/Games (168)









Civic Creative Base Tokyo [CCBT] , a hub where the public can explore their creative imaginations in society through the use of digital technology, announces exhibitions of new works by CCBT 2022 artist fellows in Tokyo.
13/03/2023The Patchlab Digital Art Festival kicks off on October 8th. The jubilee, tenth edition under the title GAME OVER will last three days, and the events will take place in parallel, stationary in Krakow and online.
27/09/2021Created by Rayane Jemaa, the project investigates representation and counterfactual histories of the Middle East and North Africa (MENA) in a selection of video games.
27/09/2021Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gameplay using images from the history of cinema.
02/09/2021Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.
23/07/2018As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.
22/12/2017Neural Network experiment by Eddie Lee uses evolutionary NN to simulate AI path finding of Froggy-style game mechanic. Every generation, it chooses the “fittest” critters and asexually reproduces them.
18/07/2017At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!
24/12/2016Created by Hugo Arcier, Ghost City is a video installation reinterpreting the set of the very popular game Grand Theft Auto V. The spectator is plunged into an environment without any population using the camera’s front clipping plane as a tool to reveal structure hidden within GTA landscape.
07/11/2016Created by Peter Buczkowski, Current Times explores the concept of division of labour, one of the most common practice of the industrial world, applied to computer games.
07/03/2016Created and directed by Roland Spencer, Pent is a short film entirely created using Grand Theft Auto V. Since the video games have taken leaps towards realism, Roland felt it was something worth putting time and effort into. The finished piece is a story about anger, control and pay off, told using a video game.
04/03/2016Created by Hugo Arcier, 11 Executions is a recreation of scenes of terror and violence within Grand Theft Auto V. Inspired by Alan Clarke’s short film Elephant (1989), Hugo stages, using similar techniques, the scenes of modern terrorism.
13/01/2016At CAN we don’t really care for lists. But as we look back as the year winds down, we’re known to make an exception. To keep up with our tradition, we present our most memorable projects of the year.
18/12/2014Created by Alex Myers, Nothing of This is Ours is game of infinite, surrealistic worlds with creatures, alchemistic symbols, buddhas and other worldly cultural heritages.
06/11/2014Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
06/10/2014Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
16/09/2014Tale of Tales is 10 years old today. To celebrate the occasion, directors Auria Harvey & Michael Samyn are releasing a bundle with experiments and prototypes created over the past decade.
19/12/2013Scottish artist and filmmaker James Houston utilises dead media as a musical instrument in this latest video with Julian Corrie who wrote and performs the song.
22/08/2013rymdkapsel, ‘Excellence in Design’ winner from IGF is now available for the iOS. rymdkapsel is a game where you take command of a space station and its minions, explore space and build the best base possible.
01/08/2013Everyday is Play is a book on Kickstarter that celebrates the two and a half decades of video games and unites artists and gamers across the globe through the history of video game culture.
01/08/2013New game from the creators of Sword & Sworcery, described by Microsoft as “creative take on roguelike gameplay” and development exclusively for the Xbox One.
12/06/2013Drawnimal aims to expand iOS device by using simple tools like pen and paper and motivate children to learn the alphabet and leave the digital screen using simple physical interaction.
16/04/2013Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
08/04/2013Vector festival, a self-described “game+art convergence” touches down in Toronto for four days later this week with a program of screenings, performances, panel discussions and exhibitions. CAN tracked down Skot Deeming of Vector’s curatorial team (pictured above, to the right of Clint Enns, Katie Micak and Christine Kim) to get the lowdown on the first edition of the festival.
18/02/2013Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
21/01/2013Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
02/01/2013Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
14/12/2012Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
30/11/2012Chasing Aurora is a 2D aerial action game by Broken Rules for Nintendo Wii U that allows up to 5 people to cooperate or compete against each other.
16/11/2012Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
13/11/2012Civic Creative Base Tokyo [CCBT] , a hub where the public can explore their creative imaginations in society through the use of digital technology, announces exhibitions of new works by CCBT 2022 artist fellows in Tokyo.
Tags: artificial intelligence / augmented reality / Events / Fellows / Games / japan / r&d / tokyo
The Patchlab Digital Art Festival kicks off on October 8th. The jubilee, tenth edition under the title GAME OVER will last three days, and the events will take place in parallel, stationary in Krakow and online.
Created by Rayane Jemaa, the project investigates representation and counterfactual histories of the Middle East and North Africa (MENA) in a selection of video games.
Tags: archive / cinema4d / ecal / Games / mapping / Photogrammetry / real / representation / scanning / sdf zephyr / threejs / webgl
Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gameplay using images from the history of cinema.
Tags: Douglas Edric Stanley / film / Games / inside / installation / machine learning / neural network / opencv / playstation
Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.
Tags: algorithm / Ben Porter / box2d / game design / game engine / Games / generative / level / level planner / mapping / noise / opengl / process / python / sfml / simulation / Wizard Mode
As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.
Tags: ai / Andrej Boleslavský / AR / artificiel / automato / autonomous / Benedikt Groß / Bjørn Karmann / creativeappsnet / cryptocurrency / Damian KulashJr / dance / David Colombini / David OReilly / Denial of Service / device / Dimitri Gelfand / Dries Depoorter / Evelina Domnitch / Games / glitch / Google Data Arts Team / installation / James Paterson / Jeremy Rotsztain / Joey Lee / Johannes Lohbihler / Jonas Eltes / Julian Oliver / Kimchi and Chips / laser / light / Mária Júdová / Moniker / MR / music / music video / NEOANALOG / neural network / onformative / performance / Push 1 stop / Raphael Reimann / Refik Anadol Studio / rhizomatiks / Ryoichi Kurokawa / Ryoji Ikeda / Sound / studio puckey / Ted Davis / tools / vehicles / vr / Woulg / Yusuke Tanaka
Neural Network experiment by Eddie Lee uses evolutionary NN to simulate AI path finding of Froggy-style game mechanic. Every generation, it chooses the “fittest” critters and asexually reproduces them.
At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!
Tags: 2016 / 3d printing / aadrl / Amy Whittle / artscience / arttech / automato / AV&C / Benjamin Bratton / Benjamin Maus / best of / books / can / Christopher Bauder / Claire Hentschker / creative applications / creative technology / creativeappsnet / Daniel Rourke / Daniel Shiffman / David Newbury / digital art / experimental / experimental art / field / field notes / fuse / Games / Gene Kogan / Generative Design / Georg Nees / Giorgia Lupi / Golan Levin / Haavard Tveito / Harold Cohen / interactive architecture lab / Interface / internet of things / John Russell Beaumont / Kadenze / Kyle McDonald / laser scanning / light installation / Luiz Zanotello / machine learning / media art / media design / mediaart / Mediated Matter / Molleindustria / Morehshin Alllahyari / new media / new media art / performance / Peter Buczkowski / projection mapping / Prokop Bartoníček / Quadrature / R. Luke Dubois / Ralf Baecker / Robert Henke / robotics / software art / Stefanie Posavec / Takashi Torisu / technology / top media art / united visual artists / virtual reality / Waltz Binaire
Created by Hugo Arcier, Ghost City is a video installation reinterpreting the set of the very popular game Grand Theft Auto V. The spectator is plunged into an environment without any population using the camera’s front clipping plane as a tool to reveal structure hidden within GTA landscape.
Created by Peter Buczkowski, Current Times explores the concept of division of labour, one of the most common practice of the industrial world, applied to computer games.
Tags: console / custom console / division of labour / electronics / Games / Peter Buczkowski / process / xbox
Created and directed by Roland Spencer, Pent is a short film entirely created using Grand Theft Auto V. Since the video games have taken leaps towards realism, Roland felt it was something worth putting time and effort into. The finished piece is a story about anger, control and pay off, told using a video game.
Tags: film / Games / grand theft auto / Roland Spencer / short film / story / story telling
Created by Hugo Arcier, 11 Executions is a recreation of scenes of terror and violence within Grand Theft Auto V. Inspired by Alan Clarke’s short film Elephant (1989), Hugo stages, using similar techniques, the scenes of modern terrorism.
Tags: game engine / Games / grand theft auto / Hugo Arcier / recreation / terrorism / violence
At CAN we don’t really care for lists. But as we look back as the year winds down, we’re known to make an exception. To keep up with our tradition, we present our most memorable projects of the year.
Tags: 2014 / art / best of / conceptual art / Digital / featured / Games / interaction / interactive arts / iPad / performance / projects / science / software
Created by Alex Myers, Nothing of This is Ours is game of infinite, surrealistic worlds with creatures, alchemistic symbols, buddhas and other worldly cultural heritages.
Tags: 3d / Alex Myers / exhibition / Games / generative / landscape / model / multiplayer / painting / unity / unity 3d
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Tags: advertising / arms / economy / game industry / Games / longread / politics / weapons
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Tale of Tales is 10 years old today. To celebrate the occasion, directors Auria Harvey & Michael Samyn are releasing a bundle with experiments and prototypes created over the past decade.
Tags: anniversary / download / experiments / free / Games / ios / prototypes / purchase / tale of tales
Scottish artist and filmmaker James Houston utilises dead media as a musical instrument in this latest video with Julian Corrie who wrote and performs the song.
rymdkapsel, ‘Excellence in Design’ winner from IGF is now available for the iOS. rymdkapsel is a game where you take command of a space station and its minions, explore space and build the best base possible.
Everyday is Play is a book on Kickstarter that celebrates the two and a half decades of video games and unites artists and gamers across the globe through the history of video game culture.
Tags: books / funding / Games / kickstarter / Matthew Kenyon / publishing / support
New game from the creators of Sword & Sworcery, described by Microsoft as “creative take on roguelike gameplay” and development exclusively for the Xbox One.
Tags: Capybara Games / Games / in development / Jim Guthrie / News / superbrothers / xbox / xbox one
Drawnimal aims to expand iOS device by using simple tools like pen and paper and motivate children to learn the alphabet and leave the digital screen using simple physical interaction.
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Tags: comingsoon / Games / igf / Jeppe Carlsen / Mac / minimal / platformer / playdead / unity / Windows
Vector festival, a self-described “game+art convergence” touches down in Toronto for four days later this week with a program of screenings, performances, panel discussions and exhibitions. CAN tracked down Skot Deeming of Vector’s curatorial team (pictured above, to the right of Clint Enns, Katie Micak and Christine Kim) to get the lowdown on the first edition of the festival.
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Tags: 3d / Bence Samu / Binuara / Games / generative / match / memory / music / Processing / rotation / shape / Sound
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Tags: Adam Robezzoli / Daniel Rehn / Games / interview / Jeremy Douglass / kickstarter / LA Game Space / los angeles
Chasing Aurora is a 2D aerial action game by Broken Rules for Nintendo Wii U that allows up to 5 people to cooperate or compete against each other.
Tags: action / Broken Rules / cooperative / flying / Games / multiplayer / nintendo / releases / wiiu
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…