/music (278)

















Anima is an interactive installation that facilitates a musical jam session between humans and machines. Operating much like a sequencer, Anima uses open-source AI algorithms to generate musical sequences.
06/03/2023Created by computational media artist, designer and entrepreneur Andreas Rothaug from Futura Epsis 1, Lumos Ra is a lamp with app-connectivity that interprets music, playfully exploring color gradients: an interactive experience stimulating and merging the visual and acoustic senses.
31/10/2022Wind is the natural movement of air. It can move clouds, dust, seeds, and sound across oceans and mountains. It is the immigration of life itself. It doesn’t care for humankind’s made-up borders. It ignores the requirements of citizenship or the laws of censorship. Wind comes and goes as it pleases. World Wind Radio is an…
09/09/2022Clockwise (2021) is a generative and experimental audiovisual piece that explores the concept of space-time, Zeno’s paradoxes related to the infinite subdivision of the units of measurement of space and time, and their experimental abstract audiovisual representations.
30/08/2021A collaboration between Daito Manabe (Rhizomatiks) and Kenichiro Shimizu (PELE) for Kazu Makino, ‘Come Behind Me, So Good!’ music video combines photogrammetry and mixed reality to create a seamless dream-like landscape, invigorated by Elevenplay performance.
17/04/2020Created by Yuri Sizuki (Pentagram) in collaboration with Fish Fabrications and Counterpoint, ‘The Welcome Chorus’ is an interactive installation that brings together sound, sculpture and artificial intelligence.
29/01/2020Yuri Suzuki and Pentagram in collaboration with Counterpoint have re-imagined the Electronium – Raymond Scott’s instantaneous performance-composition machine.
30/04/2019Created by Moniker, Neuhaus.world is a participatory, interactive music video for Lake of Pavement, a new track by the emerging Rotterdam based artist Jo Goes Hunting.
24/04/2019Created by Adrien Kaeser at ECAL (Media and Interaction Design Unit), Weather Thingy is a custom built sound controller that uses real time climate-related events to control and modify the settings of musical instruments.
16/10/2018Created by Neil Mendoza during an artist in residence at Recology SF, House Party is a musical installation that explores prized possessions in their native habitat. All the materials used to create this artwork, from the furniture to the computers, were scavenged from the discarded trash. The music is a mix of mechanical and synthesised sounds.
15/10/2018Created by Pierry Jaquillard at ECAL (Media and Interaction Design Unit), Prélude in ACGT is collection of tools that explore the relationship between music and biology. The project uses Pierry’s own DNA (chromosome 1 to 22) and converts it into music.
10/10/2018The symbiosis between users and devices allows and encourages personal performance pervasively, and breaks the boundaries between human and non-human action: today’s performance is post-human, quoting Karen Barad. The concept behind the term “live” (de visu) has vastly changed, following the technological evolution and letting a high-performance gradient emerge in everyday habits. With the aim…
02/10/2018Dökk (‘darkness’ in Icelandic) is the new live-media performance by fuse* and the natural evolution of Ljós (‘light’). Dökk is about a journey throughout a sequence of digital landscapes where the perception of space and time is altered.
03/01/2018As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.
22/12/2017To enhance the hypnotic and ritualistic aspects of their music, Yerçekimi (Gravity), a band from İstanbul, Turkey created a website that uses satellite imagery of alien landscapes from around the world and in doing so matches the atmosphere of their music perfectly.
05/12/2017“Three Pieces with Titles” is the latest audiovisual performance by Montreal’s artificiel. In it Alexandre Burton and Julien Roy manipulate an eclectic collection of objects within the field of view of a computer vision system to generate real-time video and abstract sonic collage.
24/11/2017Created by Agoston Nagy, Atlås is an ‘anti game environment’ that generates music in a conversational cognitive space. The app includes automatically generated tasks that are solved by machine intelligence without the need of human input. Agoston questions ad infinitum (ability to continue forever), presence, human cognition, imagination, and more broadly corporate driven automatisms and advanced listening practices.
18/10/2017Created for and in collaboration with an electronic music band Niagra, Roger Water is a web based interactive 360 VR and live A/V experience by Stefano Maccarelli. The project is an a endless immersive exploration of a generative, infinite open world, set in a surreal Earth-like world, of a parallel universe connected to ours, populated by objects from modern terrestrial civilisation and terrestrial creatures that behave in unusual ways.
10/10/2017Created by Benedict Hubener, Stephanie Lee and Kelvyn Marte at the CIID with the help from Andreas Refsgaard and Gene Kogan, ‘The Classyfier’ is a table that detects the beverages people consume around it and chooses music that fits the situation accordingly.
08/09/2017Latest in the series of self-initiated studies by Simon Russell exploring the combination of the audio and visual, ‘The Creatures of Prometheus’ is a generative visualisation of the ballet composed in 1801 by Beethoven.
04/09/2017AUDINT is a European artist collective working across animation, installation, and publishing. Drawing on excerpts from an extended conversation with the group, we unpack their vision of the dystopian future-present and the nether zones that can be conjured through sound and vibration.
16/08/2017Created by the Responsive Environments team at the MIT Media Lab, the ‘FabricKeyboard’ explores the concept of stretchable fabric “sensate media” as a musical instrument. The work is a response to the current developments of textile sensors, stretchable nature of knitted fabrics, and vast growth of new digital music instruments.
13/06/2017The Mylar Topology is a new audiovisual performance by the London-based artist Paul Prudence. In it liquid forms ripple along with binaural beats, forming vertebral columns and congealing oil slicks – which dissipate as quickly as they form.
03/02/2017Created by Katharina Hauke and Dominik Hildebrand Marques Lopes, the MikroKontrolleur is the result of their ongoing artistic research into working with vocals and electronics live on stage. It consists of a control station that can be attached to any microphone stand with one part played using hands and optional foot pedal to extend manipulation. It’s a an instrument to play one’s voice.
27/10/2016Mesa Musical Shadows is a permanent “singing pavement” installation, designed by Montréal’s Daily tous les jours for the north plaza at the Mesa Arts Center in Arizona.
12/07/2016Created by Alex McLean (Yaxu), Spicule is an album released as a Pi Zero with high quality DAC in custom case, allowing the tracks to be remixed and reworked using the TidalCycles live coding environment.
08/07/2016CAN’s report on the audiovisual highlights (and our participation) in the 17th edition of Montréal’s venerable MUTEK festival.
22/06/2016Kadenze brings together the world’s leading educators, artists, and engineers to create an online community where we can learn art and creative technology. From generative graphics and creative coding to physical modeling synthesis for games and interactive systems, the Kadenze catalog is full of courses designed specifically for artists and it’s growing larger every day.
01/03/2016Created and performed by Yingjie Bei, Phantom Power is an exoskeleton analog synthesizer. Built as a man/machine interface instrument, the device is performed with hand gestures / screwdrivers by manipulating the circuit.
04/02/2016Berlin-based Canadian artist Darsha Hewitt engages in an extended conversation with CAN about her new online video tutorial series dedicated to the Wurlitzer Side Man—the world’s oldest drum machine.
21/10/2015Anima is an interactive installation that facilitates a musical jam session between humans and machines. Operating much like a sequencer, Anima uses open-source AI algorithms to generate musical sequences.
Tags: ableton / collaboration / controller / dj / experiment / hardware / installation / instruments / Interface / music / neural network / nodejs / pcb / Tensorflow
Created by computational media artist, designer and entrepreneur Andreas Rothaug from Futura Epsis 1, Lumos Ra is a lamp with app-connectivity that interprets music, playfully exploring color gradients: an interactive experience stimulating and merging the visual and acoustic senses.
Tags: app / audio visual / c++ / CAD / CNC / electronics / Embedded systems / Generative Logo / interactive installation / Interactive lighting / ios / lamp / leds / lighting / Mechanical engineering / Metal / minimalism / music / objective c / PCB design / Plexiglas / Processing / Product development / swift
Wind is the natural movement of air. It can move clouds, dust, seeds, and sound across oceans and mountains. It is the immigration of life itself. It doesn’t care for humankind’s made-up borders. It ignores the requirements of citizenship or the laws of censorship. Wind comes and goes as it pleases. World Wind Radio is an…
Tags: arduino / creative code / interactive installation / music / python / radio / Raspberry Pi
Clockwise (2021) is a generative and experimental audiovisual piece that explores the concept of space-time, Zeno’s paradoxes related to the infinite subdivision of the units of measurement of space and time, and their experimental abstract audiovisual representations.
Tags: abstract / animation / creative coding / Daniele Carmosino / generative art / Geometric Art / Mark Aanderud / music / Spaghetti Coder / Toni Mitjanit
A collaboration between Daito Manabe (Rhizomatiks) and Kenichiro Shimizu (PELE) for Kazu Makino, ‘Come Behind Me, So Good!’ music video combines photogrammetry and mixed reality to create a seamless dream-like landscape, invigorated by Elevenplay performance.
Tags: cg / Daito Manabe / Elevenplay / featured / houdini / Kazu Makino / Kenichiro Shimizu / landscape / lidar / mixed reality / music / performance / Photogrammetry / point cloud / rhizomatiks / scan
Created by Yuri Sizuki (Pentagram) in collaboration with Fish Fabrications and Counterpoint, ‘The Welcome Chorus’ is an interactive installation that brings together sound, sculpture and artificial intelligence.
Tags: ableton / ai / artificial intelligence / folkRNN / kent / MaxMSP / music / Tensorflow / training / turner contemporary / uk / Vocaloid / Yuri Suzuki
Yuri Suzuki and Pentagram in collaboration with Counterpoint have re-imagined the Electronium – Raymond Scott’s instantaneous performance-composition machine.
Tags: ai / artificial intelligence / bach / counterpoint / Electronium / google magenta / music / Pentagram / raymond scott / simulation / software / Yuri Suzuki
Created by Moniker, Neuhaus.world is a participatory, interactive music video for Lake of Pavement, a new track by the emerging Rotterdam based artist Jo Goes Hunting.
Tags: blender / dokku / het nieuwe instituut / interactive / javascript / Moniker / music / music video / nestframework / photo / redux / threejs / video
Created by Adrien Kaeser at ECAL (Media and Interaction Design Unit), Weather Thingy is a custom built sound controller that uses real time climate-related events to control and modify the settings of musical instruments.
Tags: Adrien Kaeser / audio / climate / controller / featured / instrument / midi / music / sensor / Sound / synth / synthesiser / weather
Created by Neil Mendoza during an artist in residence at Recology SF, House Party is a musical installation that explores prized possessions in their native habitat. All the materials used to create this artwork, from the furniture to the computers, were scavenged from the discarded trash. The music is a mix of mechanical and synthesised sounds.
Tags: arduino / installation / midi / music / neil mendoza / open frameworks / orchestra / osc / recycling / upcycle
Created by Pierry Jaquillard at ECAL (Media and Interaction Design Unit), Prélude in ACGT is collection of tools that explore the relationship between music and biology. The project uses Pierry’s own DNA (chromosome 1 to 22) and converts it into music.
Tags: ableton / biology / composition / dan / ios / javascript / midi / music / Pierry Jaquillard / prelude / signification / Sound / web app
The symbiosis between users and devices allows and encourages personal performance pervasively, and breaks the boundaries between human and non-human action: today’s performance is post-human, quoting Karen Barad. The concept behind the term “live” (de visu) has vastly changed, following the technological evolution and letting a high-performance gradient emerge in everyday habits. With the aim…
Tags: art / creative code / data / Events / interactive / light / music / performance / projection / Sound / video / visualization
Dökk (‘darkness’ in Icelandic) is the new live-media performance by fuse* and the natural evolution of Ljós (‘light’). Dökk is about a journey throughout a sequence of digital landscapes where the perception of space and time is altered.
Tags: algorithm / atomic / Cinder / cosmic / dance / data / energy / featured / fuse / generative / MaxMSP / music / performance / projection / space / stars / visualization
As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.
Tags: ai / Andrej Boleslavský / AR / artificiel / automato / autonomous / Benedikt Groß / Bjørn Karmann / creativeappsnet / cryptocurrency / Damian KulashJr / dance / David Colombini / David OReilly / Denial of Service / device / Dimitri Gelfand / Dries Depoorter / Evelina Domnitch / Games / glitch / Google Data Arts Team / installation / James Paterson / Jeremy Rotsztain / Joey Lee / Johannes Lohbihler / Jonas Eltes / Julian Oliver / Kimchi and Chips / laser / light / Mária Júdová / Moniker / MR / music / music video / NEOANALOG / neural network / onformative / performance / Push 1 stop / Raphael Reimann / Refik Anadol Studio / rhizomatiks / Ryoichi Kurokawa / Ryoji Ikeda / Sound / studio puckey / Ted Davis / tools / vehicles / vr / Woulg / Yusuke Tanaka
To enhance the hypnotic and ritualistic aspects of their music, Yerçekimi (Gravity), a band from İstanbul, Turkey created a website that uses satellite imagery of alien landscapes from around the world and in doing so matches the atmosphere of their music perfectly.
“Three Pieces with Titles” is the latest audiovisual performance by Montreal’s artificiel. In it Alexandre Burton and Julien Roy manipulate an eclectic collection of objects within the field of view of a computer vision system to generate real-time video and abstract sonic collage.
Tags: ableton / Alexandre Burton / artificiel / audio / audiovisual / computer vision / Csound / featured / Jimmy Lakatos / Julien Roy / montreal / music / MUTEK / ofxDecklink / ofxOpenCv / ofxPostProcessing / openFrameworks / performance / sampling / sequencer / Sound
Created by Agoston Nagy, Atlås is an ‘anti game environment’ that generates music in a conversational cognitive space. The app includes automatically generated tasks that are solved by machine intelligence without the need of human input. Agoston questions ad infinitum (ability to continue forever), presence, human cognition, imagination, and more broadly corporate driven automatisms and advanced listening practices.
Tags: Agoston Nagy / download / generative / ios / javascript / music / p5js / pure data / Sound / source
Created for and in collaboration with an electronic music band Niagra, Roger Water is a web based interactive 360 VR and live A/V experience by Stefano Maccarelli. The project is an a endless immersive exploration of a generative, infinite open world, set in a surreal Earth-like world, of a parallel universe connected to ours, populated by objects from modern terrestrial civilisation and terrestrial creatures that behave in unusual ways.
Tags: audio / generative / javascript / landscape / mobile / music / music video / Niagra / nodejs / parametric / performance / Sound / Stefano Maccarelli / threejs / vr / webaudio / webmidi / websocket
Created by Benedict Hubener, Stephanie Lee and Kelvyn Marte at the CIID with the help from Andreas Refsgaard and Gene Kogan, ‘The Classyfier’ is a table that detects the beverages people consume around it and chooses music that fits the situation accordingly.
Tags: Andreas Refsgaard / Benedict Hubener / ciid / Gene Kogan / Kelvyn Marte / machine learning / machine listening / music / Processing / Sound / Stephanie Lee / student / Wekinator
Latest in the series of self-initiated studies by Simon Russell exploring the combination of the audio and visual, ‘The Creatures of Prometheus’ is a generative visualisation of the ballet composed in 1801 by Beethoven.
Tags: Alex Eckford / Amphio / generative / houdini / midi / music / Simon Russell / Sound / visualization
AUDINT is a European artist collective working across animation, installation, and publishing. Drawing on excerpts from an extended conversation with the group, we unpack their vision of the dystopian future-present and the nether zones that can be conjured through sound and vibration.
Tags: AUDINT / bass / Defasten / design fiction / Eleni Ikoniadou / fiction / haunting / infrasound / interview / Kode9 / military / music / narrative / Patrick Doan / peppers ghost / phonograph / research / sonar / Sound / Souzanna Zamfe / speculative design / Steve Goodman / Theory / Toby Heys / vibration / warfare
Created by the Responsive Environments team at the MIT Media Lab, the ‘FabricKeyboard’ explores the concept of stretchable fabric “sensate media” as a musical instrument. The work is a response to the current developments of textile sensors, stretchable nature of knitted fabrics, and vast growth of new digital music instruments.
The Mylar Topology is a new audiovisual performance by the London-based artist Paul Prudence. In it liquid forms ripple along with binaural beats, forming vertebral columns and congealing oil slicks – which dissipate as quickly as they form.
Tags: ableton / audiovisual / binaural / improvisation / Ira Cohen / music / panorama / Paul Prudence / performance / real time / Sound / vvvv
Created by Katharina Hauke and Dominik Hildebrand Marques Lopes, the MikroKontrolleur is the result of their ongoing artistic research into working with vocals and electronics live on stage. It consists of a control station that can be attached to any microphone stand with one part played using hands and optional foot pedal to extend manipulation. It’s a an instrument to play one’s voice.
Tags: device / Dominik Hildebrand Marques Lopes / Katharina Hauke / music / performance / physical / Sound / vocal
Mesa Musical Shadows is a permanent “singing pavement” installation, designed by Montréal’s Daily tous les jours for the north plaza at the Mesa Arts Center in Arizona.
Tags: Daily tous les jours / featured / installation / interactive / MaxMSP / music / permanent / public space / Sound
Created by Alex McLean (Yaxu), Spicule is an album released as a Pi Zero with high quality DAC in custom case, allowing the tracks to be remixed and reworked using the TidalCycles live coding environment.
Tags: album / Alex McLean / corwdfunding / device / Fundraising / generative / live coding / music / pi zero / Sound / supercollider
CAN’s report on the audiovisual highlights (and our participation) in the 17th edition of Montréal’s venerable MUTEK festival.
Tags: Dasha Rush / Dave Gaskarth / derivative / festival / Herman Kolgen / Lauren Goshinski / Lee Gamble / MFO / montreal / music / MUTEK / Nonotak / Paul Jebanasam / QUADr / Simon Wilkinson / Stanislav Glasov / Tarik Barri / Tim Hecker / Uwe Schmidt
Kadenze brings together the world’s leading educators, artists, and engineers to create an online community where we can learn art and creative technology. From generative graphics and creative coding to physical modeling synthesis for games and interactive systems, the Kadenze catalog is full of courses designed specifically for artists and it’s growing larger every day.
Created and performed by Yingjie Bei, Phantom Power is an exoskeleton analog synthesizer. Built as a man/machine interface instrument, the device is performed with hand gestures / screwdrivers by manipulating the circuit.
Tags: curcuit / itp / itpnime / machine / music / performance / Sound / Yongjie Bei
Berlin-based Canadian artist Darsha Hewitt engages in an extended conversation with CAN about her new online video tutorial series dedicated to the Wurlitzer Side Man—the world’s oldest drum machine.
Tags: analogue / Darsha Hewitt / education / electricity / electronics / Goethe Institute / Jonathan Sterne / music / MUTEK / Nelly-Eve Rajotte / Side Man / Sound / tutorial / video / Wurlitzer / youtube