Mutiertes L-System – Physically grown L-System

Created by Lotta Stöver at HfK Bremen, Mutiertes L-System is the physically grown L-System-Algorithm. From a software origin, it migrates into the physical world. By mutating and developing architectural structures it adapts to its new spatial environment.

23/05/2018
MikroKontrolleur – An instrument to play one’s voice

Created by Katharina Hauke and Dominik Hildebrand Marques Lopes, the MikroKontrolleur is the result of their ongoing artistic research into working with vocals and electronics live on stage. It consists of a control station that can be attached to any microphone stand with one part played using hands and optional foot pedal to extend manipulation. It’s a an instrument to play one’s voice.

27/10/2016
Approxymotion and MisPortraits – Geometry, drawing, material and robotic arms..

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13/05/2012
“La Gabbia” (The Cage) by auroraMeccanica – Releasing the untangible..

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22/04/2012
The Poking Machine by Jasper van Loenen & Bartholomäus Traubeck

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21/03/2012
Glitch Textiles – Phillip Stearns uses short circuited cameras to create blanket patterns

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07/02/2012
Glitch Reality II [Objects]

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10/10/2011
Rorschach Cards and Balloon [iPad]

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03/10/2011
Soak, Dye in Light [Processing, Kinect]

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27/09/2011
Unfolded Liquid [Processing]

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17/05/2011
Syndyn [MaxMSP, Game, Environment]

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11/03/2011
Interactive Experiments in the P3 Gallery [Events, Processing]

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20/02/2011
PhotoBiennale – Sites [Processing, MaxMSP]

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18/02/2011
Binary Counting [Processing]

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09/02/2011
Esper Domino [Objects]

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03/02/2011
Boom Shakalaka [openFrameworks]

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06/12/2010
My little piece of Privacy [Processing]

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13/10/2010
Me Wonderland [Environment]

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23/09/2010
Robert Overweg [Profile, Games]

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24/08/2010
(I) Pawn [Games, iPhone]

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17/08/2010
Racer [Objects, Environment]

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10/08/2010

An exploratory project into networks’ ability to guide movement through physical space – the name concatenates three popular digital services which perform acts of choreography on a mass scale.

Created by Lotta Stöver at HfK Bremen, Mutiertes L-System is the physically grown L-System-Algorithm. From a software origin, it migrates into the physical world. By mutating and developing architectural structures it adapts to its new spatial environment.

Created by Katharina Hauke and Dominik Hildebrand Marques Lopes, the MikroKontrolleur is the result of their ongoing artistic research into working with vocals and electronics live on stage. It consists of a control station that can be attached to any microphone stand with one part played using hands and optional foot pedal to extend manipulation. It’s a an instrument to play one’s voice.

After the experiments in physical programming in the “Traces” project we reported on last year, Dana Zelig decided to examine the possibility of adjusting the plastic to fabrics, by means of pressing them together, allowing the heat to manipulate the plastic, and the manipulated plastic to effect the adjusted fabric.

Created by digital design studio FIELD, Spectra-3 is a physical-digital sculpture that tells three stories of communication through a choreography of movement, animated lights and spatialised sound, premiering at London’s Lumiere light festival on 14th January 2016.

Created by Simon de Diesbach at ECAL with the support from Alain Bellet, Gael Hugo, and Christophe Guignard, OccultUs is an installation that exploits the potential of the Oculus technology by immersing the user in a sensory experience that mixes two distinct realities and simulated.

Aerosol explores what happens when we reverse the common process of transferring physical systems into virtual ones. In this project 16 servo motors control the undulated landscape setting iron balls in continuous motion.

Aireal is a low cost, scalable haptic technology that delivers tactile sensations in mid air and enables users to feel virtual objects and experience dynamically varying textures.

DIRTI for iPad is a physical interface for iOS that uses Tapioca grains or anything else that’s semi-transparent and that you can mold, like vanilla ice cream for example to control content on the iOS.

Perception of Consequence project represents two fluid-evolving forms are placed in a reversible entropic system and simulated to resemble evolving human states and emotions.

Drawnimal aims to expand iOS device by using simple tools like pen and paper and motivate children to learn the alphabet and leave the digital screen using simple physical interaction.

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