Created by panGenerator, “Icons” is an exhibition exploring our shared cultural “imaginarium” of digital gestures, symbols, and artefacts, dragging them out onto a physical space, enabling audiences a direct, tactile confrontation and – also literally – a different visual perspective.
Created by Hélène Portier at ECAL, 20°C is a collection of devices designed to question our relationship to data through a series of physical challenges that enable/disable access.
Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
Powered by a dizzying array of parametric meta-controls, VIDEOGAMO’s ‘party console’ DOBOTONE invites (up to) four players to cycle through a strange and fiercely competitive selection of lo-fi videogames.
If you create interactive experiences you’ll want to check out the fourth annual INSTINT in New Orleans.
Created by Lara Defayes at ECAL, UV Map, Vanishing Shades and FOMO Survival Kit are a series of project produced during her studies at the art and design school in Lausanne, Switzerland. All three projects, and others that can be viewed on her website, explore the contradictions and opportunities of digital in physical.
Created by Mylène Dreyer at ECAL, Scribb is a computer game in which the physical area scanned by the mouse is an integral part of the interaction. The player must draw black areas, detected by the mouse, to be able to evolve in the game, simultaneously managing the position of the mouse and the surface on which it is placed.
Continuing his exploration of personal objects in the age of information overload, Manual Reader and Memory Device are two new devices by Ishac Bertran that address perception, personal data collection and memory.
Created by Moscow based duo Stain, MIMPI (mobile interactive multiparametric image) is an experiment combining abstract generative image and simple multiuser interactivity.
A collaboration by artists Jérémie Cortial Roman Miletitch, Flippaper is an interactive pinball console in which players can draw their own playfield.
As 2015 winds down we look back at almost 200 extraordinary projects we’ve covered this year on CAN. And as is the case every year, picking the ten ‘best’ is hard if not impossible, as each of them has driven the conversation around the state of art and design in their own unique way. And yet, the following ten works stuck with us and, if anything, make great starting points for reflection and inspiration as we head into the new year. Until we continue our coverage in early January: happy holidays and thank you all for a great 2015!
At CAN we don’t really care for lists. But as we look back as the year winds down, we’re known to make an exception. To keep up with our tradition, we present our most memorable projects of the year.