GPU Performance 101

Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.

Guide to Camera Types for Interactive Installations

Choosing the right type of camera for your interactive installation is one of the most important technical choices you can make in your initial planning phases. Making the incorrect choice can really impact how well your installation reacts to its victims and it can also impact its ability to perform robustly in a large amount of environments.

On simulation, aesthetics and play: Artifactual Playground

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Lygia Clark’s “Livro-Obra” (1983) for the iPad

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Electrolibrary by Waldek Węgrzyn – Paper book as interface

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Eyeo 2012 – Afterthoughts and asides

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Indie Game: The Movie – Released

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First Digital 3D Rendered Film (1972)

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Daito Manabe: being real about being material [Theory]

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What is at stake in animate design? [Theory]

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“A Philosophy of Computer Art” by Dominic Lopes [Books, Review]

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myFry [iPhone]

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Processing.org Exhibition now curated by FV [News]

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