Created by Jonas Eltes at FABRICA, “Lost in Computation” is a a multilingual conversation between two Chatbot AIs trained in Swedish and Italian, translated through Google Translate, exploring how the multiple layers of computation in today’s digital landscape distorts our communication.
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Created by digital design studio NEOANALOG , “Particle Flow” is a physical installation comprised of granules driven by gravity and topography forming an analogue particle system. A moving slanted plane and a grid of motorized stamps control the elements to form infinite variations of behaviours and patterns.
The Object of the Internet is a kinetic installation by Montréal-based artist duo Project EVA. Prepared for “The Dead Web” exhibition at Eastern Bloc, the apparatus invites viewers to put their heads inside an elaborate spinning apparatus that reflects and blurs their likeness and identity.
Created by Patten Studio and currently on display at SHoP Architects, Lift is comprised of 24 geometric petals attached to a single spine. Each petal, actuated using a shape memory alloy known as nitinol, can move up and down silently in response to motion it detects.
In the final week of the last year’s fall 10-week program at the School for Poetic Computation (SFPC), students presented their work in progress and its underly ideas in a public showcase. Here is a selection of projects that were presented.
Created by Quadrature and first shown at this years’ Ars Electronica festival in Linz, MASSES installation includes two stones lying on top of a balanced steel plate and a machine with aim to create a perfect equilibrium state by moving the stones to the appropriate positions.
Created by Hugo Arcier, Ghost City is a video installation reinterpreting the set of the very popular game Grand Theft Auto V. The spectator is plunged into an environment without any population using the camera’s front clipping plane as a tool to reveal structure hidden within GTA landscape.
Kimchi and Chips have just released a video of their 483 Lines Second Edition exhibited at the Asian Cultural Centre (ACC) last year and presented during the first edition of ACT Festival curated and co-organised by HOLO/CreativeApplications.Net team.
New work by London’s Random International includes almost two hundred identical, small mirrors are arranged in a grid to form a flat, homogenous surface. Hung against the wall, the mirrors are closely spaced and apparently static; but they possess the ability to move in harmony with one another.
Our Time is the latest large-scale installation by United Visual Artists, investigating the subjective experience of the passing of time. The installation is comprised of 21 bespoke mechanical pendulums that swing at a pace apparently unhindered by the laws of nature and where no single time measurement applies.
Riffing on the idealism (and the dark underbelly) of modernist design, The House in the Sky is a recent installation by by Sascha Pohflepp and Chris Woebken exploring the limits of science, thought, and human perception.
Created by Shohei Fujimoto, Power of One #Surface explores perception through reflection and position, where the visitor is invited to explore both the actual and reflected pattern which continuously changes according to the angle of reflective surfaces.
Created as a collaboration between Prokop Bartoníček and Benjamin Maus, Jller is part of an their ongoing research in the field of industrial automation and historical geology. Installation includes an apparatus, that sorts pebbles from a specific river by their geologic age.
Created by United Visual Artists, Blueprint is an installation designed to explore the relationship and parallels between natural and artificial systems – creating a visual composition that uses mathematical principles of logic that underpin life.
Created by João Costa, Adeus is a sound installation that explores concepts arising from the myth of Orpheus and Eurydice, where the perfectly designed musical system eventually falls out of sync, mirroring the flaws and entropy inherent to human nature.
Currently on show at Berlin’s NOME Gallery is the latest work by Nils Völker titled Bits And Pieces. The installation consists out of 108 mass-produced toy spheres hanging in the middle of the exhibition space, individually addressable and controlled, to create organic waves that appear to move throughout the space.
Created by Fito Segrera, Conversations On Chaos is a project that explores the idea of order as an emergence from chaos. It uses chaos theory and elements from dynamic system studies and experimentation in order to create a system where two machines hold a chaotic conversation about chaos.
New solo exhibition by Ryoichi Kurokawa featuring the stunning ‘constrained surface’ and the ‘unfold’, new project exploring data taken from giant molecular clouds in space through beautifully visual and sonic environments that showcase the birth of stars.
A consideration of systems and scale in Marina Zurkow’s “MORE&MORE (the invisible oceans)” and Rachel Rose’s “Everything & More,” exhibitions recently mounted at (respectively) bitforms and the Whitney Museum for American Art in NYC.
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Created by Félix Luque Sánchez and Iñigo Bilbao, Memory Lane is a sculptural representation and investigation into memory and space by questioning human capacity of generating fiction, either by means of a simple child’s game or of a complex technological process.
Created by digital design studio FIELD, Spectra-3 is a physical-digital sculpture that tells three stories of communication through a choreography of movement, animated lights and spatialised sound, premiering at London’s Lumiere light festival on 14th January 2016.