Duration – OpenFrameworks Timeline for Creative Code

Created by James George and co-developed by YCAMInterLab during the Guest Research Project v.2, Duration is an open source and completely free timeline application built using openFrameworks which integrates with Processing, Cinder, vvvv, Unity3d, Quartz, and any other OSC enabled environment.

18/02/2013
NODE13 – Forum for Digital Arts – CAN Panel Discussion

Almost three years since their last edition, the new edition of ‘NODE13 – Forum for Digital Arts’ takes place next year, 11-17th February, in Frankfurt, Germany. The festival comes with the key topic ‘The Rules – Examining code as shapeable cosmoplastic material’ and it invites visitors for the week-long festival of digital art and interactive culture. “After…

18/12/2012
Fugu – Procedural modelling system for 3D graphics

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04/04/2012
AntiMap [oF, Android, iPhone, Javascript, Processing]

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12/12/2011
Bandwidth [openFrameworks, Mac, Windows, Sound]

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23/10/2011
Realtime Dithered Screen Capture [openFrameworks]

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02/10/2011
The Making of the Mill Touch [Cinder]

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26/08/2011
Super Recursion Toy [Javascript]

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24/08/2011
Plask [Scripts]

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16/08/2011
Muze [Arduino, Sound]

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15/06/2011
Polycode [c++, Framework]

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05/06/2011
Working with Toxiclibs [Processing, Tutorial]

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05/05/2011
Processing Paris [Events]

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09/03/2011
Computerless Arduino [Arduino]

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04/03/2011
Hemesh and HemeshGui [Processing]

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22/12/2010
Drawing Machine [MaxMSP, Processing]

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17/12/2010
refreq [Sound, openFrameworks, Mac]

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01/12/2010
Balloon Experiment [Processing, Mac, Windows]

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24/11/2010
Trace Modeler [openFrameworks]

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17/11/2010
Kinect – OpenSource [News]

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14/11/2010
Toxiclibs 2010 Showreel [Processing]

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30/09/2010
100 Abandoned Artworks [Processing]

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24/09/2010
Horizons [iPhone, iPad, oF]

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21/09/2010

Created by Jon Butt the µ Muography device is an experimental DIY particle detector that detects high speed cosmic particles (muons) as they rain down to earth.

ofxRobotArm is an openFrameworks addon for doing creative things with robot arms. The goal of the addon is to remove as many technical barriers as possible to get up and running with 6-axis robots.

The following is a collection of experimental mobile apps by interactive developer Devine Lu Linvega, created using openFrameworks.

From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.

Created by James George and co-developed by YCAMInterLab during the Guest Research Project v.2, Duration is an open source and completely free timeline application built using openFrameworks which integrates with Processing, Cinder, vvvv, Unity3d, Quartz, and any other OSC enabled environment.

Almost three years since their last edition, the new edition of ‘NODE13 – Forum for Digital Arts’ takes place next year, 11-17th February, in Frankfurt, Germany. The festival comes with the key topic ‘The Rules – Examining code as shapeable cosmoplastic material’ and it invites visitors for the week-long festival of digital art and interactive culture. “After…

In this hands-on tutorial I will walk you through the steps needed to turn YOU into an interactive virtual polygon.

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In this tutorial you will learn how to use it to place computer generated imagery correctly onto real world footage.

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Last week we wrote about the wonderful work that happened over the weekend after the release of XBox Kinect opensource drivers. Today we look at what happened since then and how the Microsoft gadget is being utilised in the creative code community.

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