Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, this exhibition takes a critical look at a society that has become addicted to an object that seems to have become indispensable : the “smart” phone.
Created by Arvind Sanjeev, Lumen is a mixed reality storytelling device that lets users explore AR/VR content without being confined to headsets or mobile devices.
Created by Flower/Fu Dongting, weave/wave is an interactive artwork that converts portraits of visitors into a particle field that is used to construct a mirror image, one of data and sound.
A 2,000 lb machine that uses 6,400 mechanical spools of thread to display Instagrams is the latest project by NY based collaborative BREAKFAST. The team are streaming live online 24 hours a day from July 22-28th, and users receive an auto-edited video of their Instagrams being displayed on the screen.
Every once in a while a project comes along that will change how we think, discuss and produce digital art. Four+ years in development, FRAMED* will not just be a canvas, but a platform and a community hub for the art of our generation.
Ninety Six is a site specific installation comprised of 96 plastic bags that are selectively inflated and deflated in controlled rhythms, creating wavelike animations across the wall of the gallery.
Created by London-based creative agencies Squint/Opera and Hirsch&Mann, Discovery Wall is a wall-sized installation created from thousands of tiny screens and lenses.
inFORM is a Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way.
Created using openFrameworks, this little app Satoru Higa uses screen capture as a music sequencer. Each time app is ran, the transparent window uses the desktop as the source for sound.
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