/process










Wind of Boston: Data Paintings by Refik Anadol Studios is a site-specific installation that turns the invisible patterns of wind in and around Boston into a series of data paintings on a 1.8m x 4m digital canvas.
04/01/2017Created by Yuichiro Katsumoto, Mojigen and Sujigen is a collection of servo motors, connected together to write a letter by the means of manipulating the axis of the motor.
14/12/2016Created by Studio Puckey & Moniker, Radio Garden is a research project that places radio research within contemporary discussions about migration, cultural identities, encounters and memories by generating new knowledge about the meaning of radio and listening in the age of globalisation and digitisation.
12/12/2016Created by Berlin based Ralf Baecker, Random Access Memory is a fully functional digital memory. Instead of operating on semi-conducting components to represent either the binary states of 0 (zero) or 1 (one), the memory uses grains of sand as storage material.
07/12/2016Developed at the MIT Media Lab’s Mediated Matter Group, ‘Data-Driven Material Modeling’ refers specifically to the process of the creation of high-resolution, geometrically complex, and materially heterogeneous 3D printed objects at product scale.
29/11/2016Created at the Köln International School of Design and supervised by Prof. Andreas Muxel, Feedback Machines is a short student project that explores the concept of feedback loops, as an attempt to introduce students to physical computing as well as provide a perspective on the complex topic through experimental explorations.
16/11/2016Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.
14/11/2016Created by Jerobeam Fenderson and Hansi Raber, Oscilloscope Music is an audio-visual album that uses old analogue oscilloscopes for displaying hand crafted waveforms as x-y plot.
25/10/2016Created by Stephan Bogner and Philipp Schmitt, Human Element Inc. investigates how crowdwork, such as Amazon MechanicalTurk, might be woven into everyday life in the future— and explores the topic through three speculative crowdwork services.
18/10/2016Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past, present, and future city could exist in the same place, layering personal stories and local histories of the city at a 1:1 scale.
17/10/2016Created by Lara Defayes at ECAL, UV Map, Vanishing Shades and FOMO Survival Kit are a series of project produced during her studies at the art and design school in Lausanne, Switzerland. All three projects, and others that can be viewed on her website, explore the contradictions and opportunities of digital in physical.
11/10/2016Created by Satoshi HORII at Rhizomatiks, (centiscript) is a JavaScript based creative code environment for creating experimental graphics. Imagined as an endless exploration from one script to another, Satoshi sees (centiscript) as a tool for visual thinking.
06/10/2016Created by Diogo Tudela, Athletics of Transcendence explores how traditional craftsmanship can appear to legitimise and provide depth to otherwise flat computational constructs.
04/10/2016Created by Mylène Dreyer at ECAL, Scribb is a computer game in which the physical area scanned by the mouse is an integral part of the interaction. The player must draw black areas, detected by the mouse, to be able to evolve in the game, simultaneously managing the position of the mouse and the surface on which it is placed.
29/09/2016Created by Reza Ali, F3, [Form From Function], is a playful and powerful 3D design app that enables you to live code 3D form, rapidly iterate on its design, and export for 3D printing, rendering and animation. F3 uses signed distance functions (SDFs) to build forms – designing 3D forms using 2D image cross sections.
27/09/2016Created by Amy Whittle, Artificial Afterlife is a personal interpretation of technology through spiritual phenomena. It focusses on mystifying technology, using exposed wires, apparatus and sockets physically connected with the dead.
13/09/2016Our Time is the latest large-scale installation by United Visual Artists, investigating the subjective experience of the passing of time. The installation is comprised of 21 bespoke mechanical pendulums that swing at a pace apparently unhindered by the laws of nature and where no single time measurement applies.
08/09/2016Created by Ann-Katrin Krenz, Folding Patterns is an investigation of methods to create three dimensional structures that behave like folded paper and have controllable properties.
01/09/2016Created by Hansje van Halem, an independent graphic designer based in Amsterdam (NL). the following video and images are the latest in the series of experiments that explore tension between a systematic approach, legibility, and (ir)regularity in typography.
29/08/2016Directed and developed by Moniker and Studio Puckey, Out of Line involves hundreds of animated lines being drawn by visitors on top of the music video. All drawn lines are saved on their servers and are then rendered into the video to be seen by future visitors.
23/08/2016Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
15/08/2016Created by N O R M A L S and published on FRAMED platform, L I T T L E B R O W S E R is an experimental web browser and game engine hybrid created using Processing. Fed with a single ‘home’ url, an autonomous crawler navigates web pages of which main elements have been translated into game objects—links become gates, divs are clouds, images turns to trees, etc.
11/08/2016Created by Fabio Carbone, Neural Evolution is a an experiment created in Processing that trains a Neural Network through a natural selection process (genetic algorithm) in a scenario where the only survival is food.
29/07/2016Created by Regina Flores, Holobiont Urbanism is a research project that sets out to study, map, and visualize the microbiome of New York City, inviting participants to reimagine the city they live in as more than a vast metropolis, but rather as a complex and adaptive biological superstructure.
27/07/2016This research project by Gramazio Kohler Research at ETH Zurich titled ‘Mesh Mould’ investigates the unification of reinforcement and formwork into a single robotically fabricated material system. Developed with the use of industrial robots, the process allows ‘spatial robotic extrusion’, creating interdependencies of mesh typology and concrete.
27/07/2016Created by Luiz Zanotello, The Aerographer is an installation that explores the state of uncertainty in times of ubiquitous technological mediation, borders among territories and boundaries among bodies.
19/07/2016Performed at the Camberwell College of Arts with 6 graduating graphic design students, Analogue Systems is a project that draws inspiration from the overworked arguements of superiority between analogue and digital process.
13/07/2016Designed by the Mediated Matter Group in collaboration with Stratasys and inspired by her most recent album—Vulnicura, The Rottlace is a series of masks for Björk, exploring the themes associated with self-healing and expressing ‘the face without a skin’.
01/07/2016Created by Design I/O, World’s Tiniest Violin is a ‘speed project’ that uses Google’s Project Soli – Alpha Dev Kit combined with the Wekinator machine learning tool and openFrameworks to detect small movements that look like someone playing a tiny violin and translate that to the volume and playback of a violin solo.
10/06/2016Created as a collaboration between Prokop Bartoníček and Benjamin Maus, Jller is part of an their ongoing research in the field of industrial automation and historical geology. Installation includes an apparatus, that sorts pebbles from a specific river by their geologic age.
19/05/2016Wind of Boston: Data Paintings by Refik Anadol Studios is a site-specific installation that turns the invisible patterns of wind in and around Boston into a series of data paintings on a 1.8m x 4m digital canvas.
Tags: cinema4d / creative technology / creativeappsnet / data / data collection / installation / mapping / media / media art / particle flow / particles / process / Processing / Refik Anadol / rendering / visualization
Created by Yuichiro Katsumoto, Mojigen and Sujigen is a collection of servo motors, connected together to write a letter by the means of manipulating the axis of the motor.
Created by Studio Puckey & Moniker, Radio Garden is a research project that places radio research within contemporary discussions about migration, cultural identities, encounters and memories by generating new knowledge about the meaning of radio and listening in the age of globalisation and digitisation.
Tags: chrome / cms / dark sky / javascript / libraries / mapping / microsoft bing / Moniker / process / radio / react / redux / studio puckey / terriajs / WebApp
Created by Berlin based Ralf Baecker, Random Access Memory is a fully functional digital memory. Instead of operating on semi-conducting components to represent either the binary states of 0 (zero) or 1 (one), the memory uses grains of sand as storage material.
Tags: computation / machine / memory / memory storage / performance / process / Ralf Baecker / software
Developed at the MIT Media Lab’s Mediated Matter Group, ‘Data-Driven Material Modeling’ refers specifically to the process of the creation of high-resolution, geometrically complex, and materially heterogeneous 3D printed objects at product scale.
Tags: 3d printing / Christoph Bader / Dominik Kolb / featured / James Weaver / Mediated Matter / mit media lab / Neri Oxman / process / Rachel Smith / Stratasys / Sunanda Sharma / voxel
Created at the Köln International School of Design and supervised by Prof. Andreas Muxel, Feedback Machines is a short student project that explores the concept of feedback loops, as an attempt to introduce students to physical computing as well as provide a perspective on the complex topic through experimental explorations.
Tags: Andreas Muxel / Arturo Vélez Sánchez / automation / behaviour / Cheng-Chieh Tsai / Christoph Schnedler / Holly Martin Bates / Hortense Tollu / Johannes Wilhelm Bier / Julia Alfeo / loop / Lukas Höh / machines / process / project / Sascha Haus / student / system theory / teaching / video
Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.
Tags: geometry / houdini / particles / process / Simon Russell / Sound / visualization
Created by Jerobeam Fenderson and Hansi Raber, Oscilloscope Music is an audio-visual album that uses old analogue oscilloscopes for displaying hand crafted waveforms as x-y plot.
Tags: album / blender / Hansi Raber / Jerobeam Fenderson / Oscilloscope / process / Sound / visualization
Created by Stephan Bogner and Philipp Schmitt, Human Element Inc. investigates how crowdwork, such as Amazon MechanicalTurk, might be woven into everyday life in the future— and explores the topic through three speculative crowdwork services.
Tags: crowdworking / device / featured / object / Philipp Schmitt / process / Quartz Composer / speculative / speculative design / Stephan Bogner / student
Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past, present, and future city could exist in the same place, layering personal stories and local histories of the city at a 1:1 scale.
Tags: bartlett / featured / Haavard Tveito / interactive architecture / John Russell Beaumont / process / project / Ruairi Glynn / scanning / student / Takashi Torisu / unity / unity 3d / virtual reality / vr
Created by Lara Defayes at ECAL, UV Map, Vanishing Shades and FOMO Survival Kit are a series of project produced during her studies at the art and design school in Lausanne, Switzerland. All three projects, and others that can be viewed on her website, explore the contradictions and opportunities of digital in physical.
Tags: ecal / fabric / interaction / iPad / Lara Defayes / laser / object / printing / process / projection / social / social media / student / topography
Created by Satoshi HORII at Rhizomatiks, (centiscript) is a JavaScript based creative code environment for creating experimental graphics. Imagined as an endless exploration from one script to another, Satoshi sees (centiscript) as a tool for visual thinking.
Tags: creative code / framework / javascript / process / research / rhizomatiks / Satoshi HORII
Created by Diogo Tudela, Athletics of Transcendence explores how traditional craftsmanship can appear to legitimise and provide depth to otherwise flat computational constructs.
Tags: analogue / critique / Digital / Diogo Tudela / print making / process
Created by Mylène Dreyer at ECAL, Scribb is a computer game in which the physical area scanned by the mouse is an integral part of the interaction. The player must draw black areas, detected by the mouse, to be able to evolve in the game, simultaneously managing the position of the mouse and the surface on which it is placed.
Created by Reza Ali, F3, [Form From Function], is a playful and powerful 3D design app that enables you to live code 3D form, rapidly iterate on its design, and export for 3D printing, rendering and animation. F3 uses signed distance functions (SDFs) to build forms – designing 3D forms using 2D image cross sections.
Created by Amy Whittle, Artificial Afterlife is a personal interpretation of technology through spiritual phenomena. It focusses on mystifying technology, using exposed wires, apparatus and sockets physically connected with the dead.
Tags: Amy Whittle / animal / circuit / dead / diy / electricity / electronics / process / spirituality / student / thesis
Our Time is the latest large-scale installation by United Visual Artists, investigating the subjective experience of the passing of time. The installation is comprised of 21 bespoke mechanical pendulums that swing at a pace apparently unhindered by the laws of nature and where no single time measurement applies.
Tags: assembly / documentation / featured / installation / led / light / mona / osc / perception / process / python / script / sculpture / technical / time / united visual artists
Created by Ann-Katrin Krenz, Folding Patterns is an investigation of methods to create three dimensional structures that behave like folded paper and have controllable properties.
Created by Hansje van Halem, an independent graphic designer based in Amsterdam (NL). the following video and images are the latest in the series of experiments that explore tension between a systematic approach, legibility, and (ir)regularity in typography.
Tags: drawing / graphic design / lecture / machine / printing / process / robotics / typography
Directed and developed by Moniker and Studio Puckey, Out of Line involves hundreds of animated lines being drawn by visitors on top of the music video. All drawn lines are saved on their servers and are then rendered into the video to be seen by future visitors.
Tags: after effects / canvas / crowdsourced / crowdsourcing / documentation / drawing / FFMPEG / javascript / json / library / Moniker / process / redux / studio puckey / technical / vimeo
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Tags: automation / design fiction / dunneandraby / machine learning / new school / parsons / process / speculation / speculative design / student
Created by N O R M A L S and published on FRAMED platform, L I T T L E B R O W S E R is an experimental web browser and game engine hybrid created using Processing. Fed with a single ‘home’ url, an autonomous crawler navigates web pages of which main elements have been translated into game objects—links become gates, divs are clouds, images turns to trees, etc.
Tags: artwork / automation / featured / framed / normals / process / Processing / semiotics / software / web browser
Created by Fabio Carbone, Neural Evolution is a an experiment created in Processing that trains a Neural Network through a natural selection process (genetic algorithm) in a scenario where the only survival is food.
Tags: ai / evolution / Fabio Carbone / neural network / process / Processing
Created by Regina Flores, Holobiont Urbanism is a research project that sets out to study, map, and visualize the microbiome of New York City, inviting participants to reimagine the city they live in as more than a vast metropolis, but rather as a complex and adaptive biological superstructure.
This research project by Gramazio Kohler Research at ETH Zurich titled ‘Mesh Mould’ investigates the unification of reinforcement and formwork into a single robotically fabricated material system. Developed with the use of industrial robots, the process allows ‘spatial robotic extrusion’, creating interdependencies of mesh typology and concrete.
Tags: construction / ETH Zurich / Gramazio Kohler Research / materials / process / robotics / spatial robotics
Created by Luiz Zanotello, The Aerographer is an installation that explores the state of uncertainty in times of ubiquitous technological mediation, borders among territories and boundaries among bodies.
Tags: 3d printing / arduino / bremen / components / diy / Environment / Luiz Zanotello / making / pcb / process / Processing / sensor / space
Performed at the Camberwell College of Arts with 6 graduating graphic design students, Analogue Systems is a project that draws inspiration from the overworked arguements of superiority between analogue and digital process.
Tags: Alex Needham / Camberwell College of Arts / Conrad Harshaw / drawing / Isaac Simpson / Jim Fielding / Lewis Trevor / process / Sigune Hamann / teaching / Tom Stone / Tom Sutcliffe / tools / Tracey Waller / UAL
Designed by the Mediated Matter Group in collaboration with Stratasys and inspired by her most recent album—Vulnicura, The Rottlace is a series of masks for Björk, exploring the themes associated with self-healing and expressing ‘the face without a skin’.
Tags: 3d printing / bjork / generative / mask / material / media lab / Mediated Matter / mit / object / process
Created by Design I/O, World’s Tiniest Violin is a ‘speed project’ that uses Google’s Project Soli – Alpha Dev Kit combined with the Wekinator machine learning tool and openFrameworks to detect small movements that look like someone playing a tiny violin and translate that to the volume and playback of a violin solo.
Tags: design_io / development / google atap / process / project soli / radio / speed project / Theo Watson
Created as a collaboration between Prokop Bartoníček and Benjamin Maus, Jller is part of an their ongoing research in the field of industrial automation and historical geology. Installation includes an apparatus, that sorts pebbles from a specific river by their geologic age.
Tags: algorithm / automation / Benjamin Maus / computer vision / geology / installation / opencv / performance / process / Prokop Bartoníček / sorting / stones
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