GPU Performance 101

Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.

Painting with a digital brush – ASCII Art in physical space

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Shaders, Geometry, and the Kinect – Part 1 [Cinder, Tutorials]

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FluidAutomata [iPhone, iPad]

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Partitura [vvvv, Sound]

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