Flixel 2 Tutorial [Flash, Tutorials, Games]

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05/04/2010
LastHistory [Mac]

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16/03/2010
PRTCL [iPhone, openFrameworks]

Last weekend I took part in the openFrameworks Lab organised as a part of Decode exhibition at the Victoria and Albert Museum in London. With about 30 people taking part, we were devided in 6 groups where I joined the Drawing Tool Jam group with Zach Lieberman – inspired by Rhonda. Other groups included Homemade…

03/03/2010
Frost [openFrameworks]

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14/02/2010
iProcessing [iPhone, Processing]

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11/02/2010
Digital Chronophotography [Processing]

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10/01/2010
Graffiti Analysis 2.0 + DustTag [Mac, iPhone, oF]

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04/01/2010
v002 Rutt Etra [QuarzComposer]

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03/01/2010
NUI Framework – ObjectiveC Alternatives [iPhone, C++]

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29/12/2009
Faceless Void [Processing]

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27/12/2009
OKGo ‘WTF’ Merry Christmas! [Processing, QC]

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24/12/2009
Processing is Coming to Android [Processing, Android]

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14/12/2009
Brownian Motion [Processing, Inspiration]

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12/12/2009
NodeBox 2 [Mac, Windows]

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24/11/2009
Toxiclibs [Processing]

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23/11/2009
The Afterparty [Processing]

Back in summer 2009 architecture practice MOS installed a series of large furry cone structures called ‘The Afterparty’ at PS1 space. David Lu designed a Processing application that would inform the design of these architectural forms.

23/11/2009
Brain Damage [Games]

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10/11/2009
onedotzero.app [Processing]

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22/10/2009
Elevation [Mac, Windows, Processing]

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13/10/2009
Q-Block // 3D Pixel Game Engine [WebApp, Flash, Games]

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03/09/2009
Minimal Designer [Flash, Scripts]

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11/08/2009
itch [iPhone, openFrameworks]

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10/08/2009
Interface Builder & OF [openFrameworks, News]

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04/08/2009
Office-WTF-Counter [Processing]

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03/07/2009
axono.me [Scripts]

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29/06/2009

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Last weekend I took part in the openFrameworks Lab organised as a part of Decode exhibition at the Victoria and Albert Museum in London. With about 30 people taking part, we were devided in 6 groups where I joined the Drawing Tool Jam group with Zach Lieberman – inspired by Rhonda. Other groups included Homemade…

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VolTron is a Library for Processing that allows you to plot 3D volumetric forms from .img and .raw.gz data sets as voxels or pixelclouds. It also allows dynamic adding of voxels to an array to create volumes generatively.

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Back in summer 2009 architecture practice MOS installed a series of large furry cone structures called ‘The Afterparty’ at PS1 space. David Lu designed a Processing application that would inform the design of these architectural forms.

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Category: Flash / Games / Members / WebApp
Tags: / / / / / / /

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Category: Flash / Members / Scripts
Tags: / / / / /

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