Pictus Interruptus and Other Notes on the Selfie

Drawing on his expansive knowledge of the history of representation, artist and scholar Pablo Garcia ruminates on the significance of the selfie in response to the ‘New Perspectives’ theme of HOLO 1’s PERSPECTIVE section.

03/10/2014
Battleships for the Super Rich by Vincent Debanne

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02/09/2014
Picture the Sky Berlin – August 16 at 11:59

Picture the Sky is a project by Karolina Sobecka in an attempt to reverse the process of satellite imagery to where we, as one, become a very large ‘sociotechnological apparatus’ looking up at the sky, an infrastructure for our technology. Take part in the project this Saturday!

12/08/2014
Considering Virtuality: Theorizing the Web 2013

A strangeness abounds when people are asked to theorize and elucidate something so untethered and rhizomatic as the Internet. At its basic structure, networks connect us to the images, data and knowledge we draw upon every day. Yet what is at the heart of these connections and what separates or integrates our In Real Life (IRL) and digital personas?

06/03/2013
Robotic motion control as a creative medium for designers – SCI-Arc

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11/02/2013
OKO – Interactive journey through NASA image database

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16/10/2012
McLaren P12 Teaser ‘McLaren vs Aerodynamics’ by MLF

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20/09/2012
Street Views Patchwork by Julien Levesque

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19/09/2012
Kindle as an Art Object – Two Projects

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12/09/2012
Schwarm – Autonomous drawing agents by Andreas Nicolas Fischer

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30/05/2012
InstaCRT – A “real world” iPhone filter for photos

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29/05/2012
DMesh – Delaunay your photos directly on the iPhone

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16/05/2012
Lightplot – Robotic 3D light painting system by Ben Cowell-Thomas

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10/05/2012

Created by Philipp Schmitt (with Margot Fabre), ‘Computed Curation’ is a photobook created by a computer. Taking the human editor out of the loop, it uses machine learning and computer vision tools to curate a series of photos from an archive of pictures.

Created by London based convivial studio, Kinedioscope is a technique used to create animated depth effects on static photographs. The process is comprised of reverse-engineering the technology of photogrammetry in order to perfectly align the photography with the perspective of the 3D model and create depth and masking effects.

Created by Dries Depoorter in collaboration with Max Pinckers, Trophy Camera is a photo camera that can only make award winning pictures. Just take your photo and check if the camera sees your picture as award winning.

Created by Sebastian Schmieg, ‘Decision Space’ explores how new datasets can enable new experiments in teaching computers how to understand images within a set of meaningful and complex categories.

Created by Henning Marxen, Crossvision is a series of video art sequences of recognisable yet disorienting sceneries that combine the popular slit-scan capturing technique with a specially designed camera slider.

Created by Philipp Schmitt, Camera Restricta is a camera that locates itself via GPS and searches online for photos that have been geotagged nearby. If the camera decides that too many photos have been taken at your location, it retracts the shutter and blocks the viewfinder. You can’t take any more pictures here.

Created by David Bowen and titled “46°41’58.365″ lat. -91°59’49.0128″ long. @ 30m”, is a collection of five CNC routed clear acrylic cylinders capturing the water surface data from the source location.

Gary James Joynes’ “Broken Sound” is an immersive video installation that ‘builds a world’ out of the frazzled remnants of speaker coils he destroyed through his ongoing cymatics research.

Created by the Bachelor Photography and Master Product Design students at ECAL, #PhotoBooth is a project and a series of interactive installations showing how mobile phone cameras and the selfie phenomenon changed the way we look at ourselves.

Drawing on his expansive knowledge of the history of representation, artist and scholar Pablo Garcia ruminates on the significance of the selfie in response to the ‘New Perspectives’ theme of HOLO 1’s PERSPECTIVE section.

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Category: Members / News
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Picture the Sky is a project by Karolina Sobecka in an attempt to reverse the process of satellite imagery to where we, as one, become a very large ‘sociotechnological apparatus’ looking up at the sky, an infrastructure for our technology. Take part in the project this Saturday!

Lunar Surface is the latest in the series of projects by the Kimchi and Chips duo investigating digital light as a semi-material to articulate digital visual mass in physical space.

Created by Lafkon, etcpp is an animation created using Processing and a Pen Plotter where animation frames are drawn into various granular matter.

Created by Benjamin Muzzin for his Bachelor Media & Interaction Design at ECAL, Full Turn explores the third dimension using the frame of a flat screen. By rotating screen around its central point at very high speed, Benjamin is able to create and manipulate forms in three dimensions that can be seen 360 degrees.

Andreas Nicolas Fischer created a Python script that creates arrangements of intersecting digital sculptures in front of a “frozen” cloth simulation, similar to a traditional still life, but with no physical constraints.

Canadian artist Dafydd Hughes’ Every Face in the Americans ‘feeds’ Robert Frank’s famous collection of photographs to iPhoto’s facial recognition algorithm to recontextualize the work.

Matthew Plummer-Fernandez’s ongoing exploration of digital fabrication and recent commission to produce a new work, titled Venus of Google, for Design Exquis. CAN was fortunate enough to engage him in a freewheeling conversation about the undertaking.

Glitché is a free iPhone application that lets you distort your photos using common computer errors and bugs.

Pixel is Data is not your ordinary photography app for the iOS. It uses the image data to reorder the pixels according to their values. You can use photographic order or the RGB components of each pixel to determine priority

A strangeness abounds when people are asked to theorize and elucidate something so untethered and rhizomatic as the Internet. At its basic structure, networks connect us to the images, data and knowledge we draw upon every day. Yet what is at the heart of these connections and what separates or integrates our In Real Life (IRL) and digital personas?

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Category: Games / iOS / Members
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