FX Experiments in Maya by Andrew Benson

For the last couple of years Andrew Benson has been producing work that borders GIF animation and glitch aesthetic. Below is a short compilation of recent experiments he’s made to work out animation ideas or generative effects rototypes in Maya.

10/02/2015
Perlin Sphere GLSL to Quarz Composer

Created by Cybero, the following are Quarz Composer video renders of a Perlin Sphere GLSL shader. Originally developed by Inigo Quilez and ported to QC with added audio interactivity , two texture channels, [noise and waveform image] and audio specific calculations and rotations.

04/11/2014
Generative Machines by Michael Chang

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01/10/2012
Rebecca Allen for Kraftwerk – Earliest examples of rendered 3-D graphics

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22/04/2012
First Digital 3D Rendered Film (1972)

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02/09/2011
In Statu Nascendi [Inspiration]

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04/07/2011
CR Annual Cover [C++, Mac]

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26/04/2011
Qubicle Constructor [Windows]

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29/08/2010
Strata #3 – Bordeaux [Processing]

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30/06/2010
Quakescapes [Java]

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29/06/2010
Phénomène [Java]

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13/06/2010
Dokfest Forest Identity [Processing]

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08/04/2010
ASCIImeo [WebApp]

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19/01/2010
Qubicle [Windows]

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20/10/2009

For the last couple of years Andrew Benson has been producing work that borders GIF animation and glitch aesthetic. Below is a short compilation of recent experiments he’s made to work out animation ideas or generative effects rototypes in Maya.

Created by Cybero, the following are Quarz Composer video renders of a Perlin Sphere GLSL shader. Originally developed by Inigo Quilez and ported to QC with added audio interactivity , two texture channels, [noise and waveform image] and audio specific calculations and rotations.

Metro is Chris Coleman’s every day commute on the Denver Light Rail, recorded using a handheld 3D scanning device and a laptop.

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