GPU Performance 101

Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.

The Abyss – Graphics, animation and interaction with Processing [Tutorial]

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The Ballad of the Psychotropic Robots – Eddie Lee

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Space Invaders Infinity Gene 3.0 [iPhone, Games]

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AddLib [iPhone]

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Visualizing Fontane’s “Brücke am Tay” [Processing]

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NUI Framework – ObjectiveC Alternatives [iPhone, C++]

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untitled 246 [Processing]

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NodeBox 2 [Mac, Windows]

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Looks Del.icio.us [Scripts]

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The Wallpaper Application [WebApp]

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Space Invaders Infinity Gene [iPhone]

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Supernova by Siggi Eggertsson [Inspiration]

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Timecode Vinyl [Processing]

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Bupp!! [Mac, Windows]

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D0TS:Echoplex [iPhone]

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Automaton [iPhone]

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