/rendering (12)





Showcasing three film collaborations by Liam Young and Tim Maughan, “New Romance: Love Stories from the Machine City” is an exhibition currently showing at the Arthur Ross Architecture Gallery (Columbia GSAPP) about finding respite and cultivating resistance in the smart city.
15/05/2017Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.
10/03/2017Wind of Boston: Data Paintings by Refik Anadol Studios is a site-specific installation that turns the invisible patterns of wind in and around Boston into a series of data paintings on a 1.8m x 4m digital canvas.
04/01/2017Created by Julieta Gil, 23-3d-beach-sand-wallpaper presents simultaneous illusion and reality of space that is both a simulation of an interior and the exterior, combined into one, and presented as physical installation.
11/06/2015Hyperfeel is a series of four video artworks by FIELD produced for the launch of the Hyperfeel shoe for Nike. Animated in Houdini using procedural/generative processes, pieces capture “macro-textural, sensual aesthetic” – describing emotions of running on different terrains: on sand, grass, tarmac and trail.
29/10/2013Captives is an ongoing series of digital and physical sculptures by Quayola and a contemporary homage to Michelangelo’s unfinished series “Prigioni” (1513-1534) and his technique of “non-finito”.
25/10/2013Developed as a collaboration between Quayola & Sinigaglia, Dedalo is a collection of custom developed vvvv engines (and a toolkit) to generate, exchange and map data between a series of graphics modules and a rendering engine used for live performance.
05/09/2013Perception of Consequence project represents two fluid-evolving forms are placed in a reversible entropic system and simulated to resemble evolving human states and emotions.
25/04/2013Meanders is a generative system driven by the interaction of growing agents. The agents are governed by conditions, allowed to wonder and their paths converted to object, outputted as OBJ and rendered.
12/04/2013Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
28/06/2009Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
06/06/2009Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
16/05/2009Showcasing three film collaborations by Liam Young and Tim Maughan, “New Romance: Love Stories from the Machine City” is an exhibition currently showing at the Arthur Ross Architecture Gallery (Columbia GSAPP) about finding respite and cultivating resistance in the smart city.
Tags: Arthur Ross Architecture Gallery / CGI / Columbia GSAPP / drone / exhibition / featured / film / Liam Young / lidar / politics / rendering / review / surveillance / Tim Maughan
Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.
Wind of Boston: Data Paintings by Refik Anadol Studios is a site-specific installation that turns the invisible patterns of wind in and around Boston into a series of data paintings on a 1.8m x 4m digital canvas.
Tags: cinema4d / creative technology / creativeappsnet / data / data collection / installation / mapping / media / media art / particle flow / particles / process / Processing / Refik Anadol / rendering / visualization
Created by Julieta Gil, 23-3d-beach-sand-wallpaper presents simultaneous illusion and reality of space that is both a simulation of an interior and the exterior, combined into one, and presented as physical installation.
Hyperfeel is a series of four video artworks by FIELD produced for the launch of the Hyperfeel shoe for Nike. Animated in Houdini using procedural/generative processes, pieces capture “macro-textural, sensual aesthetic” – describing emotions of running on different terrains: on sand, grass, tarmac and trail.
Captives is an ongoing series of digital and physical sculptures by Quayola and a contemporary homage to Michelangelo’s unfinished series “Prigioni” (1513-1534) and his technique of “non-finito”.
Tags: Eindhoven / Events / gallery / installation / Julien Vuillet / maps / Matt Swoboda / mu gallery / Natan Sinigaglia / process / quayola / realtime / rendering / robotics / sculpture / vvvv / zbrush
Developed as a collaboration between Quayola & Sinigaglia, Dedalo is a collection of custom developed vvvv engines (and a toolkit) to generate, exchange and map data between a series of graphics modules and a rendering engine used for live performance.
Tags: ableton / DirectX11 / gpu. audio-responsive / performance / quayola / realtime / rendering / Sinigaglia / Sound / vvvv
Perception of Consequence project represents two fluid-evolving forms are placed in a reversible entropic system and simulated to resemble evolving human states and emotions.
Tags: Air / animation / arduino / composition / Digital / physical / projection / rendering / Sound / touchdesigner / volvoxlabs / wind
Meanders is a generative system driven by the interaction of growing agents. The agents are governed by conditions, allowed to wonder and their paths converted to object, outputted as OBJ and rendered.
Tags: agent / export / generative / Giuseppe Randazzo / growing / obj / object / process / Processing / rendering
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…