IDNA – Spatial storytelling prototype for the iOS

IDNA by Sylvain Joly is the first story deployed on their spatial storytelling prototype for the iOS platform. Each scene of the story is designed in 360 degrees, and thanks to the built in gyroscope, it can be explored virtually throughout.

17/10/2013
Shedding Light on Squidsoup – A Conversation with Anthony Rowe

For more than a decade, the artist collective Squidsoup have been designing rich interactive experiences. From their early navigable sonic environments, through their playful experiments with computer vision and interest in ‘volumetric visualizations’, an email exchange between Squidsoup’s Anthony Rowe and CAN begat a mammoth interview abound light, sound and many of the collective’s projects.

27/02/2013
Guide to Camera Types for Interactive Installations

Choosing the right type of camera for your interactive installation is one of the most important technical choices you can make in your initial planning phases. Making the incorrect choice can really impact how well your installation reacts to its victims and it can also impact its ability to perform robustly in a large amount of environments.

19/02/2013
Bernhard Willhelm Spring Summer 2013

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11/10/2012
Lygia Clark’s “Livro-Obra” (1983) for the iPad

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25/09/2012
Passion Pit: Gossamer – New interactive music app by Scott Snibbe Studio

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19/07/2012
Soundstory: 10:00pm – An interactive musical vignette by Matthew LoPresti

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21/06/2012
Playing With GLSL in Processing – Initial Experiments [Tutorials]

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17/06/2012
Mormor Ingrid – Interactive 3D Drawing by Oculart

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10/05/2012
Tripwire by J.M. Albert and A. Fure – A wall of strings in constant flux

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29/04/2012
Barcode by Smallfly – Interactive exploration of everyday objects around us

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16/04/2012
The Global Pursuit of Happiness – Boris Petrovsky’s army of 520 Lucky Cats

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09/04/2012
Bear 71 – Interactive Documentary [Flash, Review]

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07/02/2012
Flight of the Fireflies – “Atmospheric journey through places and emotions” [iPad, Games]

“The fireflies are leaving the city, looking for a new home. Let your touch guide them as they soar through the skies and dance among the trees” is the description of an experimental video game ‘Flight of the Fireflies’ by Jonathan Hise Kaldma that takes you on an atmospheric journey through places and emotions. The focus of the game is not on the challenge – but on the experience.

03/02/2012
Lotus Dome [Objects]

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11/01/2012
Puppet Parade [openFrameworks]

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11/01/2012
Anthem of Hearts [Processing, Sound]

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27/06/2011
Goethe Institute in Barcelona | Sebastian Neitsch [vvvv]

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06/02/2011
What is at stake in animate design? [Theory]

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17/01/2011
Flutter [Objects, Inspiration]

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07/10/2010
onedotzero – Call for Submissions! [Events]

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30/06/2010

Saint-Petersburg based Alexander Letcius and Bulat Sharipov create a magnificent virtual forest, illuminated by luminous flying creatures that react to visitors’ position.

The latest two instalments of the *old works* by Lia include number 10 of the re-move.org and 21 pieces from the highly influential turux collection, both now available for the iOS.

John Lennon: The Bermuda Tapes in an interactive Album App that tells the story of John Lennon’s life changing journey sailing through a mid-Atlantic storm to Bermuda in June 1980, the creative discovery during his time on the island and the artistic collaboration from abroad with wife Yoko Ono at home in New York.

IDNA by Sylvain Joly is the first story deployed on their spatial storytelling prototype for the iOS platform. Each scene of the story is designed in 360 degrees, and thanks to the built in gyroscope, it can be explored virtually throughout.

Britzpetermann was commissioned to create an installation for the entrance hall that draws attention to the topic energy. The team decided to break down the topic energy and chose the 4 elements, the basis of all energy extractions which are used in the park and present in an elegant and interactive way.

Constellaction is an installation by panGenerator which included swarm like intelligent and light responsive tetrahedrons that evolved and branched thanks to the collaborative effort of the audience.

INDG in Amsterdam are looking for an interactive genius who will be responsible for the visual design of the creative part of INDG’s experiences.

Category: Jobs-Archive
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From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.

Project explores the notion of worship, the Internet and identity by combining animated GIFs + WebGL and delivering an unusual but very intriguing web experience.

For more than a decade, the artist collective Squidsoup have been designing rich interactive experiences. From their early navigable sonic environments, through their playful experiments with computer vision and interest in ‘volumetric visualizations’, an email exchange between Squidsoup’s Anthony Rowe and CAN begat a mammoth interview abound light, sound and many of the collective’s projects.

Choosing the right type of camera for your interactive installation is one of the most important technical choices you can make in your initial planning phases. Making the incorrect choice can really impact how well your installation reacts to its victims and it can also impact its ability to perform robustly in a large amount of environments.

The Carp and the Seagull is an interactive short film about one man’s encounter with the spirit world and his fall from grace. It is a user driven narrative that tells a single story through the prism of two connected spaces. One space is the natural world and the other is the spirit or nether world.

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“The fireflies are leaving the city, looking for a new home. Let your touch guide them as they soar through the skies and dance among the trees” is the description of an experimental video game ‘Flight of the Fireflies’ by Jonathan Hise Kaldma that takes you on an atmospheric journey through places and emotions. The focus of the game is not on the challenge – but on the experience.

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