Neural Network experiment by Eddie Lee uses evolutionary NN to simulate AI path finding of Froggy-style game mechanic. Every generation, it chooses the “fittest” critters and asexually reproduces them.
Created by Leslie Nooteboom, komorebi is a platform that uses a robotic projector and generative projections to replicate the natural reflections and shadows of sunlight. komorebi can create sunlight filtering through leaves or a dance of light and shadow.
Created by Flower/Fu Dongting, weave/wave is an interactive artwork that converts portraits of visitors into a particle field that is used to construct a mirror image, one of data and sound.
Created by digital design studio NEOANALOG , “Particle Flow” is a physical installation comprised of granules driven by gravity and topography forming an analogue particle system. A moving slanted plane and a grid of motorized stamps control the elements to form infinite variations of behaviours and patterns.
Ugly Dynamics is a personal exploration/documentation by Nikita Diakur exploring the effects and control of simulated dynamics in computer software, specifically in the work produced by his studio Ugly Films.
Created by Ann-Katrin Krenz, Folding Patterns is an investigation of methods to create three dimensional structures that behave like folded paper and have controllable properties.
Created by Random International, Study for Fifteen Points explores the minimal amount of information that is necessary for the animated form to be recognised as human; and the fundamental impact created by subtle changes within that information.
Created by United Visual Artists, Blueprint is an installation designed to explore the relationship and parallels between natural and artificial systems – creating a visual composition that uses mathematical principles of logic that underpin life.
Following from the Morphogenetic Creations we covered on CAN some months ago , Hybrid Forms: New Growth is the latest in the series of “Cellular Forms: an Artistic Exploration of Morphogenesis” research work by Andy Lomas.
Created by digital design studio FIELD, Spectra-3 is a physical-digital sculpture that tells three stories of communication through a choreography of movement, animated lights and spatialised sound, premiering at London’s Lumiere light festival on 14th January 2016.
Created by Madeline Gannon, Quipt is a gesture-based control software that facilitates new ways to communicate with industrial robots.
Created by Refik Anadol in collaboration with Kilroy Realty Corporation and SOM Architects, Virtual Depictions: San Francisco is cinematic and site-specific data-driven sculpture consisting of 90 minutes long dynamic visuals projected in the building lobby’s 40-foot-tall screen and visible from the street.