In My Computer – 2016 Call for Proposals

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12/10/2015
HOLO 1 – “The magazine I always wanted to read!”

With HOLO 1 being in the world for a little more than two months, the conversations about the first issue of CAN’s 226-page magazine are beginning to shift. Instead of “Congratulations!” people now ask “How’s the magazine doing?”

05/06/2014
Anonymous-Press – Streamlining the process of zine making

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18/01/2013
Above the Cloud – Archaeology of Social Networks

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22/08/2012
Architecture in your Hand [iPhone, Android]

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09/09/2011
McSweeney’s [iPhone, iPad]

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20/01/2011

A follow-up to the influential 2012 booklet series “Critical Making,” “Disobedient Electronics: Protest” is a new zine by Vancouver-based theorist and educator Garnet Hertz that uses dissent as a lens to survey electronics-based projects and practices.

In the final week of the last year’s fall 10-week program at the School for Poetic Computation (SFPC), students presented their work in progress and its underly ideas in a public showcase. Here is a selection of projects that were presented.

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With HOLO 1 being in the world for a little more than two months, the conversations about the first issue of CAN’s 226-page magazine are beginning to shift. Instead of “Congratulations!” people now ask “How’s the magazine doing?”

Benedikt Groß is a speculative and computational designer whose work is often featured on here on CAN. We recently interviewed him in order to glean a little insight about Benedikt’s thoughts his recent work, ‘outsider’ cartography, and generative strategies.

Everyday is Play is a book on Kickstarter that celebrates the two and a half decades of video games and unites artists and gamers across the globe through the history of video game culture.

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