The March – Aleksiej Cecocho

The March is a study of the relative presentation of events by the media that forms post-truth. Every screen becomes another television channel presenting the behavior of a set of points in a different way. And the viewer becomes involved in the events, whether they want it or not. Their role in them depends on…

06/01/2022
On Framing Textile Ambiguities – Nathalie Gebert

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10/08/2020
Radiance – A database of artistic VR experiences

Radiance is a recently-launched online research platform for artistic VR experiences. Essentially a database, it contains info, screencaps, and video on artist-created VR projects and looks poised to become a useful resource for curators.

17/10/2017
After Urban Screens – Dave Colangelo on Massive Media

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

26/09/2016
Codex Anima Mundi – Interview with FUSE*

In the countryside surrounding the town of Modena, immersed in peace and silence, a big luminous country farmhouse is home to one of the most up and coming protagonist on the Italian digital art scene: fuse*. We were lucky enough to have the chance to meet up with Mattia, to ask him about his, and his team’s, passion for using innovative techniques and aesthetics used in their work, continually seeking new ways and means: the secret of their relentless and overwhelming success.

11/02/2016
Follower – Attention, surveillance and physicality of social media

In the social media age, one’s importance or relevance is typically measured in online followers—as that number goes up, the level of validation we feel does too. But how would a ‘real life follower’ change those dynamics? Created by Lauren McCarthy, ​Follower​ is an uncanny performance project that examines our feelings towards attention and surveillance.

09/02/2016
Landscape Futures – an interview with Geoff Manaugh

Landscape Futures is a recent book edited by Geoff Manaugh that unpacks the wildest intersections of landscape architecture, technology and perception. CAN interviewed Manaugh about the book last week to provide a window into this ambitious curatorial (and now editorial) project.

12/09/2013
Evil Media Distribution Centre at The New Institute in Rotterdam

As you enter the Evil Media Distribution (EMDC) centre you’re faced with a central seating arrangement of stacked palettes. Flanking either side of the ad-hoc settee are walls festooned with clipboards, some of which have a second clipboard positioned beneath cradling a sealed baggie with objects inside…

28/06/2013
Vector – Toronto’s Game+Art Convergence

Vector festival, a self-described “game+art convergence” touches down in Toronto for four days later this week with a program of screenings, performances, panel discussions and exhibitions. CAN tracked down Skot Deeming of Vector’s curatorial team (pictured above, to the right of Clint Enns, Katie Micak and Christine Kim) to get the lowdown on the first edition of the festival.

18/02/2013
CLOUDS Interactive Documentary – Exploring creativity through code

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28/11/2012
Stephen Cornford takes an obsolete media format for a spin

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26/11/2012
ETA 2012 – A Branding Singularity

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25/10/2012
OARN 2012 – The Shape of AR to Come

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10/10/2012
(General indifference towards) The Digital Divide

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07/09/2012
New “On the Web” Section on CAN

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30/08/2012
Z/Z/Z/ – Archiving film, animation and videogame image analysis

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24/04/2012

Serena Cangiano reviews “Perfect Behaviours – life redesigned by the algorithm” curated by Giorgio Olivero and on show in Turin, Italy’s OGR Officine Grandi Riparazioni.

The March is a study of the relative presentation of events by the media that forms post-truth. Every screen becomes another television channel presenting the behavior of a set of points in a different way. And the viewer becomes involved in the events, whether they want it or not. Their role in them depends on…

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

Radiance is a recently-launched online research platform for artistic VR experiences. Essentially a database, it contains info, screencaps, and video on artist-created VR projects and looks poised to become a useful resource for curators.

Created by the Responsive Environments team at the MIT Media Lab, the ‘FabricKeyboard’ explores the concept of stretchable fabric “sensate media” as a musical instrument. The work is a response to the current developments of textile sensors, stretchable nature of knitted fabrics, and vast growth of new digital music instruments.

“Queer Games Studies” is a recent collection of thematic essays published by the University of Minnesota Press that schematizes LGBTQ approachs to thinking about – and making – videogames.

The third edition of IAM’s yearly gathering for internet people, themed around The Renaissance of Utopias, using utopias as a tool to imagine better futures and navigate the complexity and uncertainty of our times.

Wind of Boston: Data Paintings by Refik Anadol Studios is a site-specific installation that turns the invisible patterns of wind in and around Boston into a series of data paintings on a 1.8m x 4m digital canvas.

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, and CGI shopping companions.

In the countryside surrounding the town of Modena, immersed in peace and silence, a big luminous country farmhouse is home to one of the most up and coming protagonist on the Italian digital art scene: fuse*. We were lucky enough to have the chance to meet up with Mattia, to ask him about his, and his team’s, passion for using innovative techniques and aesthetics used in their work, continually seeking new ways and means: the secret of their relentless and overwhelming success.

In the social media age, one’s importance or relevance is typically measured in online followers—as that number goes up, the level of validation we feel does too. But how would a ‘real life follower’ change those dynamics? Created by Lauren McCarthy, ​Follower​ is an uncanny performance project that examines our feelings towards attention and surveillance.

Created by François Quévillon, Waiting for Bárðarbunga is an installaton made of hundreds of video sequences which are presented according to a probabilistic system influenced by real-time sensor information coming from the computer that displays them.

The first Internet Age Media Weekend connects the future of niche communication in Barcelona.

Leading Austrian digital artist, LIA is one of the 13 artists currently showing their work on StillReel. Nick Darcy-Fox, Founder of StillReel talks with LIA about her art

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StillReel launched recently with 13 exciting international contemporary artists providing a curated selection of 34 pieces of still, video and even interactive digital art all on Stillreel.com.

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Curated in collaboration with EWHA’s Cross Media Lab, Kimchi and Chips and CreativeApplications.Net, The Distortion Field is a discussion concerning the connection between artists and audiences within emerging media.

Landscape Futures is a recent book edited by Geoff Manaugh that unpacks the wildest intersections of landscape architecture, technology and perception. CAN interviewed Manaugh about the book last week to provide a window into this ambitious curatorial (and now editorial) project.

Scottish artist and filmmaker James Houston utilises dead media as a musical instrument in this latest video with Julian Corrie who wrote and performs the song.

As you enter the Evil Media Distribution (EMDC) centre you’re faced with a central seating arrangement of stacked palettes. Flanking either side of the ad-hoc settee are walls festooned with clipboards, some of which have a second clipboard positioned beneath cradling a sealed baggie with objects inside…

Vector festival, a self-described “game+art convergence” touches down in Toronto for four days later this week with a program of screenings, performances, panel discussions and exhibitions. CAN tracked down Skot Deeming of Vector’s curatorial team (pictured above, to the right of Clint Enns, Katie Micak and Christine Kim) to get the lowdown on the first edition of the festival.

Free download of 200 page fieldguide!

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Following the success of the first Resonate festival that took place in March 2012, Magnetic Field B in collaboration with CreativeApplications.Net and Dom Omladine in Belgrade are pleased to announce the new edition of the festival, taking place 21-23 March 2013 in Belgrade, Serbia. 

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