“Nature of Code” by Daniel Shiffman – Member Giveaway

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21/02/2013
Duration – OpenFrameworks Timeline for Creative Code

Created by James George and co-developed by YCAMInterLab during the Guest Research Project v.2, Duration is an open source and completely free timeline application built using openFrameworks which integrates with Processing, Cinder, vvvv, Unity3d, Quartz, and any other OSC enabled environment.

18/02/2013
Aleph of Emotions – Device for Emotional States of Cities Around the World

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04/01/2013
rOtal + apps for Android by Binuara

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02/01/2013
3D Printed Record – 600dpi into 11kHz with Processing and ModelBuilder

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21/12/2012
Firewall – Stretched sheet of spandex as a visual instrument

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18/12/2012
Digital Natives – Glitched realities 3D printed in colour resin

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09/10/2012
The Abyss – Graphics, animation and interaction with Processing [Tutorial]

The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the boundaries and the variety of the Abyss. Basic creatures just floating their existence away can coexist with more sophisticated ones…

25/09/2012
IRIS by HYBE – New kind of monochrome LCD display

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24/09/2012
emoto – Data sculpture by Studio NAND and Moritz Stefaner + Drew Hemment

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21/09/2012
McLaren P12 Teaser ‘McLaren vs Aerodynamics’ by MLF

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20/09/2012
An Instrument for the Sonification of Everyday Things

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17/09/2012
Microsonic Landscapes by Realitat – Transforming sound into matter

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20/08/2012
Bloom – Urban toy invites participants to ‘seed’ new formations

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13/08/2012
Reasons to be Creative – Brighton, 3-5 September

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09/08/2012
StoneSpray – 3D printing with Sand

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09/08/2012
YouWorkForThem – How Proce55ing typeface came to be (Sponsor)

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23/07/2012
115C8 and EDF0 by Raven Kwok – Recursive and transforming..

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13/07/2012
Graphic Narratives: Generative Book Covers by Ligia Duro

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06/07/2012
Wordcollider – Colliding phrases and signing letters with phonetics

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03/07/2012
SoundBow – Drawing based musical instrument for Android

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29/06/2012
City Symphonies – The future sound of traffic by Mark McKeague – DI RCA 2012

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21/06/2012
Met3D remix – We Met Heads On – by Matthew Plummer-Fernandez

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11/06/2012
Schwarm – Autonomous drawing agents by Andreas Nicolas Fischer

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30/05/2012
On Journalism #2 Typewriter by Julian Koschwitz

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28/05/2012
re:publica 2012 analogue twitter wall by Precious – 38,378 printed tweets

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27/05/2012

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Created by James George and co-developed by YCAMInterLab during the Guest Research Project v.2, Duration is an open source and completely free timeline application built using openFrameworks which integrates with Processing, Cinder, vvvv, Unity3d, Quartz, and any other OSC enabled environment.

Two part in-progress video guiding the Processing coder through the mental transformation needed to start using OpenFrameworks to create equivalent work.

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Processing enthusiasts rejoice! There is a new book coming by Daniel Shiffman and it’s called Nature of Code. As it’s title implies this book takes phenomena that naturally occur in our physical world and shows you how to simulate them with code.

Created by David Bowen, Underwater is an installation created for INTERIEUR 2012. It uses a Microsoft Kinect to collected real-time surface data from moving wave patterns and translates them into this large scale installation comprised of hundreds of servo-motors.

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The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the boundaries and the variety of the Abyss. Basic creatures just floating their existence away can coexist with more sophisticated ones…

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In this hands-on tutorial I will walk you through the steps needed to turn YOU into an interactive virtual polygon.

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