InFoam Printing – 3D printing smart foam elements

Ideated during a five days workshop held by Covestro in cooperation with the architecture faculty of the FH Münster MSA, InFoam Printing is a novel production process to alter the properties of flexible foam by giving it a skeleton which is able to distribute forces differently and create new kinetic effects.

18/12/2017
‘Point Cloud’ – Arduino structure by James Leng breathes weather data

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31/05/2012
Approxymotion and MisPortraits – Geometry, drawing, material and robotic arms..

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13/05/2012
Kinetic Logo at Deutsche Bank [c++]

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20/12/2011
Parhelia [vvvv]

Parhelia by Paul Prudence is a real-time A-V performance piece where sample based mechanical sounds are used orchestrate a family of concentric forms in space. The vvvv scenes suggest the workings of a imaginary machine where its component parts, or ‘gears’ interact with one an another triggering corresponding sounds.

15/08/2011
Björk – Biophilia [iPhone, iPad, Sound]

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19/07/2011
Fragments of RGB [Processing]

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21/03/2011
Dazzled [Cinder, MaxMSP]

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21/02/2011
Kinetic Pavilion [iPad, Processing, Scripts]

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17/12/2010
Dynamic Structure 29117 [c, Objects]

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16/12/2010
Jacob’s Cave [Cinder]

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22/10/2010
mosCells [Processing]

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15/02/2010

Created by the team at MIT Media Lab’s Meditated Matter Group, Fiberbots is a digital fabrication framework fusing cooperative swarm robotic manufacturing with abilities to generate highly sophisticated material structures.

Ideated during a five days workshop held by Covestro in cooperation with the architecture faculty of the FH Münster MSA, InFoam Printing is a novel production process to alter the properties of flexible foam by giving it a skeleton which is able to distribute forces differently and create new kinetic effects.

Created by Ann-Katrin Krenz, Folding Patterns is an investigation of methods to create three dimensional structures that behave like folded paper and have controllable properties.

Transient Materialization explores the relationship between digital and material-based digital fabrication through n-hedron structure composed mainly of soap foam, which is blown, through a mixture of air and helium, into a foam structure.

Created by Felix Worseck, the aim of the installation is to produce a paraboloid surface that can be moved for approximately 60 seconds.

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Parhelia by Paul Prudence is a real-time A-V performance piece where sample based mechanical sounds are used orchestrate a family of concentric forms in space. The vvvv scenes suggest the workings of a imaginary machine where its component parts, or ‘gears’ interact with one an another triggering corresponding sounds.

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