Perlin Sphere GLSL to Quarz Composer

Created by Cybero, the following are Quarz Composer video renders of a Perlin Sphere GLSL shader. Originally developed by Inigo Quilez and ported to QC with added audio interactivity , two texture channels, [noise and waveform image] and audio specific calculations and rotations.

04/11/2014
Embers by TDA – 1 kilobyte to rule them all!

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17/08/2012
Playing With GLSL in Processing – Initial Experiments [Tutorials]

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17/06/2012
Hartverdrahtet – Infinite complexity in 4096 bytes

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10/05/2012
Cloud Pink by Everyware – Another world above…

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24/04/2012
Shaders, Geometry, and the Kinect – Part 1 [Cinder, Tutorials]

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12/01/2012
Particle Field Form Finding [Processing]

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26/05/2011
Fractal Lab [WebApp]

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07/03/2011
Cindermedusae [Cinder]

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22/10/2010
BioRhythm [openFrameworks, Mac]

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01/06/2010

Created by Kynd in collaboration with Yu Miyashita (Sound), ‘Expressions’ is a series of artworks exploring the physicality of thick and bold paint-like dynamic constructs that emerge from illuminated digital space revealing an intricate play of shapes, light and shadow.

Created by Richard Vijgen, ‘Hertzian Landscapes’ is a live visualization of the radio spectrum. It includes a digital receiver to scan large swaths of radio spectrum in near real-time and using Three.js visualises thousands of signals into a panoramic electromagnetic landscape.

Created by Neil Mendoza, One Degree of Freedom explores interactive projection mapping as a means to touch and interact with an object. Drawing inspiration from marble and pinball machines, the installation gives the mapping illusion an extra layer of depth.

Created by Cybero, the following are Quarz Composer video renders of a Perlin Sphere GLSL shader. Originally developed by Inigo Quilez and ported to QC with added audio interactivity , two texture channels, [noise and waveform image] and audio specific calculations and rotations.

Ghost is an interactive installation of a snow storm, raging within an abandoned, barren landscape. Within this storm the visitor can make out a procession of human forms which seemingly try to find a way out. The bodies are remnants of the previous visitors, their ghosts, trapped in the hostile environment.

From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.

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