CLOUDS – Code, Creativity, and Immersion

An interactive (and immersive) documentary on code and creativity,  Jonathan Minard and James George’s CLOUDS is an ambitious project that is several years in the making. CAN donned an Oculus Rift DK2, explored its landscape and has weighed-in with a review.

03/06/2015
Kentucky Route Zero – Mysterious narrative by Cardboard Computer

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21/01/2013
Bientôt l’été – Loneliness, desire and despair, coyness and cruelty

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14/12/2012
OARN 2012 – The Shape of AR to Come

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10/10/2012
Anatomy of a Series – Santiago Ortiz’s Lostalgic

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01/10/2012
Miebach and Posavec – Data, Visualization, Poetry and Sculpture

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10/08/2012
Sir, You Are Being Hunted – Generative English Landscape and Tea-Drinking Robots

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11/06/2012
Alan Gilbert – New York’s Philharmonic music director explains his gestures

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16/04/2012
“Exhausting Gameplay” by Douglas Edric Stanley / Theory, Games

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03/04/2012
Overscan [openFrameworks]

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02/12/2011
Suwappu Prototype [iPhone]

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09/10/2011
Lucid [vvvv, Kinect]

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23/05/2011
Super Pikix [Caanoo, Sound]

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06/04/2011
Strange Rain [iPhone, iPad]

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19/12/2010
Silica-Esc [Processing]

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15/03/2010
This is Infinity [Games, Windows]

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28/12/2009
Every Day the Same Dream [Flash, Games]

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22/12/2009

Narratron is an interactive projector that augments hand shadow puppetry with AI-generated storytelling. Designed for all ages, it transforms traditional physical shadow plays into an immersive and phygital storytelling experience.

Blind Camera is an AI powered device that generates pictures from sound instead of light while preserving the experience of using a point-and-shoot camera.

Created by Anouk Zibault at ECAL, ‘Lieux Ordinaires’ (Ordinary Places) is a project that explores new narratives of public space framed by surveillance – an alternative perspective and a medium with a power to ‘document’.

AUDINT is a European artist collective working across animation, installation, and publishing. Drawing on excerpts from an extended conversation with the group, we unpack their vision of the dystopian future-present and the nether zones that can be conjured through sound and vibration.

Untethered is a new VR serial drama created by Numinous Games that has players step into the shoes of a radio DJ and talk your way through a broadcast and an unfolding mystery.

Blackout is a forthcoming “part video game, part live action documentary” VR film that allows you to hear the thoughts of your fellow NYC subway passengers during a power outage. The project is currently seeking funding on Kickstarter.

An interactive (and immersive) documentary on code and creativity,  Jonathan Minard and James George’s CLOUDS is an ambitious project that is several years in the making. CAN donned an Oculus Rift DK2, explored its landscape and has weighed-in with a review.

Created by Michael Frei, Mario von Rickenbachthe and the Zurich based Etter Studio, Plug & Play for iOS invites you to explore the feelings of anthropoid creatures that go beyond sexuality and reproduction: love.

Looking at a Horse is about the context and experience of viewing art, it changes its appearance depending on where it is located and who is viewing it.

The team behind ‘Clouds’ continue to explore the medium in the latest short film “Drowning of Echo”, an interpretation of the Transformation of Echo & the story of Narcissus from Ovid’s Metamorphoses

In this social networking microcosm where the living, content generators, the dead, automated bots, spammers all share a peaceful coexistence, Matt Pearson questions his “other” self who speaks his language and says just the kind of things he would say.

Guest writer Matt Pearson discussed the maturity of code as an artist medium in this first in the series article written for CAN and also published in ebook format.

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Category: Games / Members
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Created by London’s digital art and design collective Field, Energy Flow is a non-linear film experience created for the iOS and Android platforms that explores the physical, social and spiritual tensions in our world.

The Carp and the Seagull is an interactive short film about one man’s encounter with the spirit world and his fall from grace. It is a user driven narrative that tells a single story through the prism of two connected spaces. One space is the natural world and the other is the spirit or nether world.

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Category: Games / Members / Windows
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Category: Flash / Games / Members
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