MoonQuest – Procedurally generated adventure game

Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.

23/07/2018
Painting with a digital brush – ASCII Art in physical space

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30/07/2012
Hartverdrahtet – Infinite complexity in 4096 bytes

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10/05/2012
Plask [Scripts]

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16/08/2011
Lineball [Processing]

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01/08/2011
OpenSceneGraph and cefix [c++, iPad]

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31/05/2011
Particle Field Form Finding [Processing]

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26/05/2011
Fractal Lab [WebApp]

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07/03/2011
Cindermedusae [Cinder]

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22/10/2010
Biolab Disaster – Impact [Games, iPhone]

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12/10/2010
Metope [openFrameworks, Sound]

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11/07/2010
Dynamic Mesh Triangulation + UI [Cinder, iPad]

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10/06/2010

Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.

House of Shadow Silence is a VR experience by Portland-based software artist Jeremy Rotzstain. In it, the artist recreates Austrian architect Frederick Kiesler’s 1929 movie theatre the Film Guild Cinema and uses it to ‘build a world’ of light, geometry, and motion.

The Cut up Jeans Technique is an iOS app that plays the new album as long as you shake your device. All animations are interactive and real-time making use of OpenGL, GLSL and Cinder libs

Generating Utopia is a realtime visualisation of social location data that explores questions of what human habitats could look like if it was possible to transform them depending on the location-based behaviour of their residents.

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