Created by the team at MIT Media Lab’s Meditated Matter Group, Fiberbots is a digital fabrication framework fusing cooperative swarm robotic manufacturing with abilities to generate highly sophisticated material structures.
Developed by the team at the MIT Media Lab’s Mediated Matter research group, the following research demonstrates multimaterial voxel-printing method that enables physical visualisation of volumetric data.
In August 2017, a group of MIT Media Lab students went to Shenzhen, where they spend a month there in two factories. This is a documentary about what they experienced, made and learned.
Created by the Responsive Environments team at the MIT Media Lab, the ‘FabricKeyboard’ explores the concept of stretchable fabric “sensate media” as a musical instrument. The work is a response to the current developments of textile sensors, stretchable nature of knitted fabrics, and vast growth of new digital music instruments.
Created by Regina Flores, Holobiont Urbanism is a research project that sets out to study, map, and visualize the microbiome of New York City, inviting participants to reimagine the city they live in as more than a vast metropolis, but rather as a complex and adaptive biological superstructure.
Designed by the Mediated Matter Group in collaboration with Stratasys and inspired by her most recent album—Vulnicura, The Rottlace is a series of masks for Björk, exploring the themes associated with self-healing and expressing ‘the face without a skin’.
Developed at the MIT Media Lab’s Fluid Interfaces Group, Reality Editor allows users to merge digital and physical realities into a unified experience.
Created by the MIT Media Lab’ Tangible Media Group, bioLogic project explores opportunities around developing new forms of interface using biology.
Cardboard construction kit and a framework for rapid machine prototyping developed at the MIT Media Lab, part of ‘How to Make Something that Makes (almost) Anything’ course.
Created by Felix Heibeck while studying the “Digital Media” Program at the University of Bremen, Cuboino a tangible, digital extension for the marble-game cuboro and includes modules which are active parts of a digital system consisting of sensor cubes, actor cubes and supply cubes.