FX Experiments in Maya by Andrew Benson

For the last couple of years Andrew Benson has been producing work that borders GIF animation and glitch aesthetic. Below is a short compilation of recent experiments he’s made to work out animation ideas or generative effects rototypes in Maya.

10/02/2015
Perlin Sphere GLSL to Quarz Composer

Created by Cybero, the following are Quarz Composer video renders of a Perlin Sphere GLSL shader. Originally developed by Inigo Quilez and ported to QC with added audio interactivity , two texture channels, [noise and waveform image] and audio specific calculations and rotations.

04/11/2014
Generative Machines by Michael Chang

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01/10/2012
Rebecca Allen for Kraftwerk – Earliest examples of rendered 3-D graphics

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22/04/2012
First Digital 3D Rendered Film (1972)

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02/09/2011
In Statu Nascendi [Inspiration]

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04/07/2011
CR Annual Cover [C++, Mac]

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26/04/2011
Qubicle Constructor [Windows]

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29/08/2010
Strata #3 – Bordeaux [Processing]

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30/06/2010
Quakescapes [Java]

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29/06/2010
Phénomène [Java]

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13/06/2010
Dokfest Forest Identity [Processing]

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08/04/2010
ASCIImeo [WebApp]

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19/01/2010
Qubicle [Windows]

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20/10/2009

Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules and rewards through reinforcement learning, the team steer the process revealing unpredictable outcomes.

For the last couple of years Andrew Benson has been producing work that borders GIF animation and glitch aesthetic. Below is a short compilation of recent experiments he’s made to work out animation ideas or generative effects rototypes in Maya.

Created by Cybero, the following are Quarz Composer video renders of a Perlin Sphere GLSL shader. Originally developed by Inigo Quilez and ported to QC with added audio interactivity , two texture channels, [noise and waveform image] and audio specific calculations and rotations.

Metro is Chris Coleman’s every day commute on the Denver Light Rail, recorded using a handheld 3D scanning device and a laptop.

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