Fantastic Smartphones – ECAL MID

Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, this exhibition takes a critical look at a society that has become addicted to an object that seems to have become indispensable : the “smart” phone.

07/09/2021
Inside Inside – Remixing video games and cinema with ML

Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gameplay using images from the history of cinema.

02/09/2021
Algorithmic Drive – Spectacular car(au)tonomy

‘Algorithmic Drive’ is an interactive installation and performance inspired by inspired by autonomous cars and dash cam compilations. The work plays with the tension generated by confronting the technologies used by mobile robotics with the unpredictable nature of the world.

20/08/2019
Open Data Cam

‘Open Data Cam’ is a tool that helps to quantify the world. With computer vision ‘Open Data Cam’ understands and quantifies what it sees. The simple DIY setup allows everybody to become an urban data miner.

30/04/2018
Land Lines – Drawing satellite imagery through gesture

Created by Zach Lieberman in collaboration with Google’s Data Arts team, ‘Land Lines’ is a web experiment that lets you explore Google Earth satellite imagery through gesture. “Draw” to find satellite images that match your every line; “Drag” to create an infinite line of connected rivers, highways and coastlines.

16/12/2016
Jller – Industrial automation and historical geology

Created as a collaboration between Prokop Bartoníček and Benjamin Maus, Jller is part of an their ongoing research in the field of industrial automation and historical geology. Installation includes an apparatus, that sorts pebbles from a specific river by their geologic age.

19/05/2016
Angles Mirror (2013) by Daniel Rozin at the Bitforms gallery, NYC

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28/03/2013
Apparel by the Normals – Clothes that evolve in real-time with the user

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16/08/2012
SketchSynth – Drawable user interface by Billy Keyes

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14/05/2012
Curious iPhones by InteractiveLab – Arduino, Processing, CIDetector iOS

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18/04/2012

Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, this exhibition takes a critical look at a society that has become addicted to an object that seems to have become indispensable : the “smart” phone.

Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gameplay using images from the history of cinema.

Overflow is a site-specific kinetic and generative sound sculpture driven by real-time traffic cameras that monitor the Sunshine Skyway Bridge, a famous cable-stayed bridge spanning the Lower Tampa Bay connecting St. Petersburg to Terra Ceia, Florida USA.

The Antivanity Mirror by Neil Mendoza is a robotic mirror that won’t let you look at yourself.

‘Algorithmic Drive’ is an interactive installation and performance inspired by inspired by autonomous cars and dash cam compilations. The work plays with the tension generated by confronting the technologies used by mobile robotics with the unpredictable nature of the world.

Created by Piet Schmidt during the summer semester at UdK Berlin (New Media / Digital Class), Encounter is a a robotic arm with a mirror that curiously observes its surroundings.

Created by AnneMarie Maes, Genesis of a Microbial Skin is a mixed media installations and a research project exploring the idea of Intelligent Beehives with a focus on smart materials, in particular microbial skin. The project is about predominantly growing Intelligent Guerilla Beehives from scratch, with living materials – just as nature does. 

‘Open Data Cam’ is a tool that helps to quantify the world. With computer vision ‘Open Data Cam’ understands and quantifies what it sees. The simple DIY setup allows everybody to become an urban data miner.

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This summer, visitors to Sao Paulo’s Itau Cultural Gallery find themselves face-to-face with a host of artificial life forms. Amongst them is a new version of artist Ruairi Glynn’s interactive installation ‘Fearful Symmetry’, which was first shown at the Tate Modern, London, in 2012.

Created by Zach Lieberman in collaboration with Google’s Data Arts team, ‘Land Lines’ is a web experiment that lets you explore Google Earth satellite imagery through gesture. “Draw” to find satellite images that match your every line; “Drag” to create an infinite line of connected rivers, highways and coastlines.

Created by Matthias Grund, Kadir Inan and Wookseob Jeong at the Köln International School of Design, >200 °C is imagined as a closed feedback system that combines computer vision with a poetic perspective of the physical occurrence called the Leidenfrost effect.

Created as a collaboration between Prokop Bartoníček and Benjamin Maus, Jller is part of an their ongoing research in the field of industrial automation and historical geology. Installation includes an apparatus, that sorts pebbles from a specific river by their geologic age.

Created by Brad Todd, Collimation takes a form of basic form of artificial intelligence, where the visual stimuli is translated, in a performative act of seeing with the resulting data that takes the form of a neuron.

Developed by the Innovation Lab of Milla & Partner GmbH, a German interaction and spatial design agency based in Stuttgart and Berlin, NO_THING is a tracking and mapping framework that uses infrared light to turn portable physical objects into interactive displays.

The Augmented Hand Series is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands.

Created by Adam Ben-Dror, The Abovemarine is a vehicle that enables José, or any other fish to roam on the land freely

In the former building of the Newspaper BN De Stem, the installation created by Tim Knapen & indianen, allows visitors to collaboratively create mini publications.

Developed by the italian interaction designer at Fabrica, Angelo Semeraro, ‘Sadly by your side’ is a music album where each song can be endlessly transformed depending on the images you focus on with your camera.

Looking at a Horse is about the context and experience of viewing art, it changes its appearance depending on where it is located and who is viewing it.

The Lego calendar is a wall mounted time planner made entirely of Lego, but if you take a photo of it with a smartphone, and thanks to openFrameworks and openCV all of the events and timings are synchronised to an online, digital calendar.

‘Portrait’ is a series of digital portraits representing an identity (or a face) of a movie. Custom software detects faces from every 24 frames of a movie, and creates an average face of all found faces.

Weather Worlds is an interactive installation that grants children weather controlling superpowers. Utilising kinect cameras and real-time greenscreening via openFrameworks, the installation allows children to see themselves immersed in an interactive and dynamic environment.

Kinograph is an open source project that makes film digitisation affordable and scaleable. It uses components available on the internet, a few 3D printed parts, and a consumer level camera and it produces high quality video with sound.

Created by Ed Burton, formerly of SodaPlay, and now at Queen Mary, University of London, Tunetrace transforms photographs of drawings into music.

Vincent & Emily are two self-willed robots who are in a conflict between each other and their surroundings, designed to explore solitude of a partner relationship and their impulses.

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Animatronic Lamp is an exploration into the expressive and behavioural potentials of robotic computing. Using Processing, Arduino, and OpenCV, the Lamp is given the ability to be aware of its environment, and to expresses a dynamic range of behaviour.

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