@><#!!! - The life of an overtaxed surface

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28/03/2013
.fluid – Manipulating non-newtonian fluid with Processing and Arduino

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21/02/2013
Neri Oxman and Mediated Matter at the MIT Media Lab

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05/06/2012
Soak, Dye in Light [Processing, Kinect]

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27/09/2011
Recompose [openFrameworks]

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14/02/2011
Images in Cinder [Tutorials, Cinder]

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13/12/2010
Configurator [Processing]

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20/06/2009
Merce’s Isosurface [openFrameworks]

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22/04/2009

Created by Felix Heibeck, Basheer Tome and Clark Della Silva with supervision from Hiroshi Ishii at the MIT’s Tangible Media Group, uniMorph is an enabling technology for rapid digital fabrication of customized thin-film shape-changing interfaces.

Transient Materialization explores the relationship between digital and material-based digital fabrication through n-hedron structure composed mainly of soap foam, which is blown, through a mixture of air and helium, into a foam structure.

Created by James Alliban, Nova is an experimental study of the slit-scan technique with a particular focus on emphasising its spacial and temporal properties.

Christoph Bader & Dominik Kolb (deskriptiv) are currently working on an algorithm as an application that produces procedural sculptures for 3D printing.

The software created was a gesture-based, “keyframeless” animation system, which uses soft-body dynamics to create motion in the same way you would with puppets – by literally grabbing bits of the 3D mesh and pulling it around with the mouse, and recording live.

The process allows the creation of freeform objects without the need for molds or supporting structures. Likewise, tool can be changed, manual and multi-material injections performed, live modification and the ability to physically “undo” the print.

Created by Dhairya Dand and Robert Hemsley, the project seeks to develop gestures to evolve three-dimensional surfaces using 2.5D interaction.

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