All articles tagged: Processing

Displuvium – Simulating natural and rigged meteorological phenomena

Created by Fragmentin, ‘Displuvium‘ is an artistic research that examines the human desire to control our natural environment, particularly meteorological phenomena. The installation, developed with Designer Renaud Defrancesco, takes the form of a pool filled with water and placed directly on the ground. On the water surface, the visitor can observe rainfall: water drops are […]

Physicalising a Pixel – LED Matrix Display Tutorial / Document 1. Workshop

This past March, CAN joined forces with UAL Creative Computing Institute to present the first in a series of events that examine new forms of cross-disciplinary art and design practice. Entitled Document 1., the event was comprised of a workshop, seminar, and symposium, and took place at UAL’s newly refurbished Camberwell College of Art in London.

NORAA (Machinic Doodles) – A human/machine collaborative drawing

Created by Jessica In, Machinic Doodles is a live, interactive drawing installation that facilitates collaboration between a human and a robot named NORAA – a machine that is learning how to draw. The work explores how we communicate ideas through the strokes of a drawing, and how might a machine also be taught to draw through learning, instead of via explicit instruction

Meandering River – onformative’s newest audiovisual installation to premiere at Funkhaus Berlin, July 28 to 30

Next week, Berliners are in for a real (if brief) treat: from July 28 to 30, onformative’s newest audiovisual installation will take over the halls of the Funkhaus Sound Chamber. Here’s what we know: at once dynamic simulation and vibrant, painterly landscape, Meandering River is set to capture the gradual flows of natural systems in […]