MoonQuest – Procedurally generated adventure game

Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.

23/07/2018
Particles [openFrameworks, Arduino, Events]

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06/04/2011
Women from Willendorf [Processing]

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18/03/2011
Year of the Tiger [Flash]

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08/01/2010
Triangle Field [openFrameworks]

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11/08/2009
Guru Meditation [iPhone]

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16/05/2009

Wavescape for Walla creates an ocean by collecting waves that were captured between channels on a radio. It celebrates the auditory and tactile memories of radios as disappearing devices.

Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.

Powered by the multiply changing, rising and ebbing granular high-frequency, dissolves into a pointillist delirium of colored dots in the latest piece by Rainer Kohlberger

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Category: Flash / Members
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Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…