House Party – Scavenged, mechanical and synthesised orchestra

Created by Neil Mendoza during an artist in residence at Recology SF,  House Party is a musical installation that explores prized possessions in their native habitat. All the materials used to create this artwork, from the furniture to the computers, were scavenged from the discarded trash. The music is a mix of mechanical and synthesised sounds.

15/10/2018
Selected Network Studies – Network data and infrastructure as an A/V medium

Created by London-based musical duo the Network Ensemble, Selected Network Studies is a series of audiovisual pieces created using network data collected from a number of locations across London, Berlin and Rome. It is released as limited edition UV-printed, vacuum-sealed mylar package containing a 2GB SD Card with one hour of video material and 45 minutes of sound material.

16/06/2017
interference [dac] – Cross medium light wave distortions

Created by Technical Earth (Mo H. Zareei + Jim Murphy), interference [dac] is an audiovisual installation that explores the combination and interaction of waveforms in one medium with those of another. In the installation, which includes a linear array of four miniature projectors  affixed to loudspeaker cones, sound waves affect light waves while analogue elements alter digital ones.

14/06/2017
Particle Flow – Kinetic particle study by NEOANALOG

Created by digital design studio NEOANALOG , “Particle Flow” is a physical installation comprised of granules driven by gravity and topography forming an analogue particle system. A moving slanted plane and a grid of motorized stamps control the elements to form infinite variations of behaviours and patterns.

14/02/2017
The Generative Gatsby: Jazzed Up Typography

This project is a book that highlights the furious rhythms of the jazz era, produced by generative design where authentic music scores arranged for ‘big band’ were translated in the text composition of carefully selected typefaces by notes parameters.

17/07/2013
Cyclotone (2012) by Paul Prudence

This new piece by Paul Prudence takes conceptual cues from cyclotrons and particle accelerators and alludes to aspects of particle physics, space exploration and 4-dimensional space. It is inspired to commemorate the first wave of Russian cosmonauts and also the artists of the Constructivist movement who conquered space conceptually.

25/01/2013
Beatoven – Mixing sounds as if they were cooking ingredients

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10/01/2013
McLaren P12 Teaser ‘McLaren vs Aerodynamics’ by MLF

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20/09/2012
A levitating sound sculpture made of 300 wires – David Letellier’s Caten

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30/05/2012
Kulbuto [Quarz Composer, Sound]

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27/09/2011
Parhelia [vvvv]

Parhelia by Paul Prudence is a real-time A-V performance piece where sample based mechanical sounds are used orchestrate a family of concentric forms in space. The vvvv scenes suggest the workings of a imaginary machine where its component parts, or ‘gears’ interact with one an another triggering corresponding sounds.

15/08/2011
Hexagrama [vvvv, Sound]

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13/05/2011
Partitura [vvvv, Sound]

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08/05/2011
Show me how [not] to fight [openFrameworks, Games]

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28/03/2011
Konkreet Performer [iPad, Sound]

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08/02/2011
RUNXT Life [iPhone, Sound]

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01/01/2011
Konkreet Performer [iPhone, iPad, Sound]

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02/11/2010
Gestural Music Sequencer [Processing, Sound]

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19/06/2010
Clavilux 2000 [vvvv]

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12/02/2010

Created by Adrien Kaeser at ECAL (Media and Interaction Design Unit), Weather Thingy is a custom built sound controller that uses real time climate-related events to control and modify the settings of musical instruments.

Created by Neil Mendoza during an artist in residence at Recology SF,  House Party is a musical installation that explores prized possessions in their native habitat. All the materials used to create this artwork, from the furniture to the computers, were scavenged from the discarded trash. The music is a mix of mechanical and synthesised sounds.

Created by Pierry Jaquillard at ECAL (Media and Interaction Design Unit), Prélude in ACGT is collection of tools that explore the relationship between music and biology. The project uses Pierry’s own DNA (chromosome 1 to 22) and converts it into music.

Latest in the series of self-initiated studies by Simon Russell exploring the combination of the audio and visual, ‘The Creatures of Prometheus’  is a generative visualisation of the ballet composed in 1801 by Beethoven.

Created by London-based musical duo the Network Ensemble, Selected Network Studies is a series of audiovisual pieces created using network data collected from a number of locations across London, Berlin and Rome. It is released as limited edition UV-printed, vacuum-sealed mylar package containing a 2GB SD Card with one hour of video material and 45 minutes of sound material.

Created by Technical Earth (Mo H. Zareei + Jim Murphy), interference [dac] is an audiovisual installation that explores the combination and interaction of waveforms in one medium with those of another. In the installation, which includes a linear array of four miniature projectors  affixed to loudspeaker cones, sound waves affect light waves while analogue elements alter digital ones.

Created by the Responsive Environments team at the MIT Media Lab, the ‘FabricKeyboard’ explores the concept of stretchable fabric “sensate media” as a musical instrument. The work is a response to the current developments of textile sensors, stretchable nature of knitted fabrics, and vast growth of new digital music instruments.

Created by digital design studio NEOANALOG , “Particle Flow” is a physical installation comprised of granules driven by gravity and topography forming an analogue particle system. A moving slanted plane and a grid of motorized stamps control the elements to form infinite variations of behaviours and patterns.

Created by João Costa, Adeus is a sound installation that explores concepts arising from the myth of Orpheus and Eurydice, where the perfectly designed musical system eventually falls out of sync, mirroring the flaws and entropy inherent to human nature.

The Automatic Orchestra is an audio installation exploring algorithmic composition and networked music. A common set of rules distributed among a network of MIDI devices opens up a melodic space orchestrated by automatic logic.

Created and performed by Mark Wheeler (aka Mark Eats), This City is an audio-visual performance that explores what happens when a soundtrack controls the world as much as the world influences its soundtrack. The project is a combination of a soundtrack and real­time generative visuals, both played live.

Created by Neil Mendoza, The Electric Knife Orchestra consists of sixteen knives and one meat cleaver (all purchased from the $0.99 store) that have been brought to life to perform the Bee Gee’s hit Stayin’ Alive.

Created by Mo H. Zareei, Rasper, Mutor and Rippler are a series of mechatronic sound-sculptures inspired by Brutalist architecture. The instruments are grouped into three different categories, based on the material and sound production mechanism they employ.

Hit The Beat is a physical drum machine that can play *anything*, making it possible for everyday objects to become musical instruments.

Scottish artist and filmmaker James Houston utilises dead media as a musical instrument in this latest video with Julian Corrie who wrote and performs the song.

This project is a book that highlights the furious rhythms of the jazz era, produced by generative design where authentic music scores arranged for ‘big band’ were translated in the text composition of carefully selected typefaces by notes parameters.

This new piece by Paul Prudence takes conceptual cues from cyclotrons and particle accelerators and alludes to aspects of particle physics, space exploration and 4-dimensional space. It is inspired to commemorate the first wave of Russian cosmonauts and also the artists of the Constructivist movement who conquered space conceptually.

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Parhelia by Paul Prudence is a real-time A-V performance piece where sample based mechanical sounds are used orchestrate a family of concentric forms in space. The vvvv scenes suggest the workings of a imaginary machine where its component parts, or ‘gears’ interact with one an another triggering corresponding sounds.

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Category: iOS / Members / Sound
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Category: iOS / Members / Sound
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Category: Members / vvvv
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30

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