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Created by Simone Rebaudengo & Matthieu Cherubini, Ethical Things is a project that explores the effects of autonomous systems of the future, speculating what happens to the mundane and insignificant objects we rely on every day.
04/02/2015Created by Kenichi Yoneda (Kynd) in collaboration with Tokyo ‘visual label’ BRDG, [BRDG020] Lilium is an audio-visual experiment that combines Kynd’s research into water colour simulation with the music by Yopparigami/Yu Miyashita.
22/01/2015From November to January 2014, Muriel Guépin Gallery in NY was the home to ‘Bright Matter’, an exhibition of enigmatic works by five international artists widely recognized for their spatial-aesthetic research, creative engineering, and stunning perceptual hacks. We check in with the event’s instigator, curator, and participating artist Joanie Lemercier for a report, the back story, and a 2015 teaser.
20/01/2015The Augmented Hand Series is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands.
06/01/2015At CAN we don’t really care for lists. But as we look back as the year winds down, we’re known to make an exception. To keep up with our tradition, we present our most memorable projects of the year.
18/12/2014Created by James Alliban, Nova is an experimental study of the slit-scan technique with a particular focus on emphasising its spacial and temporal properties.
17/12/2014Created by COCOLAB from Mexico and commissioned by ARCA, Cycles is an audio visual installation that uses a series of laser projectors to visualise short cycle audio compositions by a collection of A/V artists.
09/12/2014Wanderers is a collaborative project between Neri Oxman + Mediated Matter Group, Christoph Bader & Dominik Kolb to create four digitally grown and 3d printed wearables.
27/11/2014Created by Princemio in collaboration with onformative, the Pathfinder project was created with aim to contribute to the creative processes of choreographic development.
11/11/2014Earlier this year, Resonate festival was the host to Transcranial, a CAN initiated project bringing Klaus Obermaier, Daito Manabe and Kyle McDonald to Belgrade for two weeks to work on a new performance piece, creating a bridge between three festivals in Europe.
05/11/2014RC4 in London researches computational design methodologies for large-scale 3D printing with industrial robots, taking logistical, structural and material constraints as design opportunities to generate non-representational architectural spaces with extreme information density.
27/10/2014This past Saturday Ryoji Ikeda presented the North American premiere of superposition to a crowd of several hundred at the Musée d’art Contemporain de Montréal (MAC). As would be expected, the sixty-five minute multiscreen performance played out as kind of a data aesthetics megamix that flashed through a series of precisely choreographed abstract visual vignettes that grappled with the digital sublime and pondered the agnosticism of network culture.
16/10/2014Curator Nick Pagee gives CAN a tour of the 2014 TIFF Kids Film Festival’s digiPlaySpace—an interactive playground for kids.
09/10/2014We are excited to announce that starting today, Absolut in collaboration with CreativeApplications.Net and 1X is calling for entries for The Andy Warhol Art Exchange, an online initiative inviting you to unleash your creativity by creating and exchanging digital art.
02/10/2014Created by David Colombini at ECAL, Attachment is a poetic machine that allows you to send messages, images, or videos into the air using a biodegradable balloon with intention to rediscover expectation, random and the unexpected uncommon with the current forms of communication.
01/10/2014Created by Simon de Diesbach at ECAL with the support from Alain Bellet, Gael Hugo, and Christophe Guignard, OccultUs is an installation that exploits the potential of the Oculus technology by immersing the user in a sensory experience that mixes two distinct realities and simulated.
30/09/2014In the recent months Mark Wheeler has been working on a series of visual sound experiments by creating openFrameworks apps that you can ‘play’ visually, generating animations from MIDI data….
23/09/2014Created by Felix Luque, DWI Modular is a system comprised of 10 rhombic dodecahedrons, geometrical objects part of the family of ‘Space- filling polyhedra’: shapes that can be assembled to generate a tessellation of an infinite space, acting as building blocks for a sculpture generator.
17/09/2014This video by Marshmallow Laser Feast and Analog is a study of mortality that explores photogrammetry techniques, capturing the real-life model using 94 DSLR cameras and creating photo-realistic renderings in 3d.
02/09/2014An abstract representation of this landscape is created from a matrix of 529 acrylic pipes piercing the ceiling between the first and the second floor, creating organic rock-like formations on the first floor reflected as an ocean surface on the second.
18/08/2014School for poetic computation (SFPC) recently opened a new call for participants for the Fall 2014 term. In this post, Taeyoon Choi, one of the co-founders and teachers at the SFPC, looks back.
28/07/2014Every once in a while a project comes along that will change how we think, discuss and produce digital art. Four+ years in development, FRAMED* will not just be a canvas, but a platform and a community hub for the art of our generation.
21/07/2014Light Barrier by Kimchi and Chips creates phantoms of light in the air by crossing millions of calibrated beams, creating floating graphic objects which animate through space.
14/07/2014Weird Second-order Loops is a series of computer-generated animation loops that never repeat. Each of the loops is centred around a playful and simple cyclical idea that is a procedural reinterpretation of a long existing animation cliché, potentiating it ad infinitum.
18/06/2014CAN goes in-depth with the Paris-based ‘anticipatory’ design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), and a critical reading of contemporary design fiction.
06/12/2013Created by Simone Rebaudengo & Matthieu Cherubini, Ethical Things is a project that explores the effects of autonomous systems of the future, speculating what happens to the mundane and insignificant objects we rely on every day.
Tags: Crowdsource / device / ethics / featured / internet of things / iot / Matthieu Cherubini / mechanical turk / object / process / Simone Rebaudengo / smart
Created by Kenichi Yoneda (Kynd) in collaboration with Tokyo ‘visual label’ BRDG, [BRDG020] Lilium is an audio-visual experiment that combines Kynd’s research into water colour simulation with the music by Yopparigami/Yu Miyashita.
Tags: BRDG / drawing / fbo / featured / Kenichi Yoneda / Kynd / openFrameworks / performance / simulation / video / vimeo / watercolour / Yopparigami / Yu Miyashita
From November to January 2014, Muriel Guépin Gallery in NY was the home to ‘Bright Matter’, an exhibition of enigmatic works by five international artists widely recognized for their spatial-aesthetic research, creative engineering, and stunning perceptual hacks. We check in with the event’s instigator, curator, and participating artist Joanie Lemercier for a report, the back story, and a 2015 teaser.
Tags: 1024 Architecture / Bright Matter / comet / featured / Francois Wunschel / installation / Joanie Lemercier / Juliette Bibasse / labau / lenticular / light / memory alloy / mirror / Muriel Guépin Gallery / Nonotak / optics / Philae / projection mapping / Rosetta
The Augmented Hand Series is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands.
Tags: Chris Sugrue / cinekid / featured / Golan Levin / hands / installation / Kyle McDonald / leap / leap motion / opencv / openFrameworks / play / process / uncanny
At CAN we don’t really care for lists. But as we look back as the year winds down, we’re known to make an exception. To keep up with our tradition, we present our most memorable projects of the year.
Tags: 2014 / art / best of / conceptual art / Digital / featured / Games / interaction / interactive arts / iPad / performance / projects / science / software
Created by James Alliban, Nova is an experimental study of the slit-scan technique with a particular focus on emphasising its spacial and temporal properties.
Tags: depth of field / featured / James Alliban / leap motion / ofxFastFboReader / ofxLeapMotion2 / ofxPostProcessing / ofxUI / openFrameworks / process / slit scan / slitscan / surface
Created by COCOLAB from Mexico and commissioned by ARCA, Cycles is an audio visual installation that uses a series of laser projectors to visualise short cycle audio compositions by a collection of A/V artists.
Tags: COCOLAB / Environment / featured / laser / laser projector / max for live / MaxMSP / projector / Sound / sphere / touchdesigner / visualization
Wanderers is a collaborative project between Neri Oxman + Mediated Matter Group, Christoph Bader & Dominik Kolb to create four digitally grown and 3d printed wearables.
Tags: 3d printing / bacteria / Christoph Bader / colour / deskriptiv / Dominik Kolb / featured / growing / Mediate Matter Group / Neri Oxman / organism / process / synthetic / wearables
Created by Princemio in collaboration with onformative, the Pathfinder project was created with aim to contribute to the creative processes of choreographic development.
Tags: 3d / dance / drawing / featured / generative / geometry / onformative / performance / Princemio / process / theatre. featured
Earlier this year, Resonate festival was the host to Transcranial, a CAN initiated project bringing Klaus Obermaier, Daito Manabe and Kyle McDonald to Belgrade for two weeks to work on a new performance piece, creating a bridge between three festivals in Europe.
Tags: can_labs / Daito Manabe / Events / face substitution / featured / kikk festival / Klaus Obermaier / Kyle McDonald / MaxMSP / openFrameworks / performance / project / resonate / resonate festival / resonate2014 / software / STRP Biennale / theatre / transcranial
RC4 in London researches computational design methodologies for large-scale 3D printing with industrial robots, taking logistical, structural and material constraints as design opportunities to generate non-representational architectural spaces with extreme information density.
Tags: 3d printing / architecture / bartlett / design / education / featured / generative / Gilles Retsin / icl / information / Manuel Jimenez Garcia / process / rapid prototyping / robotics / space
This past Saturday Ryoji Ikeda presented the North American premiere of superposition to a crowd of several hundred at the Musée d’art Contemporain de Montréal (MAC). As would be expected, the sixty-five minute multiscreen performance played out as kind of a data aesthetics megamix that flashed through a series of precisely choreographed abstract visual vignettes that grappled with the digital sublime and pondered the agnosticism of network culture.
Tags: data / featured / montreal / Musée d'art Contemporain de Montréal / performance / Ryoji Ikeda
Curator Nick Pagee gives CAN a tour of the 2014 TIFF Kids Film Festival’s digiPlaySpace—an interactive playground for kids.
Tags: apps for kids / digiPlaySpace / featured / interactive / kids / TIFF / toronto
We are excited to announce that starting today, Absolut in collaboration with CreativeApplications.Net and 1X is calling for entries for The Andy Warhol Art Exchange, an online initiative inviting you to unleash your creativity by creating and exchanging digital art.
Tags: can / contest / digital art / Events / featured / participate / submit / tools
Created by David Colombini at ECAL, Attachment is a poetic machine that allows you to send messages, images, or videos into the air using a biodegradable balloon with intention to rediscover expectation, random and the unexpected uncommon with the current forms of communication.
Tags: arduino / balloon / css3 / David Colombini / device / email / equal / featured / flight / generative / html5 / machine / message / object / performance / php / printer / process / Processing
Created by Simon de Diesbach at ECAL with the support from Alain Bellet, Gael Hugo, and Christophe Guignard, OccultUs is an installation that exploits the potential of the Oculus technology by immersing the user in a sensory experience that mixes two distinct realities and simulated.
Tags: design / Environment / experience / featured / Objects / oculus rift / physical / representation / Simon de Diesbach / Sound / tangible / virtual / vr
In the recent months Mark Wheeler has been working on a series of visual sound experiments by creating openFrameworks apps that you can ‘play’ visually, generating animations from MIDI data….
Tags: 2d / ableton / animation / Clay Weishaar / data / featured / generative / graphics / Mark Wheeler / music / openFrameworks / projection / Russ Chimes / Sound
Created by Felix Luque, DWI Modular is a system comprised of 10 rhombic dodecahedrons, geometrical objects part of the family of ‘Space- filling polyhedra’: shapes that can be assembled to generate a tessellation of an infinite space, acting as building blocks for a sculpture generator.
Tags: 3d printing / arduino / CNC / featured / Felix Luque / installation / laser cut / MaxMSP / modular / polyhedra / sculpture / xbee
This video by Marshmallow Laser Feast and Analog is a study of mortality that explores photogrammetry techniques, capturing the real-life model using 94 DSLR cameras and creating photo-realistic renderings in 3d.
An abstract representation of this landscape is created from a matrix of 529 acrylic pipes piercing the ceiling between the first and the second floor, creating organic rock-like formations on the first floor reflected as an ocean surface on the second.
Tags: Abida / acrylic / architecture / Design Group / featured / installation / Intek & Ctrl+N / kinect / landscape / making of / mechanical / ofxAssimpModelLoader / ofxKinectCommonBridge / ofxMultipleKinects / ofxOpenCvsensors / ofxUI / pc / process / responsive / simulation / visualisation
School for poetic computation (SFPC) recently opened a new call for participants for the Fall 2014 term. In this post, Taeyoon Choi, one of the co-founders and teachers at the SFPC, looks back.
Every once in a while a project comes along that will change how we think, discuss and produce digital art. Four+ years in development, FRAMED* will not just be a canvas, but a platform and a community hub for the art of our generation.
Tags: art / community / digital art / featured / ffffound / framed / kickstarter / launch / openframworks / Processing / screen / screen-based art / web / william lai / yugo nakamura
Light Barrier by Kimchi and Chips creates phantoms of light in the air by crossing millions of calibrated beams, creating floating graphic objects which animate through space.
Tags: 3d / animation / calibration / Elliot Woods / featured / hologram / holographic / Kimchi and Chips / light / Mimi Son / mirror / Nikola-Lenivets / projection / reflection / smoke / vvvv
Weird Second-order Loops is a series of computer-generated animation loops that never repeat. Each of the loops is centred around a playful and simple cyclical idea that is a procedural reinterpretation of a long existing animation cliché, potentiating it ad infinitum.
Tags: animation / c++ / canvas / code / featured / generative / html5 / loop / lua / Matthias Dörfelt / moka / mokafolio / paperjs / process / programming / realtime / software studio / ucla
CAN goes in-depth with the Paris-based ‘anticipatory’ design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), and a critical reading of contemporary design fiction.
Tags: book / comic / complexity / featured / fiction / future / future scenario / graphic design / graphicdesign / illustration / interview / N O R M A L S / networks / normals / speculative / speculative fiction