/media lab (11)





In October CAN headed to Pittsburgh to toast the 30th Anniversary of The Frank-Ratchye STUDIO for Creative Inquiry. The event was accompanied by “Intersections,” a dynamic group exhibition showcasing many of the anti-disiciplinary works produced within the labs. Here, we review the show and share details about various included works.
08/11/2019Created by the team at MIT Media Lab’s Meditated Matter Group, Fiberbots is a digital fabrication framework fusing cooperative swarm robotic manufacturing with abilities to generate highly sophisticated material structures.
27/09/2018Developed by the team at the MIT Media Lab’s Mediated Matter research group, the following research demonstrates multimaterial voxel-printing method that enables physical visualisation of volumetric data.
01/06/2018In August 2017, a group of MIT Media Lab students went to Shenzhen, where they spend a month there in two factories. This is a documentary about what they experienced, made and learned.
02/10/2017Created by the Responsive Environments team at the MIT Media Lab, the ‘FabricKeyboard’ explores the concept of stretchable fabric “sensate media” as a musical instrument. The work is a response to the current developments of textile sensors, stretchable nature of knitted fabrics, and vast growth of new digital music instruments.
13/06/2017Created by Regina Flores, Holobiont Urbanism is a research project that sets out to study, map, and visualize the microbiome of New York City, inviting participants to reimagine the city they live in as more than a vast metropolis, but rather as a complex and adaptive biological superstructure.
27/07/2016Designed by the Mediated Matter Group in collaboration with Stratasys and inspired by her most recent album—Vulnicura, The Rottlace is a series of masks for Björk, exploring the themes associated with self-healing and expressing ‘the face without a skin’.
01/07/2016Developed at the MIT Media Lab’s Fluid Interfaces Group, Reality Editor allows users to merge digital and physical realities into a unified experience.
08/12/2015Created by the MIT Media Lab’ Tangible Media Group, bioLogic project explores opportunities around developing new forms of interface using biology.
28/10/2015Cardboard construction kit and a framework for rapid machine prototyping developed at the MIT Media Lab, part of ‘How to Make Something that Makes (almost) Anything’ course.
23/02/2015Created by Felix Heibeck while studying the “Digital Media” Program at the University of Bremen, Cuboino a tangible, digital extension for the marble-game cuboro and includes modules which are active parts of a digital system consisting of sensor cubes, actor cubes and supply cubes.
30/09/2013In October CAN headed to Pittsburgh to toast the 30th Anniversary of The Frank-Ratchye STUDIO for Creative Inquiry. The event was accompanied by “Intersections,” a dynamic group exhibition showcasing many of the anti-disiciplinary works produced within the labs. Here, we review the show and share details about various included works.
Tags: Addie Wagenknecht / andy warhol / Claire Hentschker / CMU / cory arcangel / event / exhibition / featured / Golan Levin / james george / Jon Rubin / Jonathan Minard / Madeline Gannon / media lab / Miller Gallery / moon / Pablo Garcia / Pittsburgh / review / Tahir Hemphill / The Frank-Ratchye STUDIO for Creative Inquiry
Created by the team at MIT Media Lab’s Meditated Matter Group, Fiberbots is a digital fabrication framework fusing cooperative swarm robotic manufacturing with abilities to generate highly sophisticated material structures.
Tags: architecture / automation / Barrak Darweesh / building / Christoph Bader / design / featured / fiberglass / framework / João Costa / Levi Cai / making / Markus Kayser / media lab / Mediated Matter / mit / Nassia Inglessis / Neri Oxman / robotics / Sara Falcone / structure / swarm
Developed by the team at the MIT Media Lab’s Mediated Matter research group, the following research demonstrates multimaterial voxel-printing method that enables physical visualisation of volumetric data.
Tags: 3d printing / Ahmed Hosny / Christoph Bader1 / data / Dominik Kolb / featured / James C. Weaver / João Costa / media lab / Mediated Matter / mit / Neri Oxman / object / point cloud / process / Sunanda Sharma / visualization / voxels
In August 2017, a group of MIT Media Lab students went to Shenzhen, where they spend a month there in two factories. This is a documentary about what they experienced, made and learned.
Created by the Responsive Environments team at the MIT Media Lab, the ‘FabricKeyboard’ explores the concept of stretchable fabric “sensate media” as a musical instrument. The work is a response to the current developments of textile sensors, stretchable nature of knitted fabrics, and vast growth of new digital music instruments.
Created by Regina Flores, Holobiont Urbanism is a research project that sets out to study, map, and visualize the microbiome of New York City, inviting participants to reimagine the city they live in as more than a vast metropolis, but rather as a complex and adaptive biological superstructure.
Designed by the Mediated Matter Group in collaboration with Stratasys and inspired by her most recent album—Vulnicura, The Rottlace is a series of masks for Björk, exploring the themes associated with self-healing and expressing ‘the face without a skin’.
Tags: 3d printing / bjork / generative / mask / material / media lab / Mediated Matter / mit / object / process
Developed at the MIT Media Lab’s Fluid Interfaces Group, Reality Editor allows users to merge digital and physical realities into a unified experience.
Tags: AppStore / arduino / augmented reality / fluid interfaces group / Interface / ios / iPhone / media lab / mit / mixed reality / mobile / open source / process
Created by the MIT Media Lab’ Tangible Media Group, bioLogic project explores opportunities around developing new forms of interface using biology.
Tags: actuator / biointerface / biology / Interface / Lining Yao / manufacture / media lab / process / research / Tangible Media Group
Cardboard construction kit and a framework for rapid machine prototyping developed at the MIT Media Lab, part of ‘How to Make Something that Makes (almost) Anything’ course.
Tags: cardboard / construction / Elena Byun / framework / guide / Ilan Moyer / instructions / James Coleman / kit / Lin Pease / media lab / Nadya Peek / Rebecca Li
Created by Felix Heibeck while studying the “Digital Media” Program at the University of Bremen, Cuboino a tangible, digital extension for the marble-game cuboro and includes modules which are active parts of a digital system consisting of sensor cubes, actor cubes and supply cubes.