Bridging to Physical – 3 Projects by Lara Defayes

Created by Lara Defayes at ECAL, UV Map, Vanishing Shades and FOMO Survival Kit are a series of project produced during her studies at the art and design school in Lausanne, Switzerland. All three projects, and others that can be viewed on her website, explore the contradictions and opportunities of digital in physical.

11/10/2016
Above the Cloud – Archaeology of Social Networks

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22/08/2012
Faith Condition 2012 by Lukas Franciszkiewicz – An ‘out-of-body’ experience..

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06/04/2012
Yung Jake gets played out because you e.m-bed.de/d

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02/04/2012
Circle of Trust [Javascript]

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12/10/2011
fbFaces [Processing, Scripts]

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29/07/2011
CamBox [iPhone, Sound]

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20/06/2011
Cascade [Processing]

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22/04/2011
SubMap [openFrameworks]

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04/04/2011
Situationist [iPhone]

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08/03/2011
NewSpeak [Flash]

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18/02/2011
Print Stuff [Scripts]

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26/01/2011
Collaborative Instrument [Objects]

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07/12/2010
Devices For Mindless Communication [Objects]

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03/12/2010
Talking Tree [MaxMSP]

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16/09/2010
Shot Shot Shoot [iPad, Games, oF]

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05/08/2010
Invisible Cities [Processing]

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25/07/2010
Visualizing Pressible [Processing]

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19/07/2010
Multiuser Sketchpad [WebApp]

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09/07/2010
Hit-A-Tweet [Processing, WebApp]

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29/06/2010
Light Invaders [Flash, WebApp, openFrameworks]

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28/05/2010
DNPWWO [Games]

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24/05/2010

Powered by a dizzying array of parametric meta-controls, VIDEOGAMO’s ‘party console’ DOBOTONE invites (up to) four players to cycle through a strange and fiercely competitive selection of lo-fi videogames.

Created by Lara Defayes at ECAL, UV Map, Vanishing Shades and FOMO Survival Kit are a series of project produced during her studies at the art and design school in Lausanne, Switzerland. All three projects, and others that can be viewed on her website, explore the contradictions and opportunities of digital in physical.

Created by Berlin based designer Jochen Maria Weber, Cuckoo is a communication device that uses social network as a means of private communication.

Created by LUSTlab in collaboration with The Mobile City, Binnen de Lijnen is part of an ongoing research project called Public Space – Public Matter from Trancity. Over 100 children took part in colouring the playground which visualised the spatial organization of Schilderswijk’s social life.

Created by Ed Burton, Icon do better takes on a smart social twist of classic game combined with icon making.

RIOT by Leonard Mechiari is a game designed as a riot simulator to tell the story of conflict and social unrest, soon available for PC, Mac, iOS, Android and OUYA.

Created by Lauren McCarthy, Crowdpilot lets you crowdsource your conversations by bringing a group of your friends or strangers along to listen.

AIT (“Social Hacking”), taught for the first time this semester by Lauren McCarthy and Kyle McDonald at NYU’s ITP, explored the structures and systems of social interactions, identity, and self representation as mediated by technology.

In this social networking microcosm where the living, content generators, the dead, automated bots, spammers all share a peaceful coexistence, Matt Pearson questions his “other” self who speaks his language and says just the kind of things he would say.

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Category: Javascript / Members / Review
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Category: iOS / Members / Sound
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Category: Members / Scripts
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Category: MaxMSP / Members
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Category: Games / Members
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