Scribb by Mylène Dreyer – Pen-Paper-Mouse Interface

Created by Mylène Dreyer at ECAL, Scribb is a computer game in which the physical area scanned by the mouse is an integral part of the interaction. The player must draw black areas, detected by the mouse, to be able to evolve in the game, simultaneously managing the position of the mouse and the surface on which it is placed.

29/09/2016
140 – Minimalistic platformer by Jeppe Carlsen

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08/04/2013
Kentucky Route Zero – Mysterious narrative by Cardboard Computer

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21/01/2013
DMesh – Delaunay your photos directly on the iPhone

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16/05/2012
Fugu – Procedural modelling system for 3D graphics

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04/04/2012
Pocode – New open-source C++ library by Potion [c++]

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26/01/2012
Screensaver, Revisited [Reference]

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17/01/2012
Limbo [Games, Mac]

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29/12/2011
Fireplace [Mac, Windows]

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23/12/2011
Parallax [Games]

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25/10/2011
SideBySide [c++, Mobile, Mac, Games]

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14/10/2011
c++ / Games / iOS / Mac / Members
Textoy [Mac, Windows, Cinder]

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26/09/2011
ExtraFile File Formats [Mac]

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22/08/2011
Fotonica [Games]

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21/07/2011
Grid [iPhone, iPad, oF, Processing]

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10/07/2011
Hairrrr [Mac, Cinder]

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23/06/2011
Bit Pilot [Mac, Games, iPhone, iPad, oF]

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15/06/2011
CR Annual Cover [C++, Mac]

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26/04/2011
114.psd Type [Mac]

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16/02/2011
Konkreet Performer [iPad, Sound]

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08/02/2011
Carbon [Mac, Windows]

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19/12/2010

Created by panGenerator, “Icons” is an exhibition exploring our shared cultural “imaginarium” of digital gestures, symbols, and artefacts, dragging them out onto a physical space, enabling audiences a direct, tactile confrontation and – also literally – a different visual perspective.

Created as a collaboration between the Game Innovation Lab and the American video artist Bill Viola, The Night Journey is an experimental art game that uses both game and video techniques to tell the story of an individual’s journey towards enlightenment.

Created by Mylène Dreyer at ECAL, Scribb is a computer game in which the physical area scanned by the mouse is an integral part of the interaction. The player must draw black areas, detected by the mouse, to be able to evolve in the game, simultaneously managing the position of the mouse and the surface on which it is placed.

Created by Reza Ali, F3, [Form From Function], is a playful and powerful 3D design app that enables you to live code 3D form, rapidly iterate on its design, and export for 3D printing, rendering and animation. F3 uses signed distance functions (SDFs) to build forms – designing 3D forms using 2D image cross sections.

This experiment by Shohei Fujimoto lets you “tear” the area captured below the floating window on the Desktop.

The Nail Polish Inferno is a “Virtual Reality art show accessed through the Oculus Rift”. Developed with Unity in combination with 3D Studio Max, Geoffrey once again takes us on a virtual journey of the uncomfortable and unexpected.

Unsigned Mirror is an application for Mac and Windows that allows you to create a slit-scan image by dragging an image to the mirror object in the window.

Adrien M / Claire B put the human body and the center of art and technology and use custom developed tools to serve a timeless visual poetry.

Canadian artist Dafydd Hughes’ Every Face in the Americans ‘feeds’ Robert Frank’s famous collection of photographs to iPhoto’s facial recognition algorithm to recontextualize the work.

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The parasite application augments the interaction with your personal computer with arbitrary curly moves of your mouse cursor from time to time.

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