/interactive (101)












Created by Kachi Chan, ‘Sisyphus’ is an installation featuring two robots engaged in endless cyclic interaction. Smaller robots build brick arches, whilst a giant robot pushes them down – propelling a narrative of construction and deconstruction.
20/06/2022In a world constantly adjusting and adapting to new methods of communication and connection expedited by rapid technological advancements, artist Amay Kataria explores what it means to be human.
24/05/2022Chaotic Timer subverts the mechanism of a conventional timer. Its goal is to break out of one’s daily rhythmic flow. The device takes in the user’s stress level as input and asks the user to dial the duration of time to count down in minutes and seconds.
25/01/2022Curated by Art ZHIYI, “Chant of the Present Imagery” is an exhibition organized for the 10th anniversary of Taikoo Hui Guangzhou. With an emphasis on data visualization and local links in artistic expression, this exhibition creates a space and time experiment and delivers a multi-dimensional experience.
24/11/2021‘Far Away’ looks like a space exploration scene, materialized by 12 Sentinels in rotation, scanning the ground for a sign, a movement, a resource. These Sentinels, half scanners, half gyroscopes, activate under our eyes, in a cyclic ballet, minimal and mesmerizing
24/08/2021In perceiving established cultural and historical rituals through the lens of contemporary technology, Choy Ka Fai opens up a liminal space in which dance transcends colonial resistance, power and fantasy.
09/08/2021Created by Vienna based Depart, ‘The Entropy Gardens’ is an explorative VR experience that challenges one of humanity’s most archetypical art forms – garden making. It explores its myths, aesthetics and modes of perception.
28/09/2020Created by Moniker, Neuhaus.world is a participatory, interactive music video for Lake of Pavement, a new track by the emerging Rotterdam based artist Jo Goes Hunting.
24/04/2019As 2018 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular machines, intricate tools and mesmerising performances and installations to the new mediums for artistic enquiry – so many great new projects have been added to the CAN archive! With your help we selected some favourites.
31/12/2018The symbiosis between users and devices allows and encourages personal performance pervasively, and breaks the boundaries between human and non-human action: today’s performance is post-human, quoting Karen Barad. The concept behind the term “live” (de visu) has vastly changed, following the technological evolution and letting a high-performance gradient emerge in everyday habits. With the aim…
02/10/2018Created by NY based art and architecture collective Softlab, ‘Volume’ is an interactive cube of responsive mirrors that redirect light and sound to spatialize and reflect the excitement of surrounding festival goers.
21/08/2017NODE17 x FRAMED are calling for vvvv artwork submissions for the forthcoming festival taking place in Frankfurt/Germany from 26 June until 2nd of July, 2017.
31/05/2017Created by artist Philip Schütte in collaboration with Random Studio, SUN is an interactive installation that turns one of nature’s most mediated phenomenas – the rising and setting of the sun – into a playful sensory experience.
15/05/2017NFB and ARTE in collaboration with IDFA DocLab are calling on interactive creators to develop a mobile and interactive project for the smart phone. Ten winners, €10,000 each!
04/04/2017A project by Design I/O for TIFF Kids International Film Festival’s interactive playground digiPlaySpace, Mimic brings a UR5 robotic arm to life and imbues it with personality. Playfully craning its neck to get a better look, arcing back when it is startled – it responds to each child that enters its field of view.
07/03/2017Created by Peter Burr, Mark Fingerhut, and Forma, DESCENT is a “spiraling interdimensional narrative”, a meditation on one of humanity’s blackest hours. The downloadable exe gives the user a brief glimpse of a world descending into darkness – an unrelenting plague indifferent to the struggles of the user.
17/02/2017Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.
19/01/2017Returning to one of the early works that (helped) put them on the map, Tale of Tales recently launched a crowdfunding campaign to ensure their pioneering online game The Endless Forest flourishes in its second decade.
01/11/2016Mesa Musical Shadows is a permanent “singing pavement” installation, designed by Montréal’s Daily tous les jours for the north plaza at the Mesa Arts Center in Arizona.
12/07/2016Created by Waltz Binaire, Soap and Milk is designed as an interactive experience of data, allowing the observer to perceive social media as an overwhelming and organic figment. Each microscopic droplet represents a tweet and once an entity gets spawned – the viewer is invited to physically interact and explore its behaviour.
16/06/2016Created by Hugo Arcier, FPS is an installation inspired by the November 2015 Paris attacks where the visitors are invited to interact with a game controller, constructing a “memorial” from gunshots, and the only visible elements are pyrotechnic effects, gunshots, muzzle flashes, sparks, impacts and smoke.
02/05/2016In the countryside surrounding the town of Modena, immersed in peace and silence, a big luminous country farmhouse is home to one of the most up and coming protagonist on the Italian digital art scene: fuse*. We were lucky enough to have the chance to meet up with Mattia, to ask him about his, and his team’s, passion for using innovative techniques and aesthetics used in their work, continually seeking new ways and means: the secret of their relentless and overwhelming success.
11/02/2016TIFF Kids’ digiPlaySpace (an “interactive exhibition for ages 3 through 13”) is looking for fun and educational projects to feature in their 2016 program.
23/08/2015An interactive (and immersive) documentary on code and creativity, Jonathan Minard and James George’s CLOUDS is an ambitious project that is several years in the making. CAN donned an Oculus Rift DK2, explored its landscape and has weighed-in with a review.
03/06/2015Created by Nick Hardeman for the music track by Bruzed, Deserve is an interactive visual experiment that comes as a stand alone OSX app.
19/05/2015This tutorial shows you how to write code to create a brief looping animation, using computationally-generated graphics, suitable for both online and lenticular publishing. Then, using the unique GifPop services, you can get your GIFPOPs printed.
09/04/2015Forest invites kids and adults alike to engage with a giant tactile colour mixer, with ‘spinner’ controls distributed across a 7 x 2 grid of custom-fabricated MDF panels. Built in collaboration between Micah Scott and a team at Ryerson University’s New Media Program, the interactive installation is currently showing at TIFF Kid’s digiPlaySpace. CAN goes behind the scenes to get a glimpse into this ambitious project’s conception and fabrication.
26/03/2015Following their incisive examinations of online advertising ecosystems and browser activity ad profiling, the Office for Creative Research recently completed an interactive touchscreen-based interactive work that visualizes (and sonifies) botnet activity based on data collected by Microsoft’s Digital Crimes Unit.
25/11/2014Curator Nick Pagee gives CAN a tour of the 2014 TIFF Kids Film Festival’s digiPlaySpace—an interactive playground for kids.
09/10/2014Epilog is a room installation that uses light, sound and haze to create a 25-minute constantly transforming world of moving images and sounds.
04/07/2014Created by Kachi Chan, ‘Sisyphus’ is an installation featuring two robots engaged in endless cyclic interaction. Smaller robots build brick arches, whilst a giant robot pushes them down – propelling a narrative of construction and deconstruction.
Tags: architecture / behaviour / Cinema 4D / computer vision / Fusion 360 / interactive / Kachi Chan / Kuka / robot / servo
In a world constantly adjusting and adapting to new methods of communication and connection expedited by rapid technological advancements, artist Amay Kataria explores what it means to be human.
Tags: Amay Kataria / audiovisual / community / installation / interactive / interview / light / osc / performance / raspberrypi / Regan Dockery / Sound
Chaotic Timer subverts the mechanism of a conventional timer. Its goal is to break out of one’s daily rhythmic flow. The device takes in the user’s stress level as input and asks the user to dial the duration of time to count down in minutes and seconds.
Tags: algorithmic / arduino / C/C++ / interactive / Objects / Reina Suyeon Mun
Curated by Art ZHIYI, “Chant of the Present Imagery” is an exhibition organized for the 10th anniversary of Taikoo Hui Guangzhou. With an emphasis on data visualization and local links in artistic expression, this exhibition creates a space and time experiment and delivers a multi-dimensional experience.
‘Far Away’ looks like a space exploration scene, materialized by 12 Sentinels in rotation, scanning the ground for a sign, a movement, a resource. These Sentinels, half scanners, half gyroscopes, activate under our eyes, in a cyclic ballet, minimal and mesmerizing
Tags: Chevalvert / code / Events / installation / interactive / javascript / kinetic / light / process
In perceiving established cultural and historical rituals through the lens of contemporary technology, Choy Ka Fai opens up a liminal space in which dance transcends colonial resistance, power and fantasy.
Created by Vienna based Depart, ‘The Entropy Gardens’ is an explorative VR experience that challenges one of humanity’s most archetypical art forms – garden making. It explores its myths, aesthetics and modes of perception.
Tags: DEPART / featured / Gregor Ladenhauf / interactive / Leonhard Lass / performance / virtual
Created by Moniker, Neuhaus.world is a participatory, interactive music video for Lake of Pavement, a new track by the emerging Rotterdam based artist Jo Goes Hunting.
Tags: blender / dokku / het nieuwe instituut / interactive / javascript / Moniker / music / music video / nestframework / photo / redux / threejs / video
As 2018 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular machines, intricate tools and mesmerising performances and installations to the new mediums for artistic enquiry – so many great new projects have been added to the CAN archive! With your help we selected some favourites.
Tags: 2018 / 3d printing / Adrien Kaeser / algorithm / automation / automato / blockchain / cloud / drawing / EEG / film / furniture / fuse / Giulia Tomasello / interactive / iot / Jessica In / Kimchi and Chips / LUST / machine / machine learning / Maria Smigieska / Matteo Zamagni / Matthias Dörfelt / Mediated Matter / near-future / performance / Philipp Schmitt / Pierre Cutellic / projection / Ralf Baecker / Refik Anadol Studio / rndr / Sound / speculative / Steffen Weiss / tool / Waltz Binaire / weather
The symbiosis between users and devices allows and encourages personal performance pervasively, and breaks the boundaries between human and non-human action: today’s performance is post-human, quoting Karen Barad. The concept behind the term “live” (de visu) has vastly changed, following the technological evolution and letting a high-performance gradient emerge in everyday habits. With the aim…
Tags: art / creative code / data / Events / interactive / light / music / performance / projection / Sound / video / visualization
Created by NY based art and architecture collective Softlab, ‘Volume’ is an interactive cube of responsive mirrors that redirect light and sound to spatialize and reflect the excitement of surrounding festival goers.
Tags: arduino / dmx / featured / grid / installation / interactive / led / light / ocp / Processing / reflection / softlab / Sound / volume
NODE17 x FRAMED are calling for vvvv artwork submissions for the forthcoming festival taking place in Frankfurt/Germany from 26 June until 2nd of July, 2017.
Tags: call for submissions / competition / Events / interactive / node17 / submit project
Created by artist Philip Schütte in collaboration with Random Studio, SUN is an interactive installation that turns one of nature’s most mediated phenomenas – the rising and setting of the sun – into a playful sensory experience.
Tags: installation / interactive / Interface / object / random studio / threejs / webgl
NFB and ARTE in collaboration with IDFA DocLab are calling on interactive creators to develop a mobile and interactive project for the smart phone. Ten winners, €10,000 each!
Tags: ARTE / call for submissions / competition / Events / IDFADocLab / interactive / mobile / NFB / submit project
A project by Design I/O for TIFF Kids International Film Festival’s interactive playground digiPlaySpace, Mimic brings a UR5 robotic arm to life and imbues it with personality. Playfully craning its neck to get a better look, arcing back when it is startled – it responds to each child that enters its field of view.
Tags: computer vision / Dan Moore / debugview / Design I/O / digiPlaySpace / Emily Gobeille / featured / interactive / kids / Madeline Gannon / Nick Hardeman / Nick Pagee / ofxRobotArm / ofxURDriver / openFrameworks / robotics / Ryerson University / Theo Watson / TIFF
Created by Peter Burr, Mark Fingerhut, and Forma, DESCENT is a “spiraling interdimensional narrative”, a meditation on one of humanity’s blackest hours. The downloadable exe gives the user a brief glimpse of a world descending into darkness – an unrelenting plague indifferent to the struggles of the user.
Tags: film / Forma / game engine / interactive / Mark Fingerhut / Peter Burr / UNDERVOLT / unity
Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.
Tags: animation / book / collaboration / creative technology / Evan Boehm / featured / fiction / film / Gethin Anthony / interactive / interactive fiction / javascript / Jeff Noon / nexus studios / short film / speculative fiction / storytelling / tonejs / web film
Returning to one of the early works that (helped) put them on the map, Tale of Tales recently launched a crowdfunding campaign to ensure their pioneering online game The Endless Forest flourishes in its second decade.
Tags: crowdfunding / interactive / multiplayer / tale of tales / unreal / videogames
Mesa Musical Shadows is a permanent “singing pavement” installation, designed by Montréal’s Daily tous les jours for the north plaza at the Mesa Arts Center in Arizona.
Tags: Daily tous les jours / featured / installation / interactive / MaxMSP / music / permanent / public space / Sound
Created by Waltz Binaire, Soap and Milk is designed as an interactive experience of data, allowing the observer to perceive social media as an overwhelming and organic figment. Each microscopic droplet represents a tweet and once an entity gets spawned – the viewer is invited to physically interact and explore its behaviour.
Tags: Christian Mio Loclair / dx11 / fluid / interactive / ofxBlur / ofxSpout / ofxXimea / openFrameworks / twitter / visualisation / vvvv / Waltz Binaire
Created by Hugo Arcier, FPS is an installation inspired by the November 2015 Paris attacks where the visitors are invited to interact with a game controller, constructing a “memorial” from gunshots, and the only visible elements are pyrotechnic effects, gunshots, muzzle flashes, sparks, impacts and smoke.
Tags: Environment / fps / game / Hugo Arcier / illumination / interactive / light / unreal engine
In the countryside surrounding the town of Modena, immersed in peace and silence, a big luminous country farmhouse is home to one of the most up and coming protagonist on the Italian digital art scene: fuse*. We were lucky enough to have the chance to meet up with Mattia, to ask him about his, and his team’s, passion for using innovative techniques and aesthetics used in their work, continually seeking new ways and means: the secret of their relentless and overwhelming success.
TIFF Kids’ digiPlaySpace (an “interactive exhibition for ages 3 through 13”) is looking for fun and educational projects to feature in their 2016 program.
Tags: call / call for submission / children / digiPlaySpace / exhibition / interactive / TIFF / toronto
An interactive (and immersive) documentary on code and creativity, Jonathan Minard and James George’s CLOUDS is an ambitious project that is several years in the making. CAN donned an Oculus Rift DK2, explored its landscape and has weighed-in with a review.
Tags: clouds / documentary / featured / film / generative / interactive / james george / Jonathan Minard / narrative / oculus rift / openFrameworks / vr
Created by Nick Hardeman for the music track by Bruzed, Deserve is an interactive visual experiment that comes as a stand alone OSX app.
Tags: animation / app / blender / download / fbx / free / interactive / music / Nick Hardeman / openFrameworks / OSX / sound responsive
This tutorial shows you how to write code to create a brief looping animation, using computationally-generated graphics, suitable for both online and lenticular publishing. Then, using the unique GifPop services, you can get your GIFPOPs printed.
Tags: anigif / animation / Carnegie Mellon / gif / gifpop / Golan Levin / interactive / learning / lenticular / print / Processing / tutorial
Forest invites kids and adults alike to engage with a giant tactile colour mixer, with ‘spinner’ controls distributed across a 7 x 2 grid of custom-fabricated MDF panels. Built in collaboration between Micah Scott and a team at Ryerson University’s New Media Program, the interactive installation is currently showing at TIFF Kid’s digiPlaySpace. CAN goes behind the scenes to get a glimpse into this ambitious project’s conception and fabrication.
Tags: children / David Bouchard / digiPlaySpace / featured / interactive / led / Micah Scott / Ryerson University / Steven Daniels / TIFF
Following their incisive examinations of online advertising ecosystems and browser activity ad profiling, the Office for Creative Research recently completed an interactive touchscreen-based interactive work that visualizes (and sonifies) botnet activity based on data collected by Microsoft’s Digital Crimes Unit.
Tags: data visualization / interactive / microsoft / office for creative research / sonification
Curator Nick Pagee gives CAN a tour of the 2014 TIFF Kids Film Festival’s digiPlaySpace—an interactive playground for kids.
Tags: apps for kids / digiPlaySpace / featured / interactive / kids / TIFF / toronto
Epilog is a room installation that uses light, sound and haze to create a 25-minute constantly transforming world of moving images and sounds.
Tags: infrared / installation / interactive / Johannes Timpernagel / light / Michael Burk / performance / projection / puredata / Schnellebuntebilder / Sebastian Huber / shadows / vvvv