/students (11)




Created by the students at the Zurich University of the Arts, ‘Remote Materialities’ module and to be presented at the upcoming Ars Electronica Festival in Linz, ‘Remote Materialities’ explores the future scenographies of our coexistence with robotic devices.
21/05/2021Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
02/05/2017Created by Studio Antimateria in collaboration with participating students at the workshop hosted by Presidio Temporaneo di Architettura, Shape in Scapes is an audiovisual installation that provides an abstract representation of students’ architectural projects.
09/02/2017Created at The Basel School of Design by the 1st year Visual Communication students, Laser Letters is a group project resulting from a short 6 day course providing an introduction and overview of topics in the realms of typography and media interaction.
31/08/2016Earlier this year at ECAL (Lausanne/Switzerland), students were asked to develop projects using the Thymio robot during a one week workshop. Students worked then in group with the task to make Thymio(s) write a word, all those words was then put together to form a sentences that you can discover in the video below.
14/07/2015Philips is doing more and more in the field of health and asked the second and third years Interaction Design at ArtEZ Academy of the Arts Arnhem to do develop a project about Quantified Self. Amy Whittle and Willem Kempers teamed up and choose breathing as focus, it being a vital function that can be subconscious as well as controlled.
08/05/2015Created by the Bachelor Photography and Master Product Design students at ECAL, #PhotoBooth is a project and a series of interactive installations showing how mobile phone cameras and the selfie phenomenon changed the way we look at ourselves.
14/04/2015Make Longer Cables is a short film including a custom made five-axis robotic arm that is trying to escape monotony by committing suicide.
27/05/2014Designed by 18 students at the HfG Interaction design course, Massive Media Installation is an interactive setup that combines screen with an LED wall to deliver an overwhelming Spaceracer experience game created using VVVV and Cinema 4D.
09/09/2013Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
26/04/2011Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
20/02/2011Created by the students at the Zurich University of the Arts, ‘Remote Materialities’ module and to be presented at the upcoming Ars Electronica Festival in Linz, ‘Remote Materialities’ explores the future scenographies of our coexistence with robotic devices.
Tags: agency / futures / human-machine / interaction / materiality / robotics / students / Zurich University of the Arts
Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
Tags: Douglas Edric Stanley / Eun-Sun Lee / featured / game / game design / Gordan Savicic / head / interaction / Jessica Friedling / Laurent Monnet / Marianna Czwojdrak / Nicolas Nova / Sarah Bourquin / Sébastien Beureux / spatial gaming / students / Valérie Pierrehumbert / Vincent de Vevey / wiimote
Created by Studio Antimateria in collaboration with participating students at the workshop hosted by Presidio Temporaneo di Architettura, Shape in Scapes is an audiovisual installation that provides an abstract representation of students’ architectural projects.
Tags: architecture / creativeappsnet / learning / mapping / media design / performance / projection / students / visualization
Created at The Basel School of Design by the 1st year Visual Communication students, Laser Letters is a group project resulting from a short 6 day course providing an introduction and overview of topics in the realms of typography and media interaction.
Tags: Anja Furrer / Basel School of Design / Celine Pereira / Elias Hodel / fhnw / Franziska Krenmayr / Johanna Bühler / Julien Rondez / Lara Schai / lasers / learning / Lena Meier / Lilian Dolder / Linda Walter / Lisa Hartmann / Livia Graf / Madelene Imhof / Milena Ferreira / Nils Dobberstein / openFrameworks / Patricia Grabowicz / Processing / projection / Salome Neuhaus / Sarah Schiltknecht / Silvio Meessen / Sina Gerschwiler / Sina Grass / Sonya Haksar / students / teaching / Ted Davis / typography / Victor Bringolf
Earlier this year at ECAL (Lausanne/Switzerland), students were asked to develop projects using the Thymio robot during a one week workshop. Students worked then in group with the task to make Thymio(s) write a word, all those words was then put together to form a sentences that you can discover in the video below.
Philips is doing more and more in the field of health and asked the second and third years Interaction Design at ArtEZ Academy of the Arts Arnhem to do develop a project about Quantified Self. Amy Whittle and Willem Kempers teamed up and choose breathing as focus, it being a vital function that can be subconscious as well as controlled.
Tags: Amy Whittle / apparatus / ArtEZ / breathing / data / device / pattern / soap bubble / students / visualization / Willem Kempers
Created by the Bachelor Photography and Master Product Design students at ECAL, #PhotoBooth is a project and a series of interactive installations showing how mobile phone cameras and the selfie phenomenon changed the way we look at ourselves.
Tags: camera / collection / ecal / ios / performance / phone / photography / projects / selfie / students / video
Make Longer Cables is a short film including a custom made five-axis robotic arm that is trying to escape monotony by committing suicide.
Tags: arduino / Environment / interaction / learning / Louis Fischediek / object / Philipp Schmitt / robotics / Stephan Bogner / students
Designed by 18 students at the HfG Interaction design course, Massive Media Installation is an interactive setup that combines screen with an LED wall to deliver an overwhelming Spaceracer experience game created using VVVV and Cinema 4D.
Tags: cinema4d / Environment / game / HfG / interaction design / led / led wall / space racer / students / vvvv
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Tags: code / iPad / iPhone / openFrameworks / Processing / Sound / soundreactive / students / workshop
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Tags: analogue / arduino / exhibition / light / maadm / mechanical / p3 / physical / Processing / space / students