Wireless Fidelity Workshop

How to materialize invisible data, inherent to wireless communication protocols? Author: Béatrice Lartigue, Lab212Commissioned by: ISDAT, Toulouse, FRACourse: Master DesignTopic: WiFi, “Wireless Fidelity” refers to a set of communication protocols used for wireless data transmission within a computer network. “Wireless communication is thus invading our functional space. Some people speak of an ambient network, like…

22/04/2021
LAUREN – Smart (human) intelligence for the home

Created by Lauren McCarthy, “LAUREN” is an online experiment where she attempts to become a human version of Amazon Alexa, a smart home intelligence for people in their own homes. The project will take place as an online three day performance that begins with an installation of a series of custom designed networked smart devices in peoples’ homes.

29/08/2017
Linger – Device to create and broadcast a virtual crowd

Created by Jasper van Loenen, Linger is a small, portable device that allows you to create and blend into a virtual crowd by storing the specific WiFi signals from everyone that comes near you, and rebroadcasting their signals infinitely when they leave, making it seem as if they are still there.

27/04/2017
Polyloge #1 – Hyper-local message feed

Polyloge #1 is an interactive installation and a hyper-local message feed. Through an open WIFI network, users in reach of the wireless signal can send text messages with their smartphones, tablets or computers. These messages get printed immediately on a paper roll that runs in-between two translucent, black boxes and are transformed into a material stream.

04/11/2016
Poetic Router – A tribute to the age of network awareness

Created by Saurabh Datta (automato), Poetic Router is a project that investigates the potential of the everyday manufactured IoT platforms beyond what is commonly discussed. Whereas most concerns of IoT are focused on security since every “Chip-‘ed” device is hackable and can be jacked and modded remotely. Poetic Router explores network transmission as a way to generate poetry by scraping the data found on the server links.

11/04/2016
Anatomy of a Series – Santiago Ortiz’s Lostalgic

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01/10/2012
Skube – Tangible interface to Last.fm & Spotify Radio

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17/09/2012
‘Sona’ by Ruslan Gaynutdinov – A game of sound networks (ECAL)

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24/07/2012
MotionPhone – Network-enabled Communication with Colors, Shapes, and Movement [iPad]

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26/01/2012
Mini-Composer [iPad, iPhone, Sound]

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24/01/2012
Videorative Portrait of Randall Okita [Processing]

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29/11/2011
Föhnseher [Linux]

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23/11/2011
L Train Notwork [Events]

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18/11/2011
Particle Field Form Finding [Processing]

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26/05/2011
Organic Electric [Inspiration]

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13/05/2011
Mediated Cityscapes 01: Four Statements About Urban Computing

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29/01/2011
Six-Forty by Four-Eighty [Objects]

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07/01/2011
Devices For Mindless Communication [Objects]

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03/12/2010

How to materialize invisible data, inherent to wireless communication protocols? Author: Béatrice Lartigue, Lab212Commissioned by: ISDAT, Toulouse, FRACourse: Master DesignTopic: WiFi, “Wireless Fidelity” refers to a set of communication protocols used for wireless data transmission within a computer network. “Wireless communication is thus invading our functional space. Some people speak of an ambient network, like…

‘Invisible Network’ is a portable device that makes communication between machines perceptible and tangible. This device acts as a mediator between the user and the machines that surround him. Through its screen, it indicates the relations that it maintains with its personal environment.

Created by Lauren McCarthy, “LAUREN” is an online experiment where she attempts to become a human version of Amazon Alexa, a smart home intelligence for people in their own homes. The project will take place as an online three day performance that begins with an installation of a series of custom designed networked smart devices in peoples’ homes.

Created by Román Torre and Ángeles Angulo (Rotor Studio), THERO is an object designed to allow users to manage and be aware of their data traffic in a (literally) physical way.

Created by Jasper van Loenen, Linger is a small, portable device that allows you to create and blend into a virtual crowd by storing the specific WiFi signals from everyone that comes near you, and rebroadcasting their signals infinitely when they leave, making it seem as if they are still there.

Polyloge #1 is an interactive installation and a hyper-local message feed. Through an open WIFI network, users in reach of the wireless signal can send text messages with their smartphones, tablets or computers. These messages get printed immediately on a paper roll that runs in-between two translucent, black boxes and are transformed into a material stream.

Created by Jochen Maria Weber, Foxes Like Beacons is an exploratory project using open data of public radio stations with inexpensive, low-power signal detection in order to create an open positioning system.

Created by Moscow based duo Stain, MIMPI (mobile interactive multiparametric image) is an experiment combining abstract generative image and simple multiuser interactivity.

Created by Saurabh Datta (automato), Poetic Router is a project that investigates the potential of the everyday manufactured IoT platforms beyond what is commonly discussed. Whereas most concerns of IoT are focused on security since every “Chip-‘ed” device is hackable and can be jacked and modded remotely. Poetic Router explores network transmission as a way to generate poetry by scraping the data found on the server links.

Created by automato, Politics of Power are speculative objects/devices/fictional artefacts that question political and social implications of network ownership/control using ideology driven distribution of electrical power as an analogy.

Created by Richard Vijgen, The Architecture of Radio is a site-specific iPad application that visualizes this network of networks by reversing the ambient nature of the infosphere; hiding the visible while revealing the invisible technological landscape we interact with through our devices.

Created by Oliver Smith and Francesco Tacchini, The Network Ensemble is a tool to sonically uncover and amplify the invisible territory of the networks that sit between our offline and online experiences.

Created by Martin Reiche and exhibited at his solo exhibition titled “NN – Compuatability, Survival, Cybergenesis” at Transmediale 2015, Drone Garden is an installation addressing the issue of naturality in a networked and virtualised environment.

Created by Kyle McDonald, “Sharing Faces” uses a megapixel surveillance camera and custom software to match the face locations of the persons looking at the screen. As the person moves, new images are pulled from the database matching the new location and create a mirror-like image of yourself using the images of others.

Remote Install is an installation by Julian Oliver that remotely installs itself over the network and presents its own installation process as an artefact in itself.

Fracture.io allowed visitors to “enter the digital space”, taking 3D scans of pose-striking partygoers to generate beautifully abstracted, full body 3D renderings.

In this social networking microcosm where the living, content generators, the dead, automated bots, spammers all share a peaceful coexistence, Matt Pearson questions his “other” self who speaks his language and says just the kind of things he would say.

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