Floating Codes – The (spatial) topology of an artificial neural network

‘Floating Codes’ is a site-specific light and sound installation that explores the inner workings and hidden aesthetics of artificial neural networks – the fundamental building blocks of machine learning systems or artificial intelligence. The exhibition space itself becomes a neural network that processes information, its constantly alternating environment (light conditions/day-night cycle) including the presence of the visitors.

05/01/2022
Inside Inside – Remixing video games and cinema with ML

Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gameplay using images from the history of cinema.

02/09/2021
Terra Mars – ANN’s topography of Mars in the visual style of Earth

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

30/01/2019
Amygdala MKI –– Artificially intelligent prosthesis

Created by Marco Donnarumma in collaboration with Neurobotics Research Laboratory and Ana Rajcevic Studio, Amygdala MKI is a prototype for an artificially intelligent prosthesis with only aim is to learn a purification ritual of “skin-cutting” found in animistic tribes, so it trains on its own body, endlessly.

29/01/2018
CAN 2017 – Highlights and Favourites

As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.

22/12/2017
All work and no play – Machine daydreaming

Guillaume Massol’s openFrameworks app titled “All work and no play” watches videos coming from different training datasets and generates sentences loosely based on what is happening on the screen, sometimes creating pearls of wisdom by coincidence.

31/05/2017

Created by Richard Vijgen, ‘Through Artificial Eyes’ is an interactive installation that lets the audience look at 558 episodes of VPRO Tegenlicht (Dutch Future Affairs Documentary series) through the eyes of a computer vision Neural Network.

‘Floating Codes’ is a site-specific light and sound installation that explores the inner workings and hidden aesthetics of artificial neural networks – the fundamental building blocks of machine learning systems or artificial intelligence. The exhibition space itself becomes a neural network that processes information, its constantly alternating environment (light conditions/day-night cycle) including the presence of the visitors.

Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gameplay using images from the history of cinema.

Created by panGenerator, “Icons” is an exhibition exploring our shared cultural “imaginarium” of digital gestures, symbols, and artefacts, dragging them out onto a physical space, enabling audiences a direct, tactile confrontation and – also literally – a different visual perspective.

Created by Philipp Schmitt, “Why Would You Want to Picture It” is a sculpture and sound installation engaging with opacity of ‘black box’ machine learning algorithms.

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

Created by Michael Sedbon, Alt-C is an installation that uses electricity produced by plants to power a single board computer mining a cryptocurrency. The project questions our relationship to ecosystems in regards to networked technologies and abstraction problematics.

Uncanny Rd. is a drawing tool that allows users to interactively synthesise street images with the help of Generative Adversarial Networks (GANs). The project was created as a collaboration between Anastasis Germanidis and Cristobal Valenzuela to explore the new kinds of human-machine collaboration that deep learning can enable.

Created by Marco Donnarumma in collaboration with Neurobotics Research Laboratory and Ana Rajcevic Studio, Amygdala MKI is a prototype for an artificially intelligent prosthesis with only aim is to learn a purification ritual of “skin-cutting” found in animistic tribes, so it trains on its own body, endlessly.

As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.

Created by Philipp Schmitt (with Margot Fabre), ‘Computed Curation’ is a photobook created by a computer. Taking the human editor out of the loop, it uses machine learning and computer vision tools to curate a series of photos from an archive of pictures.

Guillaume Massol’s openFrameworks app titled “All work and no play” watches videos coming from different training datasets and generates sentences loosely based on what is happening on the screen, sometimes creating pearls of wisdom by coincidence.

Created by the R&D team at the creative technology agency DT, Anti AI AI is a wearable  neural network prototype designed to notify the wearer when a synthetic voice is detected in the environment.

Created by Yuri Suzuki Design Studio and presented at the recent Milan Design Week, Sonic Pendulum is a sound installation in which articial intelligence imagines and materialises an endless soundscape.

Created by Fabio Carbone, Neural Evolution is a an experiment created in Processing that trains a Neural Network through a natural selection process (genetic algorithm) in a scenario where the only survival is food.

Count

16

Tags

  • Abletob
  • Data
  • Database
  • Ios
  • Learning to see
  • Machine learning
  • MaxMSP
  • MongoDB
  • Neural network
  • Nieuwe Instituut Rotterdam
  • Python
  • Richard Vijgen
  • Socketio
  • Unity
  • YOLOV5
  • Ai
  • Artificial intelligence
  • ATTiny85
  • Computation
  • Custom electronics
  • Custom pcb
  • Environment
  • Installation
  • Perception
  • Ralf Baecker
  • Sound
  • System
  • Topology
  • Douglas Edric Stanley
  • Film
  • Games
  • Inside
  • Opencv
  • Playstation
  • 3d-printing
  • Arduino
  • Black gravel
  • C
  • Camera
  • Events
  • Exhibition
  • Interaction
  • Interface
  • Javascript
  • Led
  • Led strips
  • Mac
  • Nintendo
  • Nodejs
  • Nokia
  • PanGenerator
  • Plywood
  • Processing
  • Projection mapping
  • Projector
  • Raspberry Pi
  • Servo
  • Solenoid
  • Thermal printer
  • Drawing
  • Philipp Schmitt
  • Sculpture
  • Vector
  • Visualization
  • ANN
  • Automation
  • Earth
  • Satellite imagery
  • SHI Weili
  • Space
  • Cryptocurrency
  • Ecosystem
  • Featured
  • Latte panda
  • Michael Sedbon
  • Mining
  • Nature
  • Vvvv
  • Anastasis Germanidis
  • City
  • Cityscape
  • Cristobal Valenzuela
  • Deep learning
  • GAN
  • Germany
  • Landscape
  • Painting
  • Ana Rajcevic Studio
  • Artificial
  • Learning
  • Marco Donnarumma
  • Neurobotics
  • Robotics
  • Simulation
  • Skin
  • Andrej Boleslavský
  • AR
  • Artificiel
  • Automato
  • Autonomous
  • Benedikt Groß
  • Bjørn Karmann
  • Creativeappsnet
  • Damian KulashJr
  • Dance
  • David Colombini
  • David OReilly
  • Denial of Service
  • Device
  • Dimitri Gelfand
  • Dries Depoorter
  • Evelina Domnitch
  • Glitch
  • Google Data Arts Team
  • James Paterson
  • Jeremy Rotsztain
  • Joey Lee
  • Johannes Lohbihler
  • Jonas Eltes
  • Julian Oliver
  • Kimchi and Chips
  • Laser
  • Light
  • Mária Júdová
  • Moniker
  • MR
  • Music
  • Music video
  • NEOANALOG
  • Onformative
  • Performance
  • Push 1 stop
  • Raphael Reimann
  • Refik Anadol Studio
  • Rhizomatiks
  • Ryoichi Kurokawa
  • Ryoji Ikeda
  • Studio puckey
  • Ted Davis
  • Tools
  • Vehicles
  • Vr
  • Woulg
  • Yusuke Tanaka
  • Algorithm
  • Basiljs
  • Curation
  • Genetic tsp
  • Metadata
  • Photography
  • Process
  • Tsne
  • Computer vision
  • Guillaume Massol
  • Machine dreaming
  • Machine intelligence
  • OpenFrameworks
  • Ross Goodwin
  • Dt
  • R&d
  • Wearable
  • Generative
  • Milan design week
  • Qosmo
  • Software
  • Training
  • Yuri Suzuki
  • Adnan Agha
  • Agustín Ramos Anzorena
  • Alex Wagner
  • Baku Hashimoto
  • Bryan Wilson
  • Caitlin Morris
  • Cinema4d
  • Computer science
  • Dan Gorelick
  • Dannie Wei
  • Francis Tseng
  • Hiroshi Okamura
  • Ingrid Burrington
  • Instrument
  • Jason Toy
  • Kaleidoscope
  • Katrina Allick
  • Lauren Gardner
  • Medhir
  • Media art
  • Media technology
  • Osc
  • Patricio Gonzalez Vivo
  • Philip David
  • Physical Computing
  • Printing
  • Ps3eye
  • Publishing
  • Ramsey Nasser
  • Report
  • Robby Kraft
  • Ruby Childs
  • School
  • Sequencer
  • SFPC
  • Showcase
  • Taeyoon Choi
  • Teaching
  • Zach Lieberman
  • Evolution
  • Fabio Carbone