Objectifier – Device to train domestic objects

Created by Bjørn Karmann at CIID, Objectifier empowers people to train objects in their daily environment to respond to their unique behaviours. Interacting with Objectifier is much like training a dog – you teach it only what you want it to care about. Just like a dog, it sees and understands its environment.

23/01/2017
RelativeWave – Form

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13/09/2014
“from 0 to C” – Teaching programming using a tangible approach

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11/07/2012
Indie Game: The Movie – Released

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13/06/2012
Patch Schematics – The Aesthetics of Constraint / Best Practices [Theory]

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07/10/2011
Written Images [Books, News]

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27/12/2010
“A Philosophy of Computer Art” by Dominic Lopes [Books, Review]

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23/12/2010
NodeBox 2 [Mac, Windows]

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24/11/2009
3D Freehand Drawing with Field [News]

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02/10/2009
The HyperCard Legacy [Theory, Mac]

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22/09/2009
Processing 1.0 [Mac, Windows, Linux]

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25/11/2008

Created by Bjørn Karmann at CIID, Objectifier empowers people to train objects in their daily environment to respond to their unique behaviours. Interacting with Objectifier is much like training a dog – you teach it only what you want it to care about. Just like a dog, it sees and understands its environment.

Anecdotes and questions about climbing up and down the ladder of abstraction: Atari, ARM, demoscene, education, creative coding, community, seeking lightness, enlightenment & strange languages.

Starting today (27. April – 3. May 2015), the international NODE – Forum for Digital Arts in Frankfurt assembles international participants and speakers in the areas of design, art, culture and science, who newly define borders of design and programming.

Transient Materialization explores the relationship between digital and material-based digital fabrication through n-hedron structure composed mainly of soap foam, which is blown, through a mixture of air and helium, into a foam structure.

Developed at the Ars Electronica Futurelab, Spaxels (a portmanteau word from space pixels) are LED-equipped quadcopters. They make up a drone swarm that can “draw” three-dimensional figures in midair.

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Weird Second-order Loops is a series of computer-generated animation loops that never repeat. Each of the loops is centred around a playful and simple cyclical idea that is a procedural reinterpretation of a long existing animation cliché, potentiating it ad infinitum.

Created by Julien Léonard, the following are what he refers to as a combination of electronic lace, algae to Indian plankton. These are also results of XRVG, a vector graphic programming environment based on the Ruby language.

Created with love for all things retrofuture, Ming Mecca brings a comprehensive set of classic videogame design parameters at your fingertips.

Wouldn’t it would be nice to have something small, programmable, cheap, and power efficient that could do *some* of what an Arduino can do and had the same easy tools to use with it? Well there is: the ATTiny85!

Our friends at Technology Will Save Us have just launched a Kickstarter for “Bright Eyes”, their new DIY kit that inspires people to learn programming and look cool while doing it – Glasses with 174 LEDs!

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