Designing the Computational Image, Imagining Computational Design – An Excavation of Digital Form

“Designing the Computational Image, Imagining Computational Design” is an exhibition that excavates the foundation of computer-aided design and manufacturing and weaves together several ‘origin stories’ for contemporary consideration. The show recently closed after a seven-week run at the Miller Gallery at Carnegie Mellon University in Pittsburgh, and CAN was fortunate enough to get a guided tour with curator Daniel Cardoso Llach as it was winding down.

21/11/2017
Inaugural Processing Community Day / October 21, 2017 / MIT Media Lab

Processing Community Day is a day to come together, celebrate, reflect, and look forward.  This event will bring together members of the community to discuss work, share ideas and experiences, and promote outreach to new members, particularly those who are underrepresented in creative and technological fields.

04/10/2017
Media Lab Hacking Manufacturing

In August 2017, a group of MIT Media Lab students went to Shenzhen, where they spend a month there in two factories. This is a documentary about what they experienced, made and learned.

02/10/2017
GLASS / G3DP – 3D printing of optically transparent glass

Created as a collaboration between Mediated Matter Group (MIT Media Lab) and the Glass Lab (MIT), GLASS G3DP is a additive manufacturing process that enables 3d printing of optically transparent glass that also allows tunability by geometrical and optical variation that drives form, transparency, color variation, reflection and refraction in all things glass.

20/08/2015
Second Surface – Multi-user spatial collaboration system

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11/01/2013
T(ether) [Cinder]

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20/10/2011
Museum Residency at the V&A: Designer/Maker Collective [News]

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25/02/2011
Six-Forty by Four-Eighty [Objects]

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07/01/2011
Yellow Tail [iPhone, iPad, openFrameworks]

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03/01/2011
Sosolimited – reConstitution [Profile, Events, c++]

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03/07/2010

Created by the team at MIT Media Lab’s Meditated Matter Group, Fiberbots is a digital fabrication framework fusing cooperative swarm robotic manufacturing with abilities to generate highly sophisticated material structures.

Developed by the team at the MIT Media Lab’s Mediated Matter research group, the following research demonstrates multimaterial voxel-printing method that enables physical visualisation of volumetric data.

“Designing the Computational Image, Imagining Computational Design” is an exhibition that excavates the foundation of computer-aided design and manufacturing and weaves together several ‘origin stories’ for contemporary consideration. The show recently closed after a seven-week run at the Miller Gallery at Carnegie Mellon University in Pittsburgh, and CAN was fortunate enough to get a guided tour with curator Daniel Cardoso Llach as it was winding down.

Processing Community Day is a day to come together, celebrate, reflect, and look forward.  This event will bring together members of the community to discuss work, share ideas and experiences, and promote outreach to new members, particularly those who are underrepresented in creative and technological fields.

Category: Members / News
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In August 2017, a group of MIT Media Lab students went to Shenzhen, where they spend a month there in two factories. This is a documentary about what they experienced, made and learned.

Category: Members / News
Tags: /

Created by the Responsive Environments team at the MIT Media Lab, the ‘FabricKeyboard’ explores the concept of stretchable fabric “sensate media” as a musical instrument. The work is a response to the current developments of textile sensors, stretchable nature of knitted fabrics, and vast growth of new digital music instruments.

New project by Neri Oxman and the team at the Mediated Matter Group / MIT Media Lab explores the possibility of a controlled space in which seasonal honeybees can thrive year-round.

Created by Regina Flores, Holobiont Urbanism is a research project that sets out to study, map, and visualize the microbiome of New York City, inviting participants to reimagine the city they live in as more than a vast metropolis, but rather as a complex and adaptive biological superstructure.

Designed by the Mediated Matter Group in collaboration with Stratasys and inspired by her most recent album—Vulnicura, The Rottlace is a series of masks for Björk, exploring the themes associated with self-healing and expressing ‘the face without a skin’.

Developed by the team at MIT Media Lab’s Responsive Environments group, SensorTape is a sensor network in a form factor of a tape that allows users to create large sensor networks.

Developed at the MIT Media Lab’s Fluid Interfaces Group, Reality Editor allows users to merge digital and physical realities into a unified experience.

Created by Felix Heibeck, Basheer Tome and Clark Della Silva with supervision from Hiroshi Ishii at the MIT’s Tangible Media Group, uniMorph is an enabling technology for rapid digital fabrication of customized thin-film shape-changing interfaces.

Created as a collaboration between Mediated Matter Group (MIT Media Lab) and the Glass Lab (MIT), GLASS G3DP is a additive manufacturing process that enables 3d printing of optically transparent glass that also allows tunability by geometrical and optical variation that drives form, transparency, color variation, reflection and refraction in all things glass.

Developed at the MIT Media Lab’s Mediated Matter group, Living Mushtari is a 3D printed wearable with 58 meters of internal fluid channels designed to function as a wearable microbial factory that uses synthetic microorganisms to convert sunlight into useful products for the wearer.

Building on the brain’s functions to use information from the past and present to predict the future, Darkball by Che-Wei Wang is an iPhone application and a tool to understand how the nervous system makes such predictions.

Created by Felix Heibeck while studying the “Digital Media” Program at the University of Bremen, Cuboino a tangible, digital extension for the marble-game cuboro and includes modules which are active parts of a digital system consisting of sensor cubes, actor cubes and supply cubes.

Created by Dhairya Dand and Robert Hemsley, the project seeks to develop gestures to evolve three-dimensional surfaces using 2.5D interaction.

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