mechanical columns. Interlocking and rotating around fluorescent light tubes, the cylinders cover or expose the light to display an endless number of patterns.
20/10/2017Dan Tapper is a British artist based in Toronto that combines his interest in code and celestial form and his recent research project “Turbulent Forms” visualizes and sonifies various cosmic phenomena. To mark the recent exhibition of this work (and related collaborations with several composers) we present this extended conversation with the artist about cosmology and data aesthetics.
13/10/2017Created by Joey Lee (US), Benedikt Groß (DE), and Raphael Reimann (DE) from the moovel Lab, in collaboration with MESO Digital Interiors (DE), Who Wants to be a Self-Driving Car? is a data driven trust exercise that uses augmented reality to help people empathise with self-driving vehicle systems. The team built an unconventional driving machine that lets people use real-time, three-dimensional mapping and object recognition displayed in a virtual reality headset to navigate through space.
11/10/2017Hatched at the Human Computer Interaction Lab at the Hasso Plattner Institute (HPI) in Potsdam, Germany, “Ad Infinitum” is a “parasitical” machine that, quite literally, lives off of human-generated energy.
02/10/2017Created by Juliane Götz and Sebastian Neitsch of Quadrature and currently on view within the Ars Electronica exhibition at the DRIVE Volkswagen Group Forum in Berlin, “Positions of the Unknown” is an installation of 52 custom-made mini machines that, ever so slowly, track unidentified objects (possibly classified satellites) in Earth’s orbit.
28/09/2017Created by Julian Oliver and commissioned by the Konstmuseet i Skövde, HARVEST is a work of critical engineering and computational climate art. It uses wind-energy to mine cryptocurrency, the earnings of which are used as a source of funding for climate-change research.
18/09/2017Created by XEX for Dr.Jart+, ‘Prismverse’ is an installation inspired by light rays travelling in a diamond with Brilliant cut (wikipedia) – a form that produces highest brilliance with maximized light return through its top. Surrounded by complex geometrical tessellated mirror walls, the visuals on the floor, their reflection and omnidirectional sound encapsulate the visitor.
08/09/2017Gysin-Vanetti (Andreas Gysin & Sidi Vanetti) are an artist duo exploring images and patterns using the type geometries of multipurpose displays. What characterises the projects shown here is that their intention is to not modify the layout (or visual organisation) of the chosen hardware – they work with what the existing has to offer. Within these hard constraints they search for infinite visual permutation. Using only type and digit, Gysin-Vanetti build images, animations and generate patterns.
05/09/2017Created by EJTECH (Esteban de la Torre and Judit Eszter Kárpáti), Soft Sound is practice-led research that combines textiles with sound to explore possibilities for encountering, enhancing and exploring multi-sensory experiences. The project explores the relationship between textile and sound, focusing on the idea of using textile as an audio emitting surface.
23/08/2017Created by NY based art and architecture collective Softlab, ‘Volume’ is an interactive cube of responsive mirrors that redirect light and sound to spatialize and reflect the excitement of surrounding festival goers.
21/08/2017‘How much should we let algorithms shape our lives?’ is the question at the heart of Ed Finn’s recent book “What Algorithms Want: Imagination in the Age of Computing”. Scanning Silicon Valley, computer science, and the cultural sphere alike it offers a smart and accessible reading of our current moment.
10/08/2017Created by Manuel Jiménez Garcia and Gilles Retsin, ‘Voxel Chair’ is a first prototype designed using a new design software specifically developed for robotic 3D-Printing which rather than using pre-defined forms and then “slicing” these it into toolpaths or triangular patterns, allows to design and control thousands of line-fragments.
14/07/2017Created by Leslie Nooteboom, komorebi is a platform that uses a robotic projector and generative projections to replicate the natural reflections and shadows of sunlight. komorebi can create sunlight filtering through leaves or a dance of light and shadow.
05/07/2017Created by London based convivial studio, Kinedioscope is a technique used to create animated depth effects on static photographs. The process is comprised of reverse-engineering the technology of photogrammetry in order to perfectly align the photography with the perspective of the 3D model and create depth and masking effects.
04/07/2017Created by London-based musical duo the Network Ensemble, Selected Network Studies is a series of audiovisual pieces created using network data collected from a number of locations across London, Berlin and Rome. It is released as limited edition UV-printed, vacuum-sealed mylar package containing a 2GB SD Card with one hour of video material and 45 minutes of sound material.
16/06/2017Created by Matthias Dörfelt, ‘Block Bills’ is a series of 64 banknotes generated from the Bitcoin Blockchain. Each banknote represents one block in the chain and the whole series consist of 64 consecutive blocks starting at block #456476.
01/06/2017Created by Refik Anadol in collaboration with Google’s Artists and Machine Intelligence program, ‘Archive Dreaming’ is a 6 meters wide circular installation that employs machine learning algorithms to search and sort relations among 1,700,000 documents.
25/05/2017Created by Seoul based duo Kimchi and Chips, “The Light Barrier Third Edition” is the latest and largest in the series of works by the studio to create volumetric drawings in the air using hundreds of calibrated video projections.
23/05/2017Showcasing three film collaborations by Liam Young and Tim Maughan, “New Romance: Love Stories from the Machine City” is an exhibition currently showing at the Arthur Ross Architecture Gallery (Columbia GSAPP) about finding respite and cultivating resistance in the smart city.
15/05/2017Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
02/05/2017Created by Yuri Suzuki Design Studio and presented at the recent Milan Design Week, Sonic Pendulum is a sound installation in which articial intelligence imagines and materialises an endless soundscape.
24/04/2017Created by the Mediated Matter Group and the MIT Media Lab, GLASS II is the group’s most recent work in the area of 3D printing optically transparent glass now at architectural scale.
21/04/2017Created by Mária Júdová and Andrej Boleslavský, ‘DUST’ explores new ways of interaction and experience of contemporary dance through the use of immersive virtual reality experience and online media.
18/04/2017At the Digital Media study program in University of/the Arts Bremen, computer science meets design, while engineering and natural sciences interconnect with the arts. We present you four recent “semester” projects exploring topics ranging from VR, popular media to digital nature.
03/04/2017Unhanded was a symposium about ‘making under the influence of digitalism’ that took place in Ottawa last September. CAN was on hand to facilitate one of the discussions, and to mark the publication of the videos online we offer some highlights and thoughts on the proceedings.
22/03/2017“Evidentiary Realism” is an exhibition that delves into the aesthetics of sites of inaccessibility, incarceration, and intrigue. CAN’s NYC correspondent Dylan Schenker ponders the Paolo Cirio-curated show, which emerges from the collaboration of NOME and the Fridman Gallery.
16/03/2017A project by Design I/O for TIFF Kids International Film Festival’s interactive playground digiPlaySpace, Mimic brings a UR5 robotic arm to life and imbues it with personality. Playfully craning its neck to get a better look, arcing back when it is startled – it responds to each child that enters its field of view.
07/03/2017Ryoichi Kurokawa sets out a new phase of his use of space with light and sound, and how different mediums can be merged in space and time as single unit. node 5:5 fills the ACC in Gwangju, South Korea with mesmerising abstract information and imagery, intoxicating the viewer in an unforgettable visual, auditory and spatial experience.
03/03/2017DiMoDa is a VR-based ‘digital museum for digital art’ initiated in 2015. After a busy 2016 the museum’s second iteration is currently showing at RISD Museum in Rhode Island. The museum’s co-founder Alfredo Salazar-Caro sheds a little light on where there platform has been, and where it is going.
24/02/2017Created by Jonas Eltes at FABRICA, “Lost in Computation” is a a multilingual conversation between two Chatbot AIs trained in Swedish and Italian, translated through Google Translate, exploring how the multiple layers of computation in today’s digital landscape distorts our communication.
21/02/2017Created by Berlin based onformative, true/false is a kinetic sculpture comprised of arrays of circular black metal segments set in mechanical columns. Interlocking and rotating around fluorescent light tubes, the cylinders cover or expose the light to display an endless number of patterns.
Tags: algorithm / c++ / CNC / featured / installation / light / Objects / onformative / process / raspberrypi / rotation / stepper-motor / teensy++
Dan Tapper is a British artist based in Toronto that combines his interest in code and celestial form and his recent research project “Turbulent Forms” visualizes and sonifies various cosmic phenomena. To mark the recent exhibition of this work (and related collaborations with several composers) we present this extended conversation with the artist about cosmology and data aesthetics.
Tags: Allison Cameron / Bekah Simms / Canadian Music Centre / creative coding / Dan Tapper / data / documentary / featured / interview / LIGO / Mehrnaz Rohbaksh / nasa / Processing / representation / sonification / Sound / space / toronto / visualization / VLF / workshop
Created by Joey Lee (US), Benedikt Groß (DE), and Raphael Reimann (DE) from the moovel Lab, in collaboration with MESO Digital Interiors (DE), Who Wants to be a Self-Driving Car? is a data driven trust exercise that uses augmented reality to help people empathise with self-driving vehicle systems. The team built an unconventional driving machine that lets people use real-time, three-dimensional mapping and object recognition displayed in a virtual reality headset to navigate through space.
Tags: 3d mapping / augmented reality / Benedikt Groß / depth camera / driving / featured / Joey Lee / lidar / machine / MESO / MESO Digital Interiors / moovel Lab / nvidia jetson / oculus rift / osc / Raphael Reimann / self-driving car / unity / Unity3D / vehicle / vr / vvvv / yolo / zed stereo camera
Hatched at the Human Computer Interaction Lab at the Hasso Plattner Institute (HPI) in Potsdam, Germany, “Ad Infinitum” is a “parasitical” machine that, quite literally, lives off of human-generated energy.
Tags: Alexandra Ion / arduino / ars electronica / CNC / David Lindlbauer / dynamos / EMS / featured / Hasso-Plattner Institute / LiPo / machine / MOSFET / Natural History Museum Bern / openEMSstim / parasite / Patrick Baudisch / Pedro Lopes / Róbert Kovács / Science Gallery Dublin / VIDA
Created by Juliane Götz and Sebastian Neitsch of Quadrature and currently on view within the Ars Electronica exhibition at the DRIVE Volkswagen Group Forum in Berlin, “Positions of the Unknown” is an installation of 52 custom-made mini machines that, ever so slowly, track unidentified objects (possibly classified satellites) in Earth’s orbit.
Tags: arduino / astronomy / classified / featured / machine / monitoring / Operation Moonwatch / orbit / Quadrature / satellites / secret / servo / space / us government / vvvv
Created by Julian Oliver and commissioned by the Konstmuseet i Skövde, HARVEST is a work of critical engineering and computational climate art. It uses wind-energy to mine cryptocurrency, the earnings of which are used as a source of funding for climate-change research.
Tags: climate / climate art / computation / critical engineering / cryptocurrency / Environment / featured / funding / Julian Oliver / mining / nature / power / research / wind
Created by XEX for Dr.Jart+, ‘Prismverse’ is an installation inspired by light rays travelling in a diamond with Brilliant cut (wikipedia) – a form that produces highest brilliance with maximized light return through its top. Surrounded by complex geometrical tessellated mirror walls, the visuals on the floor, their reflection and omnidirectional sound encapsulate the visitor.
Tags: ableton / arduino / capacitive sensor / Cinema 4D / featured / led / openFrameworks / projection / reflection / refraction / tessellation / XEX
Gysin-Vanetti (Andreas Gysin & Sidi Vanetti) are an artist duo exploring images and patterns using the type geometries of multipurpose displays. What characterises the projects shown here is that their intention is to not modify the layout (or visual organisation) of the chosen hardware – they work with what the existing has to offer. Within these hard constraints they search for infinite visual permutation. Using only type and digit, Gysin-Vanetti build images, animations and generate patterns.
Tags: Andreas Gysin / Android / ascii / complexity / digit / display / editor / featured / flip dot / geometry / Gysin & Vanetti / ios / kinetic art / neon lights / pattern / pixel / Processing / prototype / recycle / resolution / Sidi Vanetti / split flap / teensy++ / type / Vacuum fluorescent display
Created by EJTECH (Esteban de la Torre and Judit Eszter Kárpáti), Soft Sound is practice-led research that combines textiles with sound to explore possibilities for encountering, enhancing and exploring multi-sensory experiences. The project explores the relationship between textile and sound, focusing on the idea of using textile as an audio emitting surface.
Tags: electroacoustic / Esteban de la Torre / fabric / Faraday / featured / Judit Eszter Kárpáti / material / Sound / speaker / vibration
Created by NY based art and architecture collective Softlab, ‘Volume’ is an interactive cube of responsive mirrors that redirect light and sound to spatialize and reflect the excitement of surrounding festival goers.
Tags: arduino / dmx / featured / grid / installation / interactive / led / light / ocp / Processing / reflection / softlab / Sound / volume
‘How much should we let algorithms shape our lives?’ is the question at the heart of Ed Finn’s recent book “What Algorithms Want: Imagination in the Age of Computing”. Scanning Silicon Valley, computer science, and the cultural sphere alike it offers a smart and accessible reading of our current moment.
Tags: algorithm / Bitcoin / blockchain / book / computation / Ed Flinn / facebook / featured / google / Ian Bogost / MIT Press / Netflix / Norbert Wiener / review / silicon valley / Theory / Uber
Created by Manuel Jiménez Garcia and Gilles Retsin, ‘Voxel Chair’ is a first prototype designed using a new design software specifically developed for robotic 3D-Printing which rather than using pre-defined forms and then “slicing” these it into toolpaths or triangular patterns, allows to design and control thousands of line-fragments.
Tags: 3d printing / bartlett / Bartlett B-Pro / featured / furniture / Gilles Retsin / Manuel Jimenez Garcia / material / Nagami Design / process / voxel
Created by Leslie Nooteboom, komorebi is a platform that uses a robotic projector and generative projections to replicate the natural reflections and shadows of sunlight. komorebi can create sunlight filtering through leaves or a dance of light and shadow.
Tags: Environment / featured / Leslie Nooteboom / light / Processing / projection / reflection / scarcity / simulation / space / unity / urbanity
Created by London based convivial studio, Kinedioscope is a technique used to create animated depth effects on static photographs. The process is comprised of reverse-engineering the technology of photogrammetry in order to perfectly align the photography with the perspective of the 3D model and create depth and masking effects.
Tags: 3d model / autodesk / convivial studio / creativeappsnet / depth / effect / experiment / featured / image / mapping / meshlab / meshmixer / openFrameworks / Photogrammetry / photography / point cloud / projection / scanning
Created by London-based musical duo the Network Ensemble, Selected Network Studies is a series of audiovisual pieces created using network data collected from a number of locations across London, Berlin and Rome. It is released as limited edition UV-printed, vacuum-sealed mylar package containing a 2GB SD Card with one hour of video material and 45 minutes of sound material.
Tags: ableton / airport / audio / audio visual / data collection / featured / max for live / midi / Network Ensemble / object / osc / privacy / script / sonification / Sound / vdmx
Created by Matthias Dörfelt, ‘Block Bills’ is a series of 64 banknotes generated from the Bitcoin Blockchain. Each banknote represents one block in the chain and the whole series consist of 64 consecutive blocks starting at block #456476.
Tags: bicoin / blockchain / currency / encryption / featured / graphic / lua / Matthias Dörfelt / money / paperjs
Created by Refik Anadol in collaboration with Google’s Artists and Machine Intelligence program, ‘Archive Dreaming’ is a 6 meters wide circular installation that employs machine learning algorithms to search and sort relations among 1,700,000 documents.
Tags: archive / DirectX 11 / featured / GAN / google / installation / library / machine learning / neural networks / process / Refik Anadol / training / tSNE algorithm / vvvv
Created by Seoul based duo Kimchi and Chips, “The Light Barrier Third Edition” is the latest and largest in the series of works by the studio to create volumetric drawings in the air using hundreds of calibrated video projections.
Tags: acc / CNC / computation / d3 / drawing / featured / installation / Kimchi and Chips / light / performance / projection / rulr / vvvv
Showcasing three film collaborations by Liam Young and Tim Maughan, “New Romance: Love Stories from the Machine City” is an exhibition currently showing at the Arthur Ross Architecture Gallery (Columbia GSAPP) about finding respite and cultivating resistance in the smart city.
Tags: Arthur Ross Architecture Gallery / CGI / Columbia GSAPP / drone / exhibition / featured / film / Liam Young / lidar / politics / rendering / review / surveillance / Tim Maughan
Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
Tags: Douglas Edric Stanley / Eun-Sun Lee / featured / game / game design / Gordan Savicic / head / interaction / Jessica Friedling / Laurent Monnet / Marianna Czwojdrak / Nicolas Nova / Sarah Bourquin / Sébastien Beureux / spatial gaming / students / Valérie Pierrehumbert / Vincent de Vevey / wiimote
Created by Yuri Suzuki Design Studio and presented at the recent Milan Design Week, Sonic Pendulum is a sound installation in which articial intelligence imagines and materialises an endless soundscape.
Tags: artificial intelligence / featured / generative / MaxMSP / milan design week / neural network / process / Qosmo / software / Sound / training / Yuri Suzuki
Created by the Mediated Matter Group and the MIT Media Lab, GLASS II is the group’s most recent work in the area of 3D printing optically transparent glass now at architectural scale.
Tags: 3d printing / architecture / Chikara Inamura / creativeappsnet / Daniel Lizardo / featured / geometry / Giorgia Franchin / glass / Kelly Donovan / manufacturing / mediated matter group / Michael Stern / mitmedialab / Nassia Inglessis / Neri Oxman / Owen Trueblood / Peter Houk / process / refraction / Tal Achituv / Tomer Weller
Created by Mária Júdová and Andrej Boleslavský, ‘DUST’ explores new ways of interaction and experience of contemporary dance through the use of immersive virtual reality experience and online media.
Tags: Andrej Boleslavský / Carmen Salas / creative technology / featured / htc / Mária Júdová / performance / presence / projection / theatre / virtual reliaty / vvvv
At the Digital Media study program in University of/the Arts Bremen, computer science meets design, while engineering and natural sciences interconnect with the arts. We present you four recent “semester” projects exploring topics ranging from VR, popular media to digital nature.
Tags: arduino / critical design / culture / Dennis P Paul / Digital Media Bremen / education / featured / gif / learning / process / rgb / speculative
Unhanded was a symposium about ‘making under the influence of digitalism’ that took place in Ottawa last September. CAN was on hand to facilitate one of the discussions, and to mark the publication of the videos online we offer some highlights and thoughts on the proceedings.
Tags: 3d printing / artengine / autodesk / conference / craft / critical making / Digital Fabrication / event / featured / Garnet Hertz / Greg Sims / James Hayes / Joanna Berzowska / make / Maker Faire / making / Ottawa / Rachel Gotlieb / Sandra Alfoldy / Sarah Brin / Steven Loft / symposium / Tom Bessai / Valerie Lamontagne / wearable
“Evidentiary Realism” is an exhibition that delves into the aesthetics of sites of inaccessibility, incarceration, and intrigue. CAN’s NYC correspondent Dylan Schenker ponders the Paolo Cirio-curated show, which emerges from the collaboration of NOME and the Fridman Gallery.
Tags: Amy Balkin / Eyal Weizman / featured / Fridman Gallery / Hans Haacke / Harun Farocki / Ingrid Burrington / James Bridle / Jan Nikolai Nelles / Josh Begley / Kirsten Stoll / Kirsten Stolle / Mark Lombardi / Navine G. Khan-Dossos / NOME / Nora Al-Badri / nyc / Paolo Cirio / representation / surveillance / Suzanne Treister / Thomas Keenan
A project by Design I/O for TIFF Kids International Film Festival’s interactive playground digiPlaySpace, Mimic brings a UR5 robotic arm to life and imbues it with personality. Playfully craning its neck to get a better look, arcing back when it is startled – it responds to each child that enters its field of view.
Tags: computer vision / Dan Moore / debugview / Design I/O / digiPlaySpace / Emily Gobeille / featured / interactive / kids / Madeline Gannon / Nick Hardeman / Nick Pagee / ofxRobotArm / ofxURDriver / openFrameworks / robotics / Ryerson University / Theo Watson / TIFF
Ryoichi Kurokawa sets out a new phase of his use of space with light and sound, and how different mediums can be merged in space and time as single unit. node 5:5 fills the ACC in Gwangju, South Korea with mesmerising abstract information and imagery, intoxicating the viewer in an unforgettable visual, auditory and spatial experience.
Tags: Asia Culture Center / Asia Culture Institute / Bipolar / Cinder / d3 / dmx / featured / Hiroshi Matoba / installation / kinetic / laser / light / Nicolas Wierinck / openFrameworks / osc / performance / projection / Ryoichi Kurokawa / Seong-hoon Bahn / Stereolux / White Circle
DiMoDa is a VR-based ‘digital museum for digital art’ initiated in 2015. After a busy 2016 the museum’s second iteration is currently showing at RISD Museum in Rhode Island. The museum’s co-founder Alfredo Salazar-Caro sheds a little light on where there platform has been, and where it is going.
Tags: Alfredo Salazar-Caro / Art && Code / curation / DiMoDA / Eileen Isagon Skyers / featured / Helena Acosta / immersive / oculus rift / platform / RISD Museum / Transfer Gallery / virtual reality / vr / William Robertson
Created by Jonas Eltes at FABRICA, “Lost in Computation” is a a multilingual conversation between two Chatbot AIs trained in Swedish and Italian, translated through Google Translate, exploring how the multiple layers of computation in today’s digital landscape distorts our communication.
Tags: chat bot / Events / fabrica / featured / google translate / installation / Jonas Eltes / language / nodejs / Raspberry Pi / translation / WebSockets