Meandering River – onformative’s newest audiovisual installation to premiere at Funkhaus Berlin, July 28 to 30

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GPU Performance 101

Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.

Shaders, Geometry, and the Kinect – Part 1 [Cinder, Tutorials]

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Observations [Cinder]

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Kinect Cloth Simulations [Processing]

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Kunst Bauen [iPad, iPhone, oF, Mac]

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